MarioFaceShipEventDataTable
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This page is in progress and may contain incomplete information or editor's notes. |
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Todo: More descriptions.
MarioFaceShipEventDataTable is a BCSV table that activates switches on Starship Mario after a certain
unlock criteria (receiving a number of stars, collecting a certain star, etc.).
The file can be found in SMG2 in ObjectData/SystemDataTable.arc/SystemDataTable/MarioFaceShipEventDataTable.bcsv
It contains the following fields:
Field | Type | Description |
---|---|---|
EventType | STRING_OFFSET | A flag that controls how Lubba talks to the player. |
FlagType | STRING_OFFSET | A flag that controls how the object appears. |
StageName | STRING_OFFSET | Name of the galaxy in which the scenario is to be completed. |
ScenarioNo | LONG | The galaxy's mission (scenario) number that has to be completed. |
PowerStarNum | LONG | Number of stars required to make this object appear. |
WatchedEventNo | LONG | Unknown |
SwitchNo | LONG | The switch that gets turned on. Equal to the NPC's SW_AWAKE |
EventNo | LONG | Links to a MarioFaceShipNpcRegister (?) |
ReturnType | STRING_OFFSET | Where the player returns on Starship Mario. |
OrStageName | STRING_OFFSET | The alternate galaxy. Does the same as StageName. FlagType needs to be シナリオA or シナリオB |
OrScenarioNo | LONG | The alternate mission (scenario). Does the same as ScenarioNo. FlagType needs to be シナリオA or シナリオB |
UseTimeKeepDemo | LONG | Unknown |
Event Types
Event Type | Translation | Description |
---|---|---|
会話 | Conversation | Normal talk between Lubba and the player. |
注目会話 | Attention conversation | Talk between Lubba and the player about a certain object. |
注目会話[注目先行] | Attention conversation [Attention preceding] | Unknown |
- If an invalid text is inserted in EventType, no conversation scene will take place and the switch will be activated just like that. However, if it is blank, the game crashes.
Flag Types
Flag Type | Translation | Description |
---|---|---|
スター数 | Stars | Makes use of PowerStarNum |
コメットオープン | Comet Open | Unknown |
シナリオ | Scenario | Makes use of StageName and ScenarioNo. The object appears if the mission is completed. |
シナリオA or シナリオB | Scenario A or Scenario B | Makes use of StageName, ScenarioNo, OrStageName and OrScenarioNo. The object appears if one of the missions is completed. |
イエロースター120個 | Yellow Power Star No 120 | The object appears if the player got 120 yellow power stars. |
特殊 | Special | Unknown |
Return Types
Return Type | Translation | Description |
---|---|---|
上 | Top | Default. |
下 | Below | The player appears on the other side of the planet. Loads Cutscene "パワースター帰還[NPC紹介]" ("Power Star Return [NPC Introduction]") |
アイテム惑星 | ItemPlanet | The player appears in the item room of Starship Mario. Loads Cutscene "パワースター帰還[アイテム惑星]" ("Power Star Return [Item Planet].") |
(Source: kuribo64.net)