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	<id>https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=UseResource</id>
	<title>UseResource - Revision history</title>
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	<updated>2026-06-04T04:45:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=UseResource&amp;diff=127&amp;oldid=prev</id>
		<title>Super Hackio: Added basic information on UseResource</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=UseResource&amp;diff=127&amp;oldid=prev"/>
		<updated>2024-01-27T17:14:28Z</updated>

		<summary type="html">&lt;p&gt;Added basic information on UseResource&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Files]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This page only applies to &amp;#039;&amp;#039;Super Mario Galaxy 2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
UseResource is an archive that only the main galaxy can have. It provides the game with a list of items from the disc that will be loaded into memory asynchronously, which makes loading faster.&lt;br /&gt;
&lt;br /&gt;
It is important to note that if a file that is inside UseResource doesn&amp;#039;t exist, the game will hang while loading the scene.&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
These UseResource files use the following naming convention:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Scenario Target !! Filename !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| All Scenarios || common || common.bcsv, sound_common.bcsv&lt;br /&gt;
|-&lt;br /&gt;
| Scenario X || scenario_X || scenario_1.bcsv, sound_scenario_3.bcsv&amp;lt;br/&amp;gt;(basically just replace the &amp;quot;X&amp;quot; with the scenario number)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== File Lists ==&lt;br /&gt;
=== Standard Files ===&lt;br /&gt;
A UseResource BCSV to load files into memory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ResourceName || STRING || Put the game disc path to a file that you want to load here.&amp;lt;br/&amp;gt;Example: &amp;#039;&amp;#039;&amp;#039;/ObjectData/Kuribo.arc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
A UseResource BCSV to load sounds by name into memory. Be aware that there is an unknown maximum to how many sounds that can be loaded at once.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| SoundName || STRING || Put the name of the sfx you want to load here.&amp;lt;br/&amp;gt;Example: &amp;#039;&amp;#039;&amp;#039;SE_PM_SPIN_ATTACK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unused Files ==&lt;br /&gt;
Inside a UseResource are files named &amp;quot;wave_arc_&amp;lt;Scenario&amp;gt;.bcsv&amp;quot;. These are not used by the game for anything, and can be deleted freely. It is assumed that they used to load specific .aw files during development.&amp;lt;br/&amp;gt;For completeness, the BCSV is documented below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field !! Type&lt;br /&gt;
|-&lt;br /&gt;
| WaveArcName|| STRING&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Super Hackio</name></author>
	</entry>
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