Development leftovers
This page lists all known instances of development leftover files that were accidentally left in the final game's data.
BigBirikyu.arc/ActorInfo/InitActor.csv~
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,Enemy,,,,,,, Model,BigBirikyu,,,,,,, Light,,,,,,,, Rail,Use,,,,,,, Effect,BigBirikyu,0,,,,,, Binder,x,,,,,,, StarPointer,o,,100.0,,,0.0,0.0,0.0 Sound,Birikyu,4,,,,0.0,0.0,0.0 Clipping,,,954.9,,,,, GroupClipping,o,64,,,,,, DebugNode,敵,,,,,,, UseScaleForParam,o,,,,,,, DemoSimpleCastAll,x,,,,,,,
BossBussun.arc/ActorInfo/BossBussun.anmt___
name:String:"",interpole:Int:-1,play_frame:Int:-1,start_frame:Int:-1,end_frame:Int:-1,attribute:Int:-1 dash,10,30,-1,-1,-1 dashsign,10,50,-1,-1,-1 Find,10,-1,-1,-1,-1 recover,20,-1,-1,-1,-1 turn,10,45,-1,-1,-1 walk,15,45,-1,-1,-1
BossJugem.arc/DemoBossJugemDown.dtp
<TEX_PAT_INFO>
{
version 3.150
filename W:/wii-mottomario/murata_sho/data/BinaryData/BossJugem/DemoEndingBossJugem
toolname Maya
source 'Maya 2008 Service Pack 1 - (DemoEndingBossJugem.mb)'
date 2010/3/17
time 0:56:47
host EADMURATAS
suitable_joint cull_more 47
numjoints 30
numframes 370
playmode onetime
numtexpats 1
compress_mat on
}
...
NeedleTrapSide.arc/ActorInfo/InitActor.csv~
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,MapObj,,,,,,, Model,NeedleTrapSide,,,,,,, Light,,,,,,,, Rail,,,,,,,, Effect,NeedleTrapSide,0,,,,,, Binder,x,,,,,,, StarPointer,x,,0.0,,,0.0,0.0,0.0 Sound,o,4,,,,0.0,0.0,0.0 Clipping,,,300.0,,,,, GroupClipping,o,16,,,,,, DebugNode,地形オブジェ,,,,,,, UseScaleForParam,x,,,,,,, DemoSimpleCastAll,x,,,,,,,
Penguin.arc/Reaction.dtp
<TEX_PAT_INFO>
{
version 3.150
filename D:/iharaWork/binary/Reaction
toolname Maya
source 'Maya 7.0P10 - (Reaction.mb)'
date 2007/7/27
time 14:17:29
host T7F-GRP12
suitable_joint cull_more 22
numjoints 19
numframes 29
playmode onetime
numtexpats 1
compress_mat off
}
<TEX_PAT>
{
index 0
mat_name Penguin_EyeM_Mat_v
tex_index 0
numtextures 5
tex_name penguin_eye.0
tex_name penguin_eye.1
tex_name penguin_eye.2
tex_name penguin_eye.3
tex_name penguin_eye.4
size 30
pattern 0 0 0 0 0 2 2 4 4 4
pattern 4 4 4 4 4 4 4 4 4 4
pattern 4 4 4 4 4 4 4 2 2 0
}
...
Sandy.arc/Close.dva
<VISIBILITY_INFO>
{
version 3.150
filename W:/wii-MottoMario/motokurk/data/BinaryData/Sandy/CloseWait
toolname Maya
source 'Maya 2008 Service Pack 1 - (CloseWait.mb)'
date 2009/11/5
time 18:6:15
host EADMOTOKURK
suitable_joint cull_more 34
numjoints 22
numframes 121
playmode loop
compress_mat off
}
<VISIBILITY>
{
size 2
byte 1 0
}
<VIS_POLY>
{
npolygons 14
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 0
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
vp_param 1 1
}
TwisterSanSlim.arc/ActorInfo/#SandstormParam.csv#
StepStorm:Int:0,StepChance:Int:0,StepEndPrepare:Int:0,StepEnd:Int:0,StepSpin:Int:0,SensorMin:Float:0.0,SensorHeight:Float:0.0,SizeUpRate:Float:0.0,BindHeight:Float:0.0,BindFlip:Float:0.0,BindVacuum:Float:0.0,BindRise:Float:0.0,BindUpRate:Float:0.0,BindDownRate:Float:0.0,BindMissV:Float:0.0,BindMissH:Float:0.0 55,60,30,100,30,50,850,0.2,650,25,1.4,10,10,-1,10,0.1