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	<id>https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=Tools_and_Resources</id>
	<title>Tools and Resources - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=Tools_and_Resources"/>
	<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Tools_and_Resources&amp;action=history"/>
	<updated>2026-06-04T06:20:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Tools_and_Resources&amp;diff=599&amp;oldid=prev</id>
		<title>Louis Miles: /* Small Patches */</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Tools_and_Resources&amp;diff=599&amp;oldid=prev"/>
		<updated>2024-08-02T11:25:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Small Patches&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:25, 2 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l178&quot;&gt;Line 178:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 178:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*MarioFaceShipGalaxy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*MarioFaceShipGalaxy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HomeCenterGalaxy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HomeCenterGalaxy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*WorldMap0XGalaxy stages with GrandGalaxyMapZone&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[GalaxyDataTable]] also requires 6 galaxy slots with a set Grand Star from 1 - 6.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Louis Miles</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Tools_and_Resources&amp;diff=598&amp;oldid=prev</id>
		<title>Louis Miles: /* Small Patches */ Added remove original galaxy slots patch</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Tools_and_Resources&amp;diff=598&amp;oldid=prev"/>
		<updated>2024-08-01T12:51:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Small Patches: &lt;/span&gt; Added remove original galaxy slots patch&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:51, 1 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot;&gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;memory offset=&amp;quot;0x80322FE0&amp;quot; value=&amp;quot;4BD33571481AFB0D&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;memory offset=&amp;quot;0x80322FE0&amp;quot; value=&amp;quot;4BD33571481AFB0D&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt; || This makes every comet medal permanently collectable.&amp;lt;/br&amp;gt;Example: If you enter a stage, get the comet medal, then pause and quit the level, you&amp;#039;ll keep the comet medal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt; || This makes every comet medal permanently collectable.&amp;lt;/br&amp;gt;Example: If you enter a stage, get the comet medal, then pause and quit the level, you&amp;#039;ll keep the comet medal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Remove all original galaxies || Louis Miles || SMG2 || {{#spoiler: &amp;lt;pre&amp;gt;    &amp;lt;folder disc=&quot;/LevelData&quot; external=&quot;StageData&quot; create=&quot;true&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x80663131&quot; /&amp;gt;   &amp;lt;!-- EU --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806643e1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806716e1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x80671711&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x80671755&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8069d5f1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806f68b5&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x80701a75&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x80701be1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8065DA31&quot; /&amp;gt;   &amp;lt;!-- US --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8065ECE1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8066BFE1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8066C011&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8066C055&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x80697EF1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806F11B5&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806FC375&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806FC4E1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8065D211&quot; /&amp;gt;   &amp;lt;!-- JP --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8065E4C1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8066B7C1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8066B7F1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x8066B835&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806976D1&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806F0995&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806FBB55&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;memory value=&quot;4C6576656C44617461&quot; original=&quot;537461676544617461&quot; offset=&quot;0x806FBCC1&quot; /&amp;gt;&amp;lt;/pre&amp;gt; }} || Removes all original galaxies, making it easy to add new galaxy slots. Works with US, EU and JP versions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The following stages are necessary for the game to work:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*FileSelect&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*PeachCastleGalaxy&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*MarioFaceShipGalaxy&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*HomeCenterGalaxy&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Louis Miles</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Tools_and_Resources&amp;diff=24&amp;oldid=prev</id>
		<title>MTLenz: Created page with &quot;Category:Tools {{WIP}}  ==Tools== Below are a lot of useful tools to deal with files and structures found in the &#039;&#039;Galaxy&#039;&#039; games. There are many more tools that may aid in modding the games, but these were excluded due to being too outdated or obsolete.  {| class=&quot;wikitable&quot; ! Name !! Authors !! Language !! Platforms !! Description !! Preview |- ! colspan=&quot;7&quot; | General |- | [https://github.com/SunakazeKun/Whitehole-Despaghettification Whitehole Despaghettification]...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Tools_and_Resources&amp;diff=24&amp;oldid=prev"/>
		<updated>2024-01-23T21:22:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:Tools&quot; title=&quot;Category:Tools&quot;&gt;Category:Tools&lt;/a&gt; {{WIP}}  ==Tools== Below are a lot of useful tools to deal with files and structures found in the &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games. There are many more tools that may aid in modding the games, but these were excluded due to being too outdated or obsolete.  {| class=&amp;quot;wikitable&amp;quot; ! Name !! Authors !! Language !! Platforms !! Description !! Preview |- ! colspan=&amp;quot;7&amp;quot; | General |- | [https://github.com/SunakazeKun/Whitehole-Despaghettification Whitehole Despaghettification]...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Below are a lot of useful tools to deal with files and structures found in the &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games. There are many more tools that may aid in modding the games, but these were excluded due to being too outdated or obsolete.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Authors !! Language !! Platforms !! Description !! Preview&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SunakazeKun/Whitehole-Despaghettification Whitehole Despaghettification] || Arisotura, Aurum, jupahe64, TheSunCat, etc. || Java || Windows, Linux, Mac || A major rewrite of the old 3D level editor for both &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games. This is essential for most projects. There are also more features, such as the BCSV editor. || [[File:Whitehole_RedBlueExGalaxy.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SuperHackio/Scenaristar Scenaristar] || Super Hackio || C# || Windows || A standalone scenario editor for &amp;#039;&amp;#039;Super Mario Galaxy 2&amp;#039;&amp;#039; featuring a clean and easy-to-use UI. Can be used to add, remove and edit scenario entries. || [[File:Scenaristar_RedBlueExGalaxy.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SuperHackio/LaunchCamPlus Launch Cam Plus] || Super Hackio || C# || Windows || A standalone camera editor for both &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games. It requires some learning, however, as there is no visual feedback. It consists of several useful functions such as preset options, copypaste and optional experimental &amp;quot;unique editors&amp;quot; for different types. || [[File:LaunchCamPlus_RedBlueExGalaxy.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://cdn.discordapp.com/attachments/421356181844393984/977759404684365875/CANM_editor.zip CANM editor] || Phantomwings(?) || C# || Windows || A low-level editor for key-framed camera animations, such as the ones used for Galaxy intros. There is no visual feedback, meaning that it is somewhat difficult to use. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SuperHackio/WiiExplorer WiiExplorer] || Super Hackio || C# || Windows || An all-purpose archiving tool that supports RARC and U8 archives. Can be used to create and extract archives and edit, replace, rename, extract and organize the contents of these archive files. Supports all sorts of other games as well. || [[File:WiiExplorer_RedBlueExGalaxy.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://kuribo64.net/get.php?id=5c98RKoV3uJdGBin RARC Tools] || thakis || C || Windows || General Drag and Drop tools for archive manipulation. Consists of programs to deal with SZS compression (&amp;#039;&amp;#039;yaz0dec&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;yaz0enc&amp;#039;&amp;#039;) and RARC archives (&amp;#039;&amp;#039;rarcdump&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;rarcpack&amp;#039;&amp;#039;). Simply drag and drop the source file onto the respective programs and the work will be done for you. Also useful for batch script usage.|| &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SunakazeKun/pyjmap pyjmap] || Aurum || Python || Windows, Linux, Mac || A high-level implementation of Nintendo&amp;#039;s homemade BCSV/JMap data format. This includes methods to construct, analyze, manipulate, deserialize and serialize proper JMap data. Conversion between CSV and BCSV files is also supported. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SunakazeKun/pygapa pygapa] || Aurum || Python || Windows, Linux, Mac || An editor for particles and effect data in both &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games. It features a GUI editor to open, edit and save &amp;#039;&amp;#039;Effect.arc&amp;#039;&amp;#039; files. Additionally, it contains a bunch of functions to extract, dump, import and pack particle data. Command-line operations (Batch mode) are supported as well. || [[File:Screenshot_Res_pygapa.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://szs.wiimm.de/ wszst] || Wiimm || C || Windows, Linux, Mac || Wiimms SZS Tools is a set of command line tools to extract, modify and create different files of game Mario Kart Wii and of other Nintendo games. Source code is available on [https://github.com/Wiimm/wiimms-szs-tools GitHub]. ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Sounds &amp;amp; Music&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/gheskett/Nintendo-AST-Creator ASTCreate] || gheskett || C++ || Windows || Command-line tool to convert between WAV and [[AST]] files that features looping options. ||&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.xayr.ga/tools/SoundModdingToolkit/ SoundModdingToolkit] || XAYRGA || n/a || Windows || Low-level toolkit to edit sounds in both &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games (and many other Nintendo titles). || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Modelling&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/RenolY2/j3dview j3dview] || blank, RenolY2 || Python || Windows, Linux, Mac || A BMD/BDL rendering program. Can render most models with 90% accuracy, and can play BCK, BTK, BRK, BTP, BVA, and BPK animations. You can also replace the model&amp;#039;s textures. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/RenolY2/SuperBMD SuperBMD] || Sage of Mirrors, RenolY2 || C# || Windows || A BMD/BDL model converter. Can convert BMD/BDL to .dae and .dae/.fbx to BMD/BDL. Allows the use of Material.json files to edit materials. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/tarsa129/j3d-animation-editor j3d-animation-editor] || tarsa129, epichickensoup || Python || Windows, Linux, Mac || An editor and converter for most J3D animation formats. Includes an FBX/BVH/anim to BCK converter. Can also convert animations to Maya anim format. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/RenolY2/btk-conv btk-conv] ||RenolY2 || Python || Windows, Linux, Mac || A BTK &amp;lt;-&amp;gt; JSON converter. Converts a BTK to a JSON, and vise versa. Drag and Drop usage. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/RenolY2/bark-conv bark-conv] || RenolY2 || Python || Windows, Linux, Mac || A BRK &amp;lt;-&amp;gt; JSON converter. Converts a BRK to a JSON, and vise versa. Drag and Drop usage. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SuperHackio/NeoKclCreate NeoKclCreate] || Super Hackio || C# || Windows || A KCL and PA Collision Import/Export tool. Converts an OBJ and MTL into a KCL and PA (your collision files). Includes proper names for each collision code, presets for common collision uses, and allows the dumping of KCL models to obj files. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/gayfrogog/pyKCLCreate#pykclcreate pyKCLCreate] || blank, Froggo || Python || Windows, Linux, Mac || A KCL and PA Collision Creator. Converts an OBJ with it&amp;#039;s packaged MTL into a KCL and PA (your collision files). Requires PyQt5 to work. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Gabbo089/SlideCalculator Slide Calculator] || Gabbo || Python || Windows, Linux, Mac || Blender Add-on. Can calculate the coordinates of the control points and handles of a Bezier curve and convert them into Whitehole coordinates. It allows the creation of custom slide levels. || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Layout&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/KillzXGaming/Switch-Toolbox/tags Switch Toolbox] || KillzXGaming || C# || Windows || Contains a layout editor that can edit all properties of [[BRLYT]] layout files and an animation previewer. It can start the layout editor directly by opening the ARC file.&amp;lt;/br&amp;gt;Be sure to turn off ARC Compression, because it does not work properly. Brlan animation editing is also broken. ||&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiki.tockdom.com/wiki/Wii_Layout_Editor Wii Layout Editor] || Gericom || C# || Windows || Older layout editor. Can display layouts and animations based on exported ARC folder structure (anim, timg and blyt folders) and only move and edit objects to a limited extent. ||&lt;br /&gt;
|-&lt;br /&gt;
| [https://wiibrew.org/wiki/Benzin Benzin] || SquidMan, comex, megazig, Yossi and CheatFreak47 || ? || Windows || Command line tools for BRLYT/BRLAN &amp;lt;-&amp;gt; XML conversion usage.||&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1Pf5ZIBGe0UHrZdSXj1W3_gML1VkMhvAM/view Wexos Toolbox] || Wexos || C# || Windows || Tool for editing Wii-specific formats such as BTI. The only tool that includes an editor for BRLAN animation files. ||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Texts&lt;br /&gt;
|-&lt;br /&gt;
| [https://kuribo64.net/get.php?id=vsMm2Z3lxngxEX5W msbconv] || blank(?) || Python 2 || Windows, Linux, Mac || Outdated MSBT to XML Converter and vise versa. Drag and Drop or command line/batch script usage. Supports all characters including japanese font.&amp;lt;br&amp;gt;For use with &amp;#039;&amp;#039;Super Mario Galaxy 2&amp;#039;&amp;#039;. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/penguin117117/MSBT_Editor MSBT_Editor] || ぺんぐいん (penguin117117)  || C# || Windows || MSBT and MSBF editor - supports Japanese exclusive text features. For use with &amp;#039;&amp;#039;Super Mario Galaxy 2&amp;#039;&amp;#039;. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/ZyphronG/Tomato Tomato] || Zyphron G. || C++ || Windows, Linux, Mac || BMG and TBL converter to XML and vise versa, causes will be less common. For use with &amp;#039;&amp;#039;Super Mario Galaxy 1&amp;#039;&amp;#039;. || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Assorted&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SunakazeKun/Syati Syati] || shibbo, Aurum || C++ || Windows || A coding toolkit for Super Mario Galaxy 2 which provides headers, sample code, symbols and the actual loader. It is also able to patch a DOL file to incorporate the loader. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SuperHackio/SMG2MarioConstEditor SMG2MarioConstEditor] || Super Hackio || C# || Windows || A tool that allows you to edit parameters for playable characters in Super Mario Galaxy 2. These parameters affect jump height, running speed, Power-Ups timers and much more. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/Lord-Giganticus/THP-Conveter THP-Converter] || Lord-Giganticus || C#, Python || Windows || A tool to convert between MP4 and THP videos. This also features a command-line functionality. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/RoadrunnerWMC/BRFNTify-Next BRFNTify Next] || Tempus, RoadrunnerWMC || Python || Windows, Linux, Mac || NW4R font editor that can edit, expand and replace existing fonts. || &lt;br /&gt;
|-&lt;br /&gt;
| [https://wit.wiimm.de/ wit] || Wiimm || C, Assembly || Windows, Linux, Mac || Wiimms ISO Tools is a set of command line tools to extract, modify and create Wii and GameCube ISO images and WBFS containers. The source code can be found on [https://github.com/Wiimm/wiimms-iso-tools GitHub].  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Extensions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Authors !! Language !! Games !! Description !! Preview&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;width: 200px&amp;quot;| [https://github.com/SunakazeKun/SMG2-Project-Template Project Template] ||style=&amp;quot;width: 120px&amp;quot;| Aurum || C++ || SMG2 || A package consisting of useful files, patches and data to expand &amp;#039;&amp;#039;Super Mario Galaxy 2&amp;#039;&amp;#039;. This includes many new coded objects, such as Cataquacks, Montys, Jump Guarder, the Ice Flower &amp;amp; Flying Star power-ups, Pull Star Chips, custom Power Star colors, and a lot more. || [[File:Screenshot_Res_ProjectTemplate.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SuperHackio/GalaxyLevelEngine Galaxy Level Engine] || Super Hackio || PowerPC || SMG2 || A new Level Engine for &amp;#039;&amp;#039;Super Mario Galaxy 2&amp;#039;&amp;#039;, featuring a new hubworld system instead of the World Maps, 8 yellow stars, and more! Supports the major regions of the game (NTSC-U, PAL, and NTSC-J) || https://www.youtube.com/watch?v=wyFxaiIbbZE&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/SuperHackio/SMG2-FPSCounterLayout SMG2 Frames per Second Counter Layout] || Super Hackio || C++ || SMG2 || A new layout intended for mod creators to reduce the amount of lag in their levels. Supports all Wii regions. || &lt;br /&gt;
|-&lt;br /&gt;
| SMG1 Crash Debugger Patch || n/a || PowerPC || SMG1 || A Riivolution patch that enables the Crash Debugger in &amp;#039;&amp;#039;Super Mario Galaxy 1&amp;#039;&amp;#039;. This supports all known Wii releases of the game:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- American --&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039AA2C&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;98040068&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039AAF0&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;4082FFB8&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x804A432C&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;48000160&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- European / Australian --&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039AA48&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;98040068&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039AB0C&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;4082FFB8&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x804A432C&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;48000160&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Japanese --&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039AA2C&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;98040068&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039AAF0&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;4082FFB8&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x804A430C&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;48000160&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Korean --&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039BF80&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;98040068&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x8039C044&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;4082FFB8&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x804A656C&amp;quot; value=&amp;quot;60000000&amp;quot; original=&amp;quot;48000160&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Patches==&lt;br /&gt;
Below are a some small patches you can copy+paste into your hack&amp;#039;s Riivolution XML&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Authors !! Games !! Code !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Don&amp;#039;t lose coins upon death. || SuperHackio || SMG2 || &amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- USA/PAL/JAP --&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x804C92AC&amp;quot; value=&amp;quot;60000000&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt; || Causes the game to keep your coin count when you die in a level.&lt;br /&gt;
|-&lt;br /&gt;
| Lose Starbits upon death. || SuperHackio || SMG2 || &amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- USA/PAL/JAP --&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x804C92D0&amp;quot; value=&amp;quot;90A3004C4E800020&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt; || Causes the game to remove all your starbits upon death in a level.&lt;br /&gt;
|-&lt;br /&gt;
| Collect Comet Medals Permanently || SuperHackio || SMG2 || &amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- USA/PAL/JAP --&amp;gt;&lt;br /&gt;
&amp;lt;memory offset=&amp;quot;0x80322FE0&amp;quot; value=&amp;quot;4BD33571481AFB0D&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt; || This makes every comet medal permanently collectable.&amp;lt;/br&amp;gt;Example: If you enter a stage, get the comet medal, then pause and quit the level, you&amp;#039;ll keep the comet medal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Various other resources and websites are listed here for the purpose of documentation.&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20181217155847/http://lumasworkshop.bplaced.net/index.php &amp;#039;&amp;#039;Luma&amp;#039;s Workshop&amp;#039;&amp;#039; Web Archive]: The original forums from 2018, preserved by Web Archive. If you feel like browsing through a small bit of history, here you go. Several old documentations can be accessed through this.&lt;br /&gt;
* [https://kuribo64.net/board/?board=archive &amp;#039;&amp;#039;Kuribo64&amp;#039;&amp;#039; forums]: Originally, Kuribo64 was the place for &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; modding. If you are in for another time travel, consider looking through the posts. Keep in mind that the information you are going to find over there is very outdated and not accurate anymore.&lt;br /&gt;
* [https://github.com/shibbo/Petari Petari]: A work-in-progress decompilation of &amp;#039;&amp;#039;Super Mario Galaxy 1&amp;#039;&amp;#039; that also serves as a documentation of the actual game.&lt;br /&gt;
* [https://github.com/shibbo/Takochu Takochu]: An abandoned level editor originally slated to release in 2022. Due to some tensions, this project has been cancelled and therefore archived, waiting for people to pick it up and finish it.&lt;br /&gt;
* [https://noclip.website noclip.website]: A virtual &amp;quot;museum&amp;quot; which features various selected levels and locations from video games. This also features very accurate rendering for both &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games.&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
</feed>