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	<id>https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjNameTable</id>
	<title>ObjNameTable - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjNameTable"/>
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	<updated>2026-06-04T06:18:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=ObjNameTable&amp;diff=848&amp;oldid=prev</id>
		<title>SY24: Added dump of SMG2 table</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=ObjNameTable&amp;diff=848&amp;oldid=prev"/>
		<updated>2025-04-02T11:46:13Z</updated>

		<summary type="html">&lt;p&gt;Added dump of SMG2 table&lt;/p&gt;
&lt;a href=&quot;https://www.lumasworkshop.com/w/index.php?title=ObjNameTable&amp;amp;diff=848&amp;amp;oldid=19&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>SY24</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=ObjNameTable&amp;diff=19&amp;oldid=prev</id>
		<title>MTLenz: Created page with &quot;Category:Files {{Finished}} &#039;&#039;&#039;ObjNameTable&#039;&#039;&#039; is a sorted BCSV table that assigns a Japanese name to a specified object. These Japanese names are used for camera IDs, Power Star spawners, cutscene data and more. The file can be found in &#039;&#039;both games&#039;&#039;. In SMG1 it is found in &#039;&#039;StageData/ObjNameTable.arc/root/ObjNameTable.tbl&#039;&#039; whereas in SMG2 it is found in &#039;&#039;SystemData/ObjNameTable.arc/root/ObjNameTable.tbl&#039;&#039;. The rows should be sorted lexico...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=ObjNameTable&amp;diff=19&amp;oldid=prev"/>
		<updated>2024-01-23T21:15:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:Files&quot; title=&quot;Category:Files&quot;&gt;Category:Files&lt;/a&gt; {{Finished}} &amp;#039;&amp;#039;&amp;#039;ObjNameTable&amp;#039;&amp;#039;&amp;#039; is a sorted &lt;a href=&quot;/wiki/BCSV_(File_format)&quot; title=&quot;BCSV (File format)&quot;&gt;BCSV&lt;/a&gt; table that assigns a Japanese name to a specified object. These Japanese names are used for camera IDs, Power Star spawners, cutscene data and more. The file can be found in &amp;#039;&amp;#039;both games&amp;#039;&amp;#039;. In SMG1 it is found in &amp;#039;&amp;#039;StageData/ObjNameTable.arc/root/ObjNameTable.tbl&amp;#039;&amp;#039; whereas in SMG2 it is found in &amp;#039;&amp;#039;SystemData/ObjNameTable.arc/root/ObjNameTable.tbl&amp;#039;&amp;#039;. The rows should be sorted lexico...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Files]]&lt;br /&gt;
{{Finished}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ObjNameTable&amp;#039;&amp;#039;&amp;#039; is a sorted [[BCSV (File format)|BCSV]] table that assigns a Japanese name to a specified object. These Japanese names are used for camera IDs, Power Star spawners, cutscene data and more. The file can be found in &amp;#039;&amp;#039;both games&amp;#039;&amp;#039;. In SMG1 it is found in &amp;#039;&amp;#039;StageData/ObjNameTable.arc/root/ObjNameTable.tbl&amp;#039;&amp;#039; whereas in SMG2 it is found in &amp;#039;&amp;#039;SystemData/ObjNameTable.arc/root/ObjNameTable.tbl&amp;#039;&amp;#039;. The rows should be sorted lexicographically ascending by &amp;#039;&amp;#039;en_name&amp;#039;&amp;#039;. It contains the following fields:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| en_name || STRING_OFFSET || The &amp;quot;English&amp;quot; object name.&lt;br /&gt;
|-&lt;br /&gt;
| jp_name || STRING_OFFSET || The Japanese name.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
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