<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=File_system</id>
	<title>File system - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=File_system"/>
	<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File_system&amp;action=history"/>
	<updated>2026-06-04T07:22:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=804&amp;oldid=prev</id>
		<title>SY24: Added MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=804&amp;oldid=prev"/>
		<updated>2025-01-23T06:37:15Z</updated>

		<summary type="html">&lt;p&gt;Added MarioConst&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:37, 23 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AstroNamePlateData.arc &amp;#039;&amp;#039;(only in SMG1)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AstroNamePlateData.arc &amp;#039;&amp;#039;(only in SMG1)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[AstroNamePlateData|AstroNamePlateData.bcsv]]: Specifies the positions of Comet Observatory labels.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[AstroNamePlateData|AstroNamePlateData.bcsv]]: Specifies the positions of Comet Observatory labels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[MarioConst|MarioConst.arc]]: Controls all sorts of parameters and conditions regarding movement and power-ups.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[NPCData|NPCData.arc]]: Defines additional models for some NPC objects, such as accessories and weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[NPCData|NPCData.arc]]: Defines additional models for some NPC objects, such as accessories and weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* PlanetMapDataTable.arc&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* PlanetMapDataTable.arc&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SY24</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=720&amp;oldid=prev</id>
		<title>SY24: Fixed AST and CIT page links</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=720&amp;oldid=prev"/>
		<updated>2024-11-25T11:49:27Z</updated>

		<summary type="html">&lt;p&gt;Fixed AST and CIT page links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:49, 25 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** BgmParam.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** BgmParam.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[BgmParam|BgmParam.bcsv]]: Additional volume adjustments for sequenced (BGM) and streamed (STM) tracks. Tracks with missing entry in this list use the actual volume of their audio files.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** [[BgmParam|BgmParam.bcsv]]: Additional volume adjustments for sequenced (BGM) and streamed (STM) tracks. Tracks with missing entry in this list use the actual volume of their audio files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;JaiChord.arc&#039;&#039;&#039; Contains [[CIT]] chord files for each Multi BGM track.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;JaiChord.arc&#039;&#039;&#039; Contains [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CIT (File Format)|&lt;/ins&gt;CIT]] chord files for each Multi BGM track.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;JaiMe.arc&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;JaiMe.arc&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;JaiRemixSeq.arc&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;JaiRemixSeq.arc&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* SpkRes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* SpkRes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;SpkRes.arc&amp;#039;&amp;#039;&amp;#039;: An archive that contains the Wiimote sound effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;SpkRes.arc&amp;#039;&amp;#039;&amp;#039;: An archive that contains the Wiimote sound effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stream&#039;&#039;&#039;: Stores [[AST|music streams]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stream&#039;&#039;&#039;: Stores [[AST &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(File Format)&lt;/ins&gt;|music streams]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Waves&amp;#039;&amp;#039;&amp;#039;: Stores wave archives that contain sounds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Waves&amp;#039;&amp;#039;&amp;#039;: Stores wave archives that contain sounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[SMR.szs]]&#039;&#039;&#039;: SZS-compressed BAA-file which defines the game&#039;s sound system. Among other things, the file paths of [[AST]] stream files and the names of BGM, MBGM and STM tracks are specified within this file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[SMR.szs]]&#039;&#039;&#039;: SZS-compressed BAA-file which defines the game&#039;s sound system. Among other things, the file paths of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AST (File Format)|&lt;/ins&gt;AST]] stream files and the names of BGM, MBGM and STM tracks are specified within this file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===MovieData===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===MovieData===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SY24</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=548&amp;oldid=prev</id>
		<title>SY24: /* LayoutData */</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=548&amp;oldid=prev"/>
		<updated>2024-05-16T10:03:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;LayoutData&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:03, 16 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot;&gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contains UI and HUD elements, graphics and layouts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contains UI and HUD elements, graphics and layouts&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. See [[Layouts|Layouts]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===LocalizeData===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===LocalizeData===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SY24</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=22&amp;oldid=prev</id>
		<title>MTLenz: Created page with &quot;{{WIP}}  On this page the general file system structure from both Galaxy games is described. Detailed information about subsystems and individual files are specified in respective pages.  ==Stages &amp; Objects== ===StageData=== &#039;&#039;Found in SMG1 and SMG2&#039;&#039;  The &#039;&#039;StageData&#039;&#039; folder contains all level assets and resources. There are files for every galaxy, stage and zone that appear in the games. The actual stage structure and formats are described Stage files|in a separate...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File_system&amp;diff=22&amp;oldid=prev"/>
		<updated>2024-01-23T21:20:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{WIP}}  On this page the general file system structure from both Galaxy games is described. Detailed information about subsystems and individual files are specified in respective pages.  ==Stages &amp;amp; Objects== ===StageData=== &amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;  The &amp;#039;&amp;#039;StageData&amp;#039;&amp;#039; folder contains all level assets and resources. There are files for every galaxy, stage and zone that appear in the games. The actual stage structure and formats are described Stage files|in a separate...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
On this page the general file system structure from both Galaxy games is described. Detailed information about subsystems and individual files are specified in respective pages.&lt;br /&gt;
&lt;br /&gt;
==Stages &amp;amp; Objects==&lt;br /&gt;
===StageData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;StageData&amp;#039;&amp;#039; folder contains all level assets and resources. There are files for every galaxy, stage and zone that appear in the games. The actual stage structure and formats are described [[Stage files|in a separate page]]. Furthermore, [[ObjNameTable]] is located in this directory in Super Mario Galaxy 1. Interestingly, the folder contains many empty directories for scrapped galaxies and zones in Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
* ObjNameTable.arc &amp;#039;&amp;#039;(only in SMG1)&amp;#039;&amp;#039;&lt;br /&gt;
** [[ObjNameTable|ObjNameTable.tbl]]: Assigns Japanese names to most objects.&lt;br /&gt;
&lt;br /&gt;
===ObjectData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
One of the largest directories. All the models and object archives for several actors as well as data tables are found here. Of course, we can&amp;#039;t list all the files on this page but we highlight the most important ones here:&lt;br /&gt;
&lt;br /&gt;
* AstroNamePlateData.arc &amp;#039;&amp;#039;(only in SMG1)&amp;#039;&amp;#039;&lt;br /&gt;
** [[AstroNamePlateData|AstroNamePlateData.bcsv]]: Specifies the positions of Comet Observatory labels.&lt;br /&gt;
* [[NPCData|NPCData.arc]]: Defines additional models for some NPC objects, such as accessories and weapons.&lt;br /&gt;
* PlanetMapDataTable.arc&lt;br /&gt;
** [[PlanetMapDataTable|PlanetMapDataTable.bcsv]]: Defines all &amp;#039;&amp;#039;PlanetMap&amp;#039;&amp;#039; objects in the game.&lt;br /&gt;
* ProductMapObjDataTable.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
** [[ProductMapObjDataTable|ProductMapObjDataTable.bcsv]]: Secondary object definition table to set up various simple objects.&lt;br /&gt;
* SystemDataTable.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
** [[GalaxyDataTable|GalaxyDataTable.bcsv]]: Sets additional properties for every stage.&lt;br /&gt;
** [[GalaxyWorldOrderList|GalaxyWorldOrderList.bcsv]]: Sets the order of the galaxies per world.&lt;br /&gt;
** [[MarioFaceShipEventDataTable|MarioFaceShipEventDataTable.bcsv]]&lt;br /&gt;
** [[MarioFaceShipEventCastTable|MarioFaceShipEventCastTable.bcsv]]&lt;br /&gt;
** [[HeapSizeExcept|HeapSizeExcept.bcsv]]: Defines additional memory to allocate for various galaxies.&lt;br /&gt;
** [[WorldMapHeapGalaxy|WorldMapHeapGalaxy.bcsv]]: A list of World Maps and scenarios to be preloaded while being on any World Map.&lt;br /&gt;
** [[WorldMapHeapResource|WorldMapHeapResource.bcsv]]: A list of resource archives that should not be unloaded while being on a World Map.&lt;br /&gt;
* WorldMapCamera.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
** ActorInfo&lt;br /&gt;
*** [[Cameras|CameraParam.bcam]]: Defines the camera parameters for all World Maps.&lt;br /&gt;
&lt;br /&gt;
===LightData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Can store object archives and load them if they do not exist within [[#ObjectData|ObjectData]]. This feature is not used, however, this folder stores the light definition table:&lt;br /&gt;
&lt;br /&gt;
* LightData&lt;br /&gt;
** [[LightData|LightData.bcsv]]: Defines lights and their properties.&lt;br /&gt;
&lt;br /&gt;
===DemoData===&lt;br /&gt;
&amp;#039;&amp;#039;Does not exist but is supported in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Although this folder does not exist, the game supports loading object archives from this directory in any of the aforementioned folders.&lt;br /&gt;
&lt;br /&gt;
===MapPartsData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is usually empty, but the game will check for object archives here if they do not exist in any of the aforementioned folders.&lt;br /&gt;
&lt;br /&gt;
===SystemData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This folder is only used in SMG2 whereas it is completely empty in SMG1. It only stores one file:&lt;br /&gt;
&lt;br /&gt;
* ObjNameTable.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
** [[ObjNameTable|ObjNameTable.tbl]]: Assigns Japanese names to most objects.&lt;br /&gt;
&lt;br /&gt;
===ParticleData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stores the game&amp;#039;s particle and effect data:&lt;br /&gt;
&lt;br /&gt;
* [[Particles|Effect.arc]]&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;AutoEffectList.bcsv&amp;#039;&amp;#039;&amp;#039;: The effects definition table which specifies the effects for various layouts, objects and more.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;ParticleNames.bcsv&amp;#039;&amp;#039;&amp;#039;: A table that assigns names to every particle in the particles archive.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Particles.jpc&amp;#039;&amp;#039;&amp;#039;: The particles archive which contains all particles.&lt;br /&gt;
&lt;br /&gt;
==Layouts &amp;amp; Text==&lt;br /&gt;
===LayoutData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Contains UI and HUD elements, graphics and layouts.&lt;br /&gt;
&lt;br /&gt;
===LocalizeData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Consists of subfolders for localizations. Can be used to include language-specific assets, such as different text files and layouts. More about localization can be found [[Localization|on the respective subpage]].&lt;br /&gt;
&lt;br /&gt;
==Audio &amp;amp; Video==&lt;br /&gt;
===AudioRes===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This folder contains all assets that are related to sounds, music and audio in general. The content is organized into various subdirectories:&lt;br /&gt;
&lt;br /&gt;
* Info&lt;br /&gt;
** ActionSound.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
*** [[ActionSound|ActionSound.bcsv]]: Specifies the sounds of all objects, including tons of unused ones.&lt;br /&gt;
** BgmParam.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
*** [[BgmParam|BgmParam.bcsv]]: Additional volume adjustments for sequenced (BGM) and streamed (STM) tracks. Tracks with missing entry in this list use the actual volume of their audio files.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;JaiChord.arc&amp;#039;&amp;#039;&amp;#039; Contains [[CIT]] chord files for each Multi BGM track.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;JaiMe.arc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;JaiRemixSeq.arc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** MultiBgmInfo.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
*** [[MultiBgmInfo|MultiBgmInfo.bcsv]]: Defines &amp;#039;&amp;#039;Multi-BGM&amp;#039;&amp;#039; which is music consisting of sequences and streams. This also sets the beat and additional looping properties.&lt;br /&gt;
** SoundIdToInstList.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
*** [[SoundIdToInstList|SoundIdToInstList.bcsv]]&lt;br /&gt;
** StageBgmInfo.arc &amp;#039;&amp;#039;(only in SMG2)&amp;#039;&amp;#039;&lt;br /&gt;
*** [[ScenarioBgmInfo|ScenarioBgmInfo.bcsv]]: Defines the default background music that plays in a specific scenario&lt;br /&gt;
*** [[StageBgmInfo|StageBgmInfo.bcsv]]: Defines the music to play when a music change occurs in-stage, for example when entering a warp pipe.&lt;br /&gt;
* Seqs&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;JaiSeq.arc&amp;#039;&amp;#039;&amp;#039;: An archive which stores BMS music sequences. These are loaded by the file ID, not by the file name.&lt;br /&gt;
* SpkRes&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;SpkRes.arc&amp;#039;&amp;#039;&amp;#039;: An archive that contains the Wiimote sound effects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stream&amp;#039;&amp;#039;&amp;#039;: Stores [[AST|music streams]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Waves&amp;#039;&amp;#039;&amp;#039;: Stores wave archives that contain sounds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[SMR.szs]]&amp;#039;&amp;#039;&amp;#039;: SZS-compressed BAA-file which defines the game&amp;#039;s sound system. Among other things, the file paths of [[AST]] stream files and the names of BGM, MBGM and STM tracks are specified within this file.&lt;br /&gt;
&lt;br /&gt;
===MovieData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Here, the prerendered [[THP]] cutscene videos can be found. These prerendered cutscenes only exist in SMG1.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;EndingA.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;EndingALuigi.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;EndingB.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;EpilogueA.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;EpilogueALuigi.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FinalBattle.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FinalBattleLuigi.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PrologueA.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PrologueB.thp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Home Menu==&lt;br /&gt;
Everything that is used for the Home Menu is organized into the following two directories.&lt;br /&gt;
&lt;br /&gt;
===ModuleData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This contains the relocatable object code and the symbol export table for the Home Menu. The actual contents may differ between different versions of the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HomeButtonMenuWrapperRSO.rso&amp;#039;&amp;#039;&amp;#039;: The [https://www.metroid2002.com/retromodding/wiki/RSO_(File_Format) relocatable object code] for the Home Menu.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;product.sel&amp;#039;&amp;#039;&amp;#039;: The symbol export table which contains some symbols for the game&amp;#039;s main executable.&lt;br /&gt;
&lt;br /&gt;
===HomeButton2===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Various other assets for the Home Menu can be found here.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;config.txt&amp;#039;&amp;#039;&amp;#039;: This seems to configure the layout to be used for the Home Menu.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;home.csv&amp;#039;&amp;#039;&amp;#039;: Specifies the text box messages for the Home Menu. This does not contain the labels for the menu items.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SpeakerSe.arc&amp;#039;&amp;#039;&amp;#039;: An [https://wiki.tockdom.com/wiki/U8_(File_Format) U8]-archive that stores several sound effects for the Home Menu.&lt;br /&gt;
&lt;br /&gt;
==Debugging==&lt;br /&gt;
These folders are related to debugging and the game&amp;#039;s development. They have no use in the final game and are usually empty.&lt;br /&gt;
===AllTargetAddressMap===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This folder is usually empty. However, in the NVIDIA Shield release of SMG1 this folder contains symbol maps for several target builds.&lt;br /&gt;
&lt;br /&gt;
===AllTargetModuleData===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This folder is usually empty. However, in the NVIDIA Shield release of SMG1 this folder contains the ModuleData for several target builds. The used data is always found in [[#ModuleData|ModuleData]] instead.&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&amp;#039;&amp;#039;Found in SMG1 and SMG2&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Always empty and never used.&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
</feed>