BCT (File Format): Difference between revisions
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[[Category:File formats]] | |||
'''BCT''' ('''B'''inary '''C'''ontroller Sound '''T'''able) files contain information about Wii Remote Speaker Sounds. They are linked to [[CSW (File Format)|CSW files]]. ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' each contain only one BCT file, located in <code>AudioRes/SpkRes/SpkRes.arc/bin/spktable.bct</code>. | '''BCT''' ('''B'''inary '''C'''ontroller Sound '''T'''able) files contain information about Wii Remote Speaker Sounds. They are linked to [[CSW (File Format)|CSW files]]. ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'' each contain only one BCT file, located in <code>AudioRes/SpkRes/SpkRes.arc/bin/spktable.bct</code>. | ||
| Line 72: | Line 74: | ||
== List of Speaker Sounds == | == List of Speaker Sounds == | ||
{| class="wikitable sortable" | |||
|- | |||
! ID (SMG) | |||
! Label (SMG) | |||
! ID (SMG2) | |||
! Label (SMG2) | |||
|- | |||
| 0 | |||
| CS_COIN | |||
| 37 | |||
| CS_COIN | |||
|- | |||
| 1 | |||
| CS_STARDUST_GET | |||
| 0 | |||
| CS_STARDUST_GET | |||
|- | |||
| 2 | |||
| CS_STARDUST_SHOOT | |||
| 1 | |||
| CS_STARDUST_SHOOT | |||
|- | |||
| 3 | |||
| CS_STARDUST_CHARGE | |||
| | |||
| | |||
|- | |||
| 4 | |||
| CS_CONT_CONNECT | |||
| 2 | |||
| CS_CONT_CONNECT | |||
|- | |||
| 5 | |||
| CS_TENNIS | |||
| | |||
| | |||
|- | |||
| 6 | |||
| CS_VOLUME_CONFIG | |||
| | |||
| | |||
|- | |||
| 7 | |||
| CS_TEST_SIN_600HZ | |||
| 3 | |||
| CS_TEST_SIN_600HZ | |||
|- | |||
| 8 | |||
| CS_CLICK_OPEN | |||
| 4 | |||
| CS_CLICK_OPEN | |||
|- | |||
| 9 | |||
| CS_CLICK_CLOSE | |||
| 5 | |||
| CS_CLICK_CLOSE | |||
|- | |||
| 10 | |||
| CS_SPIN_HIT | |||
| 6 | |||
| CS_SPIN_HIT | |||
|- | |||
| 11 | |||
| CS_FIRE_BALL | |||
| 7 | |||
| CS_FIRE_BALL | |||
|- | |||
| 12 | |||
| CS_SPIN_DRIVE_LONG | |||
| 8 | |||
| CS_SPIN_DRIVE_LONG | |||
|- | |||
| 13 | |||
| CS_NOTICE_USE_DPD | |||
| 9 | |||
| CS_NOTICE_USE_DPD | |||
|- | |||
| 14 | |||
| CS_DPD_POINT | |||
| 10 | |||
| CS_DPD_POINT | |||
|- | |||
| 15 | |||
| CS_DPD_B_TRG | |||
| | |||
| | |||
|- | |||
| 16 | |||
| CS_DPD_B_RELEASE | |||
| | |||
| | |||
|- | |||
| 17 | |||
| CS_DPD_HIT | |||
| 11 | |||
| CS_DPD_HIT | |||
|- | |||
| 18 | |||
| CS_DPD_SIGN | |||
| | |||
| | |||
|- | |||
| 19 | |||
| CS_CAN_PLAY_2P | |||
| 12 | |||
| CS_CAN_PLAY_2P | |||
|- | |||
| 20 | |||
| CS_IN_DISPLAY_2P | |||
| 13 | |||
| CS_IN_DISPLAY_2P | |||
|- | |||
| 21 | |||
| CS_OUT_DISPLAY_2P | |||
| 14 | |||
| CS_OUT_DISPLAY_2P | |||
|- | |||
| 22 | |||
| CS_DPD_PUNCH | |||
| 15 | |||
| CS_DPD_PUNCH | |||
|- | |||
| 23 | |||
| CS_DPD_JUMP | |||
| 16 | |||
| CS_DPD_JUMP | |||
|- | |||
| 24 | |||
| CS_DPD_JUMP_HIGH | |||
| 17 | |||
| CS_DPD_JUMP_HIGH | |||
|- | |||
| 25 | |||
| CS_GET_POWER | |||
| | |||
| | |||
|- | |||
| 26 | |||
| CS_NOTICE_BUTTON | |||
| | |||
| | |||
|- | |||
| 27 | |||
| CS_PRESSED_BUTTON | |||
| 18 | |||
| CS_PRESSED_BUTTON | |||
|- | |||
| 28 | |||
| CS_SPIN_BIND | |||
| 19 | |||
| CS_SPIN_BIND | |||
|- | |||
| 29 | |||
| CS_SPIN_DRIVE_SHORT | |||
| 20 | |||
| CS_SPIN_DRIVE_SHORT | |||
|- | |||
| 30 | |||
| CS_STAR_POWER | |||
| 21 | |||
| CS_STAR_POWER | |||
|- | |||
| 31 | |||
| CS_TERESA | |||
| 22 | |||
| CS_TERESA | |||
|- | |||
| 32 | |||
| CS_NO_SPIECE | |||
| 23 | |||
| CS_NO_SPIECE | |||
|- | |||
| 33 | |||
| CS_FEED_SPIECE | |||
| 24 | |||
| CS_FEED_SPIECE | |||
|- | |||
| | |||
| | |||
| 25 | |||
| CS_METRO_CLICK1 | |||
|- | |||
| | |||
| | |||
| 26 | |||
| CS_METRO_CLICK2 | |||
|- | |||
| | |||
| | |||
| 27 | |||
| CS_YOSHI_PULL | |||
|- | |||
| | |||
| | |||
| 28 | |||
| CS_YOSHI_EAT | |||
|- | |||
| | |||
| | |||
| 29 | |||
| CS_YOSHI_SWALLOW | |||
|- | |||
| | |||
| | |||
| 30 | |||
| CS_YOSHI_VELCH_OUT | |||
|- | |||
| | |||
| | |||
| 31 | |||
| CS_PERC_INST1 | |||
|- | |||
| | |||
| | |||
| 32 | |||
| CS_PERC_INST2 | |||
|- | |||
| | |||
| | |||
| 33 | |||
| CS_PERC_AUD_GOOD | |||
|- | |||
| | |||
| | |||
| 34 | |||
| CS_PERC_AUD_BAD | |||
|- | |||
| | |||
| | |||
| 35 | |||
| CS_PERC_1UP | |||
|- | |||
| | |||
| | |||
| 36 | |||
| CS_PERC_COIN | |||
|- | |||
| | |||
| | |||
| 38 | |||
| CS_PERC_TICO1 | |||
|- | |||
| | |||
| | |||
| 39 | |||
| CS_PERC_TICO2 | |||
|- | |||
| | |||
| | |||
| 40 | |||
| CS_CLICK_WMAP | |||
|} | |||
Latest revision as of 13:01, 11 February 2026
BCT (Binary Controller Sound Table) files contain information about Wii Remote Speaker Sounds. They are linked to CSW files. Super Mario Galaxy and Super Mario Galaxy 2 each contain only one BCT file, located in AudioRes/SpkRes/SpkRes.arc/bin/spktable.bct.
File specifications
Header
size: 0x10
| Offset | Type | Description |
|---|---|---|
| 0x0 | UInt32 (0x4) | Amount of sounds |
| 0x4 | UInt32 (0x4) | Offset to parameter table |
| 0x8 | UInt32 (0x4) | Offset to name table |
| 0xC | UInt32 (0x4) | Unknown. Gets written to at runtime by SpkTable::setResource
|
Parameter table
size: (N + 1) * 0x8
| Offset | Type | Description |
|---|---|---|
| 0x0 + N * 4 | UInt16 (0x2) | Index N of the sound |
| 0x2 + N * 4 | UInt8 (0x1)? | Unknown. |
| 0x3 + N * 4 | UInt8 (0x1)? | Unknown. |
| 0x4 + N * 4 | UInt16 (0x2) | Unknown. Perhaps volume? |
| 0x6 + N * 4 | Padding (0x2) |
Name table
size: (N + 1) * 0x4
| Offset | Type | Description |
|---|---|---|
| 0x0 + N * 4 | UInt32 (0x4) | Offset to null-terminated Speaker Sound name |
The rest of the file is padded to the nearest 0x40.
List of Speaker Sounds
| ID (SMG) | Label (SMG) | ID (SMG2) | Label (SMG2) |
|---|---|---|---|
| 0 | CS_COIN | 37 | CS_COIN |
| 1 | CS_STARDUST_GET | 0 | CS_STARDUST_GET |
| 2 | CS_STARDUST_SHOOT | 1 | CS_STARDUST_SHOOT |
| 3 | CS_STARDUST_CHARGE | ||
| 4 | CS_CONT_CONNECT | 2 | CS_CONT_CONNECT |
| 5 | CS_TENNIS | ||
| 6 | CS_VOLUME_CONFIG | ||
| 7 | CS_TEST_SIN_600HZ | 3 | CS_TEST_SIN_600HZ |
| 8 | CS_CLICK_OPEN | 4 | CS_CLICK_OPEN |
| 9 | CS_CLICK_CLOSE | 5 | CS_CLICK_CLOSE |
| 10 | CS_SPIN_HIT | 6 | CS_SPIN_HIT |
| 11 | CS_FIRE_BALL | 7 | CS_FIRE_BALL |
| 12 | CS_SPIN_DRIVE_LONG | 8 | CS_SPIN_DRIVE_LONG |
| 13 | CS_NOTICE_USE_DPD | 9 | CS_NOTICE_USE_DPD |
| 14 | CS_DPD_POINT | 10 | CS_DPD_POINT |
| 15 | CS_DPD_B_TRG | ||
| 16 | CS_DPD_B_RELEASE | ||
| 17 | CS_DPD_HIT | 11 | CS_DPD_HIT |
| 18 | CS_DPD_SIGN | ||
| 19 | CS_CAN_PLAY_2P | 12 | CS_CAN_PLAY_2P |
| 20 | CS_IN_DISPLAY_2P | 13 | CS_IN_DISPLAY_2P |
| 21 | CS_OUT_DISPLAY_2P | 14 | CS_OUT_DISPLAY_2P |
| 22 | CS_DPD_PUNCH | 15 | CS_DPD_PUNCH |
| 23 | CS_DPD_JUMP | 16 | CS_DPD_JUMP |
| 24 | CS_DPD_JUMP_HIGH | 17 | CS_DPD_JUMP_HIGH |
| 25 | CS_GET_POWER | ||
| 26 | CS_NOTICE_BUTTON | ||
| 27 | CS_PRESSED_BUTTON | 18 | CS_PRESSED_BUTTON |
| 28 | CS_SPIN_BIND | 19 | CS_SPIN_BIND |
| 29 | CS_SPIN_DRIVE_SHORT | 20 | CS_SPIN_DRIVE_SHORT |
| 30 | CS_STAR_POWER | 21 | CS_STAR_POWER |
| 31 | CS_TERESA | 22 | CS_TERESA |
| 32 | CS_NO_SPIECE | 23 | CS_NO_SPIECE |
| 33 | CS_FEED_SPIECE | 24 | CS_FEED_SPIECE |
| 25 | CS_METRO_CLICK1 | ||
| 26 | CS_METRO_CLICK2 | ||
| 27 | CS_YOSHI_PULL | ||
| 28 | CS_YOSHI_EAT | ||
| 29 | CS_YOSHI_SWALLOW | ||
| 30 | CS_YOSHI_VELCH_OUT | ||
| 31 | CS_PERC_INST1 | ||
| 32 | CS_PERC_INST2 | ||
| 33 | CS_PERC_AUD_GOOD | ||
| 34 | CS_PERC_AUD_BAD | ||
| 35 | CS_PERC_1UP | ||
| 36 | CS_PERC_COIN | ||
| 38 | CS_PERC_TICO1 | ||
| 39 | CS_PERC_TICO2 | ||
| 40 | CS_CLICK_WMAP |