AreaObj Limitations: Revision history

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20 July 2024

23 January 2024

  • curprev 21:1021:10, 23 January 2024MTLenz talk contribs 7,840 bytes +7,840 Created page with "{{Finished}} In both ''Super Mario Galaxy'' games there is an internal table that sets up the AreaObj managers. For every manager, there is a limit of ''AreaObj'' instances that can be placed in a level. If the game exceeds this limit, the game will very likely crash. =Lists= Below are tables for every game that list the managers with their respective limits. ==SMG1== {| class="wikitable" |- ! Manager Name ! Limit |- | align=center | SwitchArea |64 |- | align=center |..."