Name
|
ID
|
Description
|
Normal
|
0
|
The normal floor code.
|
Death
|
1
|
Kills the player on contact
|
Slip
|
2
|
Encourages slipping
|
NoSlip
|
3
|
Disables slipping
|
DamageNormal
|
4
|
Causes the player to recieve knockback damage
|
Ice
|
5
|
Shake the Wii Remote to start skating
|
JumpLow
|
6
|
Bounces the player
|
JumpMiddle
|
7
|
Bounces the player further
|
JumpHigh
|
8
|
Bounces the player super far
|
Slider
|
9
|
Forcefully makes the player slide when standing on the surface. In order to prevent softlocking, the surface should not be flat.
|
DamageFire
|
10
|
Causes the player to get burned by fire. Use this for Lava. Also applies to Walls.
|
JumpNormal
|
11
|
Jumps the same height as JumpLow
|
FireDance
|
12
|
Any Dry Bones that exist will not wander onto this collision code unless they are chasing the player.
|
Sand
|
13
|
Sand collision. Includes footprints, and the ability to get stuck in the sand.
|
Glass
|
14
|
Disables the player's shadow, and enable a reflection model to be displayed.
|
DamageElectric
|
15
|
Electrocutes the player.
|
PullBack
|
16
|
Activates the recovery bubble when the player touches
|
Sink
|
17
|
Slow quicksand that causes the player to sink when standing in it. The player can still move around and jump to escape death.
|
SinkPoison
|
18
|
Just like Sink, but damages the player over time.
|
Slide
|
19
|
Forcefully maintains the player's momentum. Use this on the top of fences to prevent players from standing on it.
|
WaterBottomH
|
20
|
Emits water surface effects at the chest level of the player.
|
WaterBottomM
|
21
|
Emits water surface effects at the waist level of the player.
|
WaterBottomL
|
22
|
Emits water surface effects at the knee level of the player.
|
Wet
|
23
|
Emits water surface effects at the player's feet. Does not passively emit particles, unlike the other WaterBottom codes. Use for wet surfaces.
|
Needle
|
24
|
Causes the player to get damaged by spikes, causing the player to jump high and run around a bit. Similar to Lava, this also applies to walls.
|
SinkDeath
|
25
|
Fast quicksand that the player cannot escape. The player cannot move. Only spam (A) to stall death.
|
Snow
|
26
|
Enables footprints when walking around. Also snow particles when moving around.
|
RailMove
|
27
|
This is a special floor code that only certain planets can use. It allows a rail to push the player along a path. Touching this floor code with
|
AreaMove
|
28
|
Standing on this floor code will activate AreaMoveSphere, which pushes the player away from the center of the area.
|
Press
|
29
|
Allows the player to get crushed to death.
|
NoStampSand
|
30
|
Sand without footprints.
|
SinkDeathMud
|
31
|
Deadly poison. Functionally similar to SinkDeath, but with particles designed for poison death mud.
|
Brake
|
32
|
Mud Surface. It prevents the player from jumping normally and makes the player move slower. Yoshi is unaffected walking on this code.
|
GlassIce
|
33
|
Disables the player's shadow, and enables the reflection model. You can skate on this surface.
|
JumpParasol
|
34
|
Same as JumpLow.
|
Oil
|
35
|
Slippery like Ice, but you cannot skate on it.
|
NoDig
|
36
|
Prevents the Spin Drill from drilling through this surface.
|
Lawn
|
37
|
Spinning brings up some grass particles. Otherwise acts normally
|
Cloud
|
38
|
Normal collision, just with special cloud particle effects.
|
PressAndNoSlip
|
39
|
Press, but prevents slipping like NoSlip
|
ForceDash
|
40
|
When stepping on this, all ForceDashCube's will be activated, giving the Rock Mushroom the speed of the area.
|
DarkMatter
|
41
|
Instantly kills the player with a gruesome disintegration animation.
|
Dust
|
42
|
Emits dust particles when walking.
|
SnowAndNoSlip
|
43
|
Snow, but prevents slipping like NoSlip.
|