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Combined display of all available logs of Luma's Workshop. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:37, 23 January 2024 MTLenz talk contribs uploaded File:BCKtutorial RemovingBones.gif
- 21:56, 23 January 2024 MTLenz talk contribs created page Game Flags (Created page with "Category:Lists {{WIP}} =Super Mario Galaxy= =Super Mario Galaxy 2= {| class="wikitable" |- ! Flag Name ! Meaning ! Activation ! Notes |- | ハチマリオ初変身 | Hachimarios first transformation | | |- | テレサマリオ初変身 | Teresa Mario's First Transformation | | |- | ホッパーマリオ初変身 | Hopper Mario's First Transformation | | |- | ファイアマリオ初変身 | Fire Mario's First Transformation | | |- | アイスマリオ初...")
- 21:55, 23 January 2024 MTLenz talk contribs created page Text Editing Tutorial (Created page with "Category:Guides {{WIP}} This tutorial will teach you how to create and edit your own text for dialoge, galaxy names and more.<br> In ''Super Mario Galaxy 2'' most of the text are usually stored in MSBT files while additionally message flow controls are stored in MSBF files. Dialogues for each zone and galaxy are stored as MSBT files in an .arc archive, where both the .arc file and the msbt (and additionally MSBF) use the name of the respective zone/galaxy.<...")
- 21:54, 23 January 2024 MTLenz talk contribs created page Gravity (Created page with "Category:Lists {{WIP}} The ''Galaxy'' games feature a unique gravity engine that consists of many different gravity areas. Each gravity area affects a portion in space in a different way. The areas, like any other object in the game, can be placed in a galaxy or an individual zone and the instances are defined in the ''PlanetObjInfo'' file of a stage's ''Placement'' layer. Multiple gravity areas can intersect. The gravity with the highest priority will be used to ca...")
- 21:52, 23 January 2024 MTLenz talk contribs created page Category:Tools (Created page with "Various tools useful for modding the games.")
- 21:51, 23 January 2024 MTLenz talk contribs created page Worldmap (Created page with "Category:Lists {{WIP}} <small>Todo: *What is the difference between the stage types HideGalaxy and MiniGalaxy?</small> All information of the world map like paths, points, galaxies and more are stored in the ''WorldMap0X.arc'' file in the ''ObjectData'' folder, with X being the world number. WorldMap08.arc is the Grand Galaxy Map. Each world map is loaded inside a galaxy stage, which in the original game mainly contains the background. The stage files can be foun...")
- 21:51, 23 January 2024 MTLenz talk contribs created page Starship Mario (Created page with "{{WIP}} Category:Lists Starship Mario is the Mario-head-shaped spaceship that is used to travel across the worldmaps in Super Mario Galaxy 2. The galaxy's stage files are located in ''StageData/MarioFaceShipGalaxy''. The Galaxy also contains a zone that contains mainly all the Starship objects, called ''MarioFaceShipZone''. ==Scenarios== The galaxy uses 4 scenarios for different scenes: {| class="wikitable" |- ! Scenario Name !! Meaning !! Time of en...")
- 21:49, 23 January 2024 MTLenz talk contribs created page SMR.szs (Created page with "Category:Files Category:Lists {{WIP}} SMR.szs is a compressed BAA-file which defines the game's sound system. It contains strings relating to music, as well as information about various sequenced music and sound effects. Among other things, the file paths of AST stream files and the names of BGM, MBGM and STM tracks are specified within this file. The tool [http://www.xayr.ga/tools/SoundModdingToolkit/ SoundModdingToolkit] can convert this file into a clear...")
- 21:48, 23 January 2024 MTLenz talk contribs created page Template:Reference (Created page with "{| class="textbox grid alt center" style="max-width:75%; background:{{{Hex|#eee}}};" rules=all |- ! style="padding: 12px;" | This page contains content/info from {{{Link|''Undefined''}}}. {{{Trust|It's considered to be a trust-worthy source.}}} |}")
- 21:47, 23 January 2024 MTLenz talk contribs created page THP (Created page with "Category:File formats {{SDK Reference}} '''THP''' does not stand for anything unlike other file formats. It's mainly used for prerendered cutscenes and other prerendered videos. This format was also used on the Nintendo GameCube. = Format Specifications = Below you'll find helpful tables on how the file is structured == Header == Each THP starts with a ''header'' {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || String || "THP0" in ASCII |- | 0x04 |...")
- 21:47, 23 January 2024 MTLenz talk contribs created page AST (Created page with "category:File formats = File Format = '''AST''' files are audio streams, found in both ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. == Header == AST file header, 0x40 bytes in length. {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || String || File magic. '''STRM''' in ASCII. |- | 0x04 || UInt32 || Size of all sound blocks. ''File Size - Header Length'' |- | 0x08 || UInt16 || Audio format. 0 = ADPCM, 1 = PCM16 |- | 0x0A || UInt16 || Bit dep...")
- 21:46, 23 January 2024 MTLenz talk contribs created page CIT (Created page with "Category:File formats = File Format = '''CIT''' files are tables of chords, found in both ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. Each one corresponds to a separate BMS file. == Header == {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || Int32 || Padding. |- | 0x04 || String || File magic. '''CITS''' in ASCII. |- | 0x08 || Int32 || File length |- | 0x0C || Int16 || Chord Count |- | 0x0E || Int16 || ScalePair Count. |- | 0x10 || Int32[Cho...")
- 21:46, 23 January 2024 MTLenz talk contribs created page BTI (Created page with "Category:File formats BTI is an image file format similar to TEX0, TPL and BREFT file formats. The only difference is the file header. __TOC__ == File Format == The file format is very simple and starts with a file header followed by the image data. All data is written in big endian. === File Header === The following table shows the file header. It is 0x20 bytes long. There is no magic to identify BTI files, so tools may do some plausibility checks to identify...")
- 21:45, 23 January 2024 MTLenz talk contribs created page MSBF (Created page with "Category:File formats '''MSBF''' stands for ''Message Binary Flow'', it contains control for the order of textboxes in '''Super Mario Galaxy 2'''. == Header == {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || String || ''MsgFlwBn'' in ASCII. |- | 0x08 || UInt16 || Endianess. 0xFEFF for Big Endian, 0xFFFE for Little Endian. |- | 0x0A || UInt32 || Version. |- | 0x0E || UInt16 || Number of sections. |- | 0x10 || UInt16 || Padding. |- | 0x12 || UInt32...")
- 21:45, 23 January 2024 MTLenz talk contribs created page MSBT (Created page with "Category:File formats '''MSBT''' stands for ''Message Binary Text'', it contains all of the text used in '''Super Mario Galaxy 2'''. == Header == {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || String || ''MsgStdBn'' in ASCII. |- | 0x08 || UInt16 || Endianess. 0xFEFF for Big Endian, 0xFFFE for Little Endian. |- | 0x0A || UInt32 || Version. |- | 0x0E || UInt16 || Number of sections. |- | 0x10 || UInt16 || Padding. |- | 0x12 || UInt32 || File length...")
- 21:44, 23 January 2024 MTLenz talk contribs created page BMG (Created page with "Category:File formats '''BMG''' is a file format used to hold text in SMG1. This was replaced by the MSBT file format in SMG2. Unlike the messages in SMG2, SMG1 uses a single, region specific BMG file (Region/message.arc/message.bmg) to hold ''ALL'' text. = Format Specifications = Below you'll find helpful tables on how the file is structured. '''THIS IS SPECIFIC TO SMG1/3D All Stars. Other games that use BMG might be different!''' ''All Char[] types are in...")
- 21:44, 23 January 2024 MTLenz talk contribs created page JPA (Created page with "Category:File formats '''JPA''' stands for '''JPA'''rticle, and is part of Nintendo's JSystem. The version of JPA documented here is JPAC2-10. This page is a work in progress. == JPA Header == The file starts with this Header {| class="wikitable" ! Offset !! Type !! Description |- | 0x00 || String || JPAC2-10 in ASCII |- | 0x08 || UInt16 || Particle Count |- | 0x0A || UInt16 || Image Count |- | 0x0C || UInt32 || Offset to the TEX1 section |- | 0x10 || UInt32 || Un...")
- 21:43, 23 January 2024 MTLenz talk contribs created page CANM (File Format) (Created page with "Category:File formats {{WIP}} '''CANM''' ('''C'''amera '''AN'''i'''M'''ation) is a file format which specifies cameras used for scenario intros and cutscenes. The scenario intro cameras are present in the files "/Stage/camera/StartScenarioX.bcsv" (where X is the scenario ID) inside the main zone map archive. The file format support both key frames and full frames. It is unknown whether any files are stored as full frames. == Header == The file format starts wit...")
- 21:43, 23 January 2024 MTLenz talk contribs created page BCSV (File format) (Created page with "Category:File formats {{Finished}} '''BCSV''' stands for '''B'''inary '''C'''omma '''S'''eparated '''V'''alues and is the most common data format used in both Super Mario Galaxy games. Some older GameCube titles, such as ''Luigi's Mansion'' and ''Donkey Kong Jungle Beat'', use this data format as well. As the name suggests, BCSV is a binary variant of comma-separated values (CSV). This means that the data is laid out in a table-like structure. The column names are ha...")
- 21:42, 23 January 2024 MTLenz talk contribs created page RARC (Created page with "Category:File formats '''RARC''' stands for '''R'''evolution '''ARC'''hive. These files make up a majority of the files that you see on the game's disc, under the extension ''.arc''. '''RARC''' files are archives, containing multiple files and folders inside. This format was also used on the Nintendo GameCube. = Format Specifications = Below you'll find helpful tables on how the file is structured == Header == Each RARC starts with a ''header'' {| class="wikitable"...")
- 21:41, 23 January 2024 MTLenz talk contribs created page Model Importing Tutorial (Created page with "Category:Guides This page will teach you how to import models properly into SMG1/2. No editing '''.btk''' and '''.btp''', however these will have their own tutorial at some point! = Programs you'll be needing = {| class="wikitable sortable" |- ! Program Name !! Program Function |- | SuperBMD || Import/Export Models |- | J3DView || Viewing Models |- | KCLCreate || Creating Collision |- | Tools#Archiv...")
- 21:41, 23 January 2024 MTLenz talk contribs created page Music Importing Tutorial (Created page with "Category:Guides {{WIP}} <small>'''Todo: *Multichannel songs *Titlescreen *Sequenced music *Soundeffects'''</small> =Music Importing= This tutorial will teach you how to import streamed music files.<br> The music is usually stored in AST files and are found in the ''AudioRes\Stream'' directory. [https://web.archive.org/web/20181217155620/http://lumasworkshop.bplaced.net/showthread.php?tid=8 Look here] for a list of all music filenames. ==Preparing== ===Requirem...")
- 21:40, 23 January 2024 MTLenz talk contribs created page Cameras (Created page with "Category:Files Category:Lists {{WIP}} The ''Galaxy'' games use cameras to create a good view of the game's 3D scene. There are many different types to fulfill this purpose, all of which are detailed on this page. Each stage (galaxies, zones, ...) comes with a file that specifies all the camera setups to be used. The format of these files is specified below. ==Contexts== Cameras are used in a lot of different contexts and may be triggered throug...")
- 21:40, 23 January 2024 MTLenz talk contribs created page Texture Replacing Tutorial (Created page with "Category:Guides This page will teach you how to replace a texture in SMG1/2. = Tools you need = {| class="wikitable" |- ! Link !! Description |- | [https://github.com/SuperHackio/WiiExplorer WiiExplorer] || A rarc file editing tool. |- | An Image Editor || Any image editor that can edit '''png''' file format. ([https://www.dotpdn.com/downloads/pdn.html Paint.NET], [https://www.gimp.org/ GIMP]) |- | A tool to convert between ''.bti'' and ''.png''. || Unfortunately, y...")
- 21:38, 23 January 2024 MTLenz talk contribs created page StageBgmInfo (Created page with "Category:Files '''StageBgmInfo''' is a BCSV table that defines the music to play when a music change occurs in-stage, for example when entering a warp pipe. The file can be found in ''SMG2'' in ''AudioRes/Info/StageBgmInfo.arc/root/StageBgmInfo.bcsv''. It contains the following fields: {| class="wikitable" ! Field !! Type !! Description |- | StageName || STRING_OFFSET || The internal galaxy name, for example ''RedBlueExGalaxy''. |- | ChangeBgm...")
- 21:38, 23 January 2024 MTLenz talk contribs created page ScenarioBgmInfo (Created page with "Category:Files '''ScenarioBgmInfo''' is a BCSV table that defines the default background music that plays in a specific scenario. The file can be found in ''SMG2'' in ''AudioRes/Info/StageBgmInfo.arc/root/ScenarioBgmInfo.bcsv''. It contains the following fields: {| class="wikitable" ! Field !! Type !! Description |- | StageName || STRING_OFFSET || The internal galaxy name, for example ''RedBlueExGalaxy''. |- | ScenarioNo || LONG || The scenari...")
- 21:37, 23 January 2024 MTLenz talk contribs created page WorldMapHeapResource (Created page with "Category:Files {{WIP}} '''WorldMapHeapResource''' is a BCSV table that presumably, like UseResource, can preload certain assets and files to reduce loading speed.</br> It is assumed that this list is used by the game while going either from Starship Mario to the Worldmap or vice versa. However, this is not yet fully confirmed. The file can be found in ''SMG2'' in ''ObjectData/SystemDataTable.arc/SystemDataTable/WorldMapHeapResourc...")
- 21:36, 23 January 2024 MTLenz talk contribs created page Development leftovers (Created page with "Category:Lists This page lists all known instances of development leftover files that were accidentally left in the final game's data. === BigBirikyu.arc/ActorInfo/InitActor.csv~ === <pre> InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,Enemy,,,,,,, Model,BigBirikyu,,,,,,, Light,,,,,,,, Rail,Use,,,,,,, Effect,Big...")
- 21:36, 23 January 2024 MTLenz talk contribs created page MarioFaceShipEventDataTable (Created page with "Category:Files {{WIP}} <small>Todo: More descriptions.</small> '''MarioFaceShipEventDataTable''' is a BCSV table that activates switches on Starship Mario after a certain unlock criteria (receiving a number of stars, collecting a certain star, etc.). <br> The file can be found in ''SMG2'' in ''ObjectData/SystemDataTable.arc/SystemDataTable/MarioFaceShipEventDataTable.bcsv'' It contains the following fields: {| class="wikitable" |- ! Fie...")
- 21:35, 23 January 2024 MTLenz talk contribs created page HeapSizeExcept (Created page with "Category:Files '''HeapSizeExcept''' is a BCSV table that defines additional memory to allocate for a specific galaxy. The file can be found in ''SMG2'' in ''ObjectData/SystemDataTable.arc/SystemDataTable/HeapSizeExcept.bcsv''. It contains the following fields: {| class="wikitable" ! Field !! Type !! Description |- | GalaxyName || STRING_OFFSET || The internal name of the galaxy this entry applies to. For example, ''IslandFleetGalaxy''. |- | Fi...")
- 21:35, 23 January 2024 MTLenz talk contribs created page List of Sounds (SMG2) (Created page with "Category:Lists {{Finished}} Below is a list of all sound effect names and their respective IDs that can exist in ''Super Mario Galaxy 2''. This also lists the proper sound IDs for all music tracks. More information about various music tracks in the game can be found on this page. {| class="wikitable" ! Sound ID !! Sound Name |- |0x00000000||SE_SY_COIN |- |0x00000001||SE_SY_COIN_APPEAR |- |0x00000002||SE_SY_TIMER_A_2 |- |0x00000...")
- 21:34, 23 January 2024 MTLenz talk contribs created page List of Sounds (SMG1) (Created page with "Category:Lists {{Finished}} Below is a list of all sound effect names and their respective IDs that can exist in ''Super Mario Galaxy 1''. This also lists the proper sound IDs for all music tracks. More information about various music tracks in the game can be found on this page. {| class="wikitable" ! Sound ID !! Sound Name |- |0x00000000||SE_SY_COIN |- |0x00000001||SE_SY_COIN_APPEAR |- |0x00000002||SE_SY_TIMER_A_2 |- |0x0000000...")
- 21:34, 23 January 2024 MTLenz talk contribs created page List of Music (Created page with "Category:Lists {{WIP}} This page lists all music that can be found in both ''Galaxy'' games along with their respective BGM, STM, MBGM and stream file names: * '''BGM Name''': The name of the sequenced track. * '''Stream Name''': The name of the streamed track. * '''Combined Name''': The Multi BGM name that combines the sequenced and streamed tracks. * '''Stream File''': The stream's file name in ''AudioRes/Streams''. ==Super Mario Galaxy== {| class="wikitable" ! D...")
- 21:34, 23 January 2024 MTLenz talk contribs created page List of Message Sounds (Created page with "Category:Lists {{Finished}} This page lists all message sound effects in both ''Galaxy'' games. These are all defined in an internal data table called ''cTalkSoundList''. Usually, the game uses sound IDs to set them up but for the sake of simplicity, the proper sound names are given instead. ==Super Mario Galaxy== {| class="wikitable" |- ! Message Sound ID !! Sound Name |- |0||''n/a'' |- |1||SE_SV_KINOPIO_TALK_HEY |- |2||SE_SV_KINOPIO_TALK_YAHOO |- |3||SE_SV_KINOPI...")
- 21:33, 23 January 2024 MTLenz talk contribs created page List of Lights (Created page with "Category:Lists {{Finished}} This page lists all lights that can be found in both ''Super Mario Galaxy'' games. Each light type (''Player'', ''Strong'', ...) consists of three color components that are listed in the order ''Light0Color'', ''Light1Color'' and ''Ambient''. The usage in ''Super Mario Galaxy 1'' has been dumped by excluding any unused zone files. Furthermore, the alpha-channel values for all light components are not included here. '''The descriptions were...")
- 21:33, 23 January 2024 MTLenz talk contribs created page List of Galaxies (Created page with "Category:Lists {{Finished}} This is a list of all galaxies and stages in the two games and their internal file name. == Super Mario Galaxy == {| class="wikitable" ! File name !! Description |- ! colspan="2"|Terrace |- | EggStarGalaxy || Good Egg Galaxy |- | HoneyBeeKingdomGalaxy || Honeyhive Galaxy |- | SurfingLv1Galaxy || Loopdeeloop Galaxy |- | FlipPanelExGalaxy || Flipswitch Galaxy |- | BeltConveyerExGalaxy || Sweet Sweet Galaxy |- | TriLegLv1Galaxy || Bowser Jr....")
- 21:32, 23 January 2024 MTLenz talk contribs created page Category:Lists (Created page with "Lists of various data values and information about the games.")
- 21:32, 23 January 2024 MTLenz talk contribs created page List of AppearPowerStarObjs (Created page with "Category:Lists {{Finished}} This is a list of all objects that can spawn Power Stars. The Japanese names here are taken from ObjNameTable and are referenced in the ''AppearPowerStarObj'' field in scenario files. == Super Mario Galaxy == {| class="wikitable" ! AppearPowerStarObj !! Object !! Description |- ! colspan="3"|Bosses |- | ディノパックン || DinoPackun || Dino Piranha |- | ディノパックンVs2 || DinoPackunVs2 || Fiery Dino Piranha |- | オタ...")
- 21:31, 23 January 2024 MTLenz talk contribs created page Collision Values (Created page with "Category:Lists Collision values are values that are assigned to a face that changes that face's behavior when the player interacts with it. They can be customized to have different effects when collided with, and also play a variety of sound effects. = Super Mario Galaxy 1 = == Floor Codes == {| class="wikitable" |- ! Name ! Description |- | align=center | Normal | |- | align=center | Death | |- | align=center | Slip | |- | align=center | NoSlip | |- | align=ce...")
- 21:27, 23 January 2024 MTLenz talk contribs created page Template:SDK Reference (Created page with "{{Reference|Hex=#1FDD42|Link=the Revolution SDK|Trust=This is to be considered 100% true.}}")
- 21:26, 23 January 2024 MTLenz talk contribs created page THPConv.exe (Created page with "Category:Tools {{SDK Reference}} '''THPConv.exe''' is a prebuilt program Nintendo provides in the Wii and GCN SDKs. It's used to take static jpg frames and wav audio in order to make a THP video. = Command Options = == Creating a THP == {| class="wikitable" ! option !! argument !! Description |- | -j || *.jpg || The input files (sequential jpg files) Wildcard characters (*) are allowed. '''Required Command''' |- | -d || outfile || The output file. '''Required Co...")
- 21:26, 23 January 2024 MTLenz talk contribs created page Star Chip Setup Tutorial (Created page with "Category:Guides This page will teach you how to setup Starchips to spawn either a Launch Star or a Sling Star. The setup is identical between SMG and SMG2. <br/> '''For this tutorial, you will only need Whitehole''' == Needed Objects == {| class="wikitable sortable" |- ! Object Internal Name !! Object English Name || Amount |- | YellowChip || Starchip || 5 |- | YellowChipGroup || Starchip Group || 1 |- | SuperSpinDriver/SpinDriver || Launch St...")
- 21:26, 23 January 2024 MTLenz talk contribs created page Skinned Meshes Model Importing Tutorial (Created page with "Category:Guides {{WIP}} <small>Todo: *Info about the BMDCubed method *More info about SuperBMD issues and fixes (such as wrong lighting with specific materials which can be fixed with J3DView)</small> This tutorial will teach you how to import models with a skeleton for use with skeletal animations. ==Preparing== ===Requirements:=== *Blender or another modelling tool that can export .fbx or .dae files with skeletons. *[https://github.com/RenolY2/SuperBMD/releases...")
- 21:25, 23 January 2024 MTLenz talk contribs created page Skeletal Animation Importing Tutorial (Created page with "Category:Guides {{WIP}} <small>'''Todo: *Images/Gifs</small> This tutorial will teach you how to import skeletal animations.<br> The animations are usually stored in BCK files. There are mutliple ways to import animations. =Importing with special SuperBMD version= ==Preparing== ===Requirements:=== *Blender or another modelling tool that can export FBX files *[https://cdn.discordapp.com/attachments/421356154795458570/939792665304760350/SuperBMD-BCK.zip This spe...")
- 21:25, 23 January 2024 MTLenz talk contribs created page Silver Star Setup Tutorial (Created page with "Category:Guides This page will teach you how to setup silver star missions. The setup is different between SMG and SMG2. = Super Mario Galaxy = '''For this tutorial, you will need Whitehole for SMG1''' == Needed Objects == {| class="wikitable sortable" |- ! Object Internal Name !! Object English Name || Amount |- | StrayTico || Silver Star || 5 |- | CollectTico || Silver Star Controller || 1 |- | PowerStar || Power Star || 1 |} == Instruction...")
- 21:24, 23 January 2024 MTLenz talk contribs created page Creating a New Galaxy Tutorial (Created page with "Category:Guides Creating a new galaxy may seem daunting at first, but the process is quite simple. = Required Tools = For this tutorial, you will require the latest version of [https://cdn.discordapp.com/attachments/821859573623160933/864454911998820372/Dossun2_v0.8.jar Dossun2], as well as a version of [https://github.com/RealTheSunCat/Whitehole Whitehole >1.5]. This tutorial is only for SMG2. = Instructions = ==Creating Galaxy Files== # Start Dossun2 and select yo...")
- 21:24, 23 January 2024 MTLenz talk contribs created page Decompiling (Created page with "Category:Guides Category:Decompiling {{WIP}} == Introduction == ''Decompiling'' is the process of taking assembly code and turning it back into a higher level language such as C or C++. It is essentially the reverse of ''compiling''. ''Matching decompilation'' is the process of decompiling, but having the compiled code match the original assembly 1:1. While matching decompilation is harder than normal decompiling, it can become easier when you understand the pat...")
- 21:23, 23 January 2024 MTLenz talk contribs created page GalaxyWorldOrderList (Created page with "Category:Files {{Finished}} '''GalaxyWorldOrderList''' is a BCSV table that defines the order of galaxies per world. This order is reflected on the star list and the world map overview. The file can be found in ''SMG2'' in ''ObjectData/SystemDataTable.arc/SystemDataTable/GalaxyWorldOrderList.bcsv''. It contains the following fields: {| class="wikitable" ! Field !! Type !! Description |- | WorldNo || LONG || The world number that the galaxy bel...")
- 21:23, 23 January 2024 MTLenz talk contribs created page GalaxyDataTable (Created page with "Category:Files {{Finished}} '''GalaxyDataTable''' is a BCSV table that defines the required number of Comet Medals to make a Prankster Comet appear in an individual galaxy and which galaxies have a Grand Star to unlock the next world. ''Purple'' and ''Mimic'' comets are always locked if the comet in ''HomeCenterGalaxy'' has not been collected yet. This hardcoded behavior is not defined by this table. The file can be found in ''SMG2'' in ''Objec...")
- 21:22, 23 January 2024 MTLenz talk contribs created page Tools and Resources (Created page with "Category:Tools {{WIP}} ==Tools== Below are a lot of useful tools to deal with files and structures found in the ''Galaxy'' games. There are many more tools that may aid in modding the games, but these were excluded due to being too outdated or obsolete. {| class="wikitable" ! Name !! Authors !! Language !! Platforms !! Description !! Preview |- ! colspan="7" | General |- | [https://github.com/SunakazeKun/Whitehole-Despaghettification Whitehole Despaghettification]...")