| Name
|
ID
|
Description
|
| Normal
|
0
|
The normal floor code.
|
| Death
|
1
|
Kills the player on contact
|
| Slip
|
2
|
Encourages slipping
|
| NoSlip
|
3
|
Disables slipping
|
| DamageNormal
|
4
|
Causes the player to recieve knockback damage
|
| Ice
|
5
|
Shake the Wii Remote to start skating
|
| JumpLow
|
6
|
Bounces the player
|
| JumpMiddle
|
7
|
Bounces the player further
|
| JumpHigh
|
8
|
Bounces the player super far
|
| Slider
|
9
|
Forcefully makes the player slide when standing on the surface. In order to prevent softlocking, the surface should not be flat.
|
| DamageFire
|
10
|
Causes the player to get burned by fire. Use this for Lava. Also applies to Walls.
|
| JumpNormal
|
11
|
Jumps the same height as JumpLow
|
| FireDance
|
12
|
Any Dry Bones that exist will not wander onto this collision code unless they are chasing the player.
|
| Sand
|
13
|
Sand collision. Includes footprints, and the ability to get stuck in the sand.
|
| Glass
|
14
|
Disables the player's shadow, and enable a reflection model to be displayed.
|
| DamageElectric
|
15
|
Electrocutes the player.
|
| PullBack
|
16
|
Activates the recovery bubble when the player touches
|
| Sink
|
17
|
Slow quicksand that causes the player to sink when standing in it. The player can still move around and jump to escape death.
|
| SinkPoison
|
18
|
Just like Sink, but damages the player over time.
|
| Slide
|
19
|
Forcefully maintains the player's momentum. Use this on the top of fences to prevent players from standing on it.
|
| WaterBottomH
|
20
|
Emits water surface effects at the chest level of the player.
|
| WaterBottomM
|
21
|
Emits water surface effects at the waist level of the player.
|
| WaterBottomL
|
22
|
Emits water surface effects at the knee level of the player.
|
| Wet
|
23
|
Emits water surface effects at the player's feet. Does not passively emit particles, unlike the other WaterBottom codes. Use for wet surfaces.
|
| Needle
|
24
|
Causes the player to get damaged by spikes, causing the player to jump high and run around a bit. Similar to Lava, this also applies to walls.
|
| SinkDeath
|
25
|
Fast quicksand that the player cannot escape. The player cannot move. Only spam (A) to stall death.
|
| Snow
|
26
|
Enables footprints when walking around. Also snow particles when moving around.
|
| RailMove
|
27
|
This is a special floor code that only certain planets can use. It allows a rail to push the player along a path. Touching this floor code with
|
| AreaMove
|
28
|
Standing on this floor code will activate AreaMoveSphere, which pushes the player away from the center of the area.
|
| Press
|
29
|
Allows the player to get crushed to death.
|
| NoStampSand
|
30
|
Sand without footprints.
|
| SinkDeathMud
|
31
|
Deadly poison. Functionally similar to SinkDeath, but with particles designed for poison death mud.
|
| Brake
|
32
|
Mud Surface. It prevents the player from jumping normally and makes the player move slower. Yoshi is unaffected walking on this code.
|
| GlassIce
|
33
|
Disables the player's shadow, and enables the reflection model. You can skate on this surface.
|
| JumpParasol
|
34
|
Same as JumpLow.
|
| Oil
|
35
|
Slippery like Ice, but you cannot skate on it.
|
| NoDig
|
36
|
Prevents the Spin Drill from drilling through this surface.
|
| Lawn
|
37
|
Spinning brings up some grass particles. Otherwise acts normally
|
| Cloud
|
38
|
Normal collision, just with special cloud particle effects.
|
| PressAndNoSlip
|
39
|
Press, but prevents slipping like NoSlip
|
| ForceDash
|
40
|
When stepping on this, all ForceDashCube's will be activated, giving the Rock Mushroom the speed of the area.
|
| DarkMatter
|
41
|
Instantly kills the player with a gruesome disintegration animation.
|
| Dust
|
42
|
Emits dust particles when walking.
|
| SnowAndNoSlip
|
43
|
Snow, but prevents slipping like NoSlip.
|