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ObjNameTable is a sorted BCSV table that assigns a Japanese name to a specified object. These Japanese names are used for camera IDs, Power Star spawners, cutscene data and more. The file can be found in both games. In SMG1 it is found in StageData/ObjNameTable.arc/root/ObjNameTable.tbl whereas in SMG2 it is found in SystemData/ObjNameTable.arc/root/ObjNameTable.tbl. The rows should be sorted lexicographically ascending by en_name. It contains the following fields:
Field |
Type |
Description
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en_name |
STRING_OFFSET |
The "English" object name.
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jp_name |
STRING_OFFSET |
The Japanese name.
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