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	<id>https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=PlanetMapDataTable</id>
	<title>PlanetMapDataTable - Revision history</title>
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	<updated>2026-06-04T04:45:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.lumasworkshop.com/w/index.php?title=PlanetMapDataTable&amp;diff=20&amp;oldid=prev</id>
		<title>MTLenz: Created page with &quot;Category:Files {{Finished}} &#039;&#039;&#039;PlanetMapDataTable&#039;&#039;&#039; is a BCSV table that defines, configures and lists all valid planet objects in the game. Each entry corresponds to a separate planet object. All of the planets defined in this table will use an instance of the &#039;&#039;PlanetMap&#039;&#039; class when loaded ingame. However, some planets may use a special class instead. This is specified in the game&#039;s code and cannot be changed through this file. The file can...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=PlanetMapDataTable&amp;diff=20&amp;oldid=prev"/>
		<updated>2024-01-23T21:15:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:Files&quot; title=&quot;Category:Files&quot;&gt;Category:Files&lt;/a&gt; {{Finished}} &amp;#039;&amp;#039;&amp;#039;PlanetMapDataTable&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/wiki/BCSV_(File_format)&quot; title=&quot;BCSV (File format)&quot;&gt;BCSV&lt;/a&gt; table that defines, configures and lists all valid planet objects in the game. Each entry corresponds to a separate planet object. All of the planets defined in this table will use an instance of the &amp;#039;&amp;#039;PlanetMap&amp;#039;&amp;#039; class when loaded ingame. However, some planets may use a special class instead. This is specified in the game&amp;#039;s code and cannot be changed through this file. The file can...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Files]]&lt;br /&gt;
{{Finished}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PlanetMapDataTable&amp;#039;&amp;#039;&amp;#039; is a [[BCSV (File format)|BCSV]] table that defines, configures and lists all valid planet objects in the game. Each entry corresponds to a separate planet object. All of the planets defined in this table will use an instance of the &amp;#039;&amp;#039;PlanetMap&amp;#039;&amp;#039; class when loaded ingame. However, some planets may use a special class instead. This is specified in the game&amp;#039;s code and cannot be changed through this file. The file can be found in &amp;#039;&amp;#039;both games&amp;#039;&amp;#039; in &amp;#039;&amp;#039;ObjectData/PlanetMapDataTable.arc/root/PlanetMapDataTable.bcsv&amp;#039;&amp;#039;. It contains the following fields:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PlanetName || STRING_OFFSET || Name of the model in [[File system#ObjectData|ObjectData]], for example &amp;#039;&amp;#039;PukupukuGambolPlanet&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| LowFlag || LONG || Set to 1 if the planet has a low-poly model, for example &amp;#039;&amp;#039;BossBussunPlanetLow&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| MiddleFlag || LONG || Set to 1 if the planet has a middle-poly model, for example &amp;#039;&amp;#039;LavaBegomanUFOPlanetMiddle&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| BloomFlag || LONG || Set to 1 if the planet has a bloom model, for example &amp;#039;&amp;#039;LavaMiniSunPlanetBloom&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| WaterFlag || LONG || Set to 1 if the planet has a water model, for example &amp;#039;&amp;#039;FloaterLandPlanetWater&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| IndirectFlag || LONG || Set to 1 if the planet has an indirect model, for example &amp;#039;&amp;#039;AquariumPlanetAIndirect&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| ForceLowScenarioName0 .. 7 || STRING_OFFSET || Forces the low-poly model to render throughout the specified scenario, for example &amp;#039;&amp;#039;HellProminenceGalaxy_1&amp;#039;&amp;#039;. This setting is never used in SMG2 but it works perfectly fine.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
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