<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=Development_leftovers</id>
	<title>Development leftovers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=Development_leftovers"/>
	<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Development_leftovers&amp;action=history"/>
	<updated>2026-06-04T04:45:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Development_leftovers&amp;diff=46&amp;oldid=prev</id>
		<title>MTLenz: Created page with &quot;Category:Lists This page lists all known instances of development leftover files that were accidentally left in the final game&#039;s data.  === BigBirikyu.arc/ActorInfo/InitActor.csv~ === &lt;pre&gt; InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,Enemy,,,,,,, Model,BigBirikyu,,,,,,, Light,,,,,,,, Rail,Use,,,,,,, Effect,Big...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Development_leftovers&amp;diff=46&amp;oldid=prev"/>
		<updated>2024-01-23T21:36:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:Lists&quot; title=&quot;Category:Lists&quot;&gt;Category:Lists&lt;/a&gt; This page lists all known instances of development leftover files that were accidentally left in the final game&amp;#039;s data.  === BigBirikyu.arc/ActorInfo/InitActor.csv~ === &amp;lt;pre&amp;gt; InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0 DefaultPos,o,,,,,,, Executor,Enemy,,,,,,, Model,BigBirikyu,,,,,,, Light,,,,,,,, Rail,Use,,,,,,, Effect,Big...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Lists]]&lt;br /&gt;
This page lists all known instances of development leftover files that were accidentally left in the final game&amp;#039;s data.&lt;br /&gt;
&lt;br /&gt;
=== BigBirikyu.arc/ActorInfo/InitActor.csv~ ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0&lt;br /&gt;
DefaultPos,o,,,,,,,&lt;br /&gt;
Executor,Enemy,,,,,,,&lt;br /&gt;
Model,BigBirikyu,,,,,,,&lt;br /&gt;
Light,,,,,,,,&lt;br /&gt;
Rail,Use,,,,,,,&lt;br /&gt;
Effect,BigBirikyu,0,,,,,,&lt;br /&gt;
Binder,x,,,,,,,&lt;br /&gt;
StarPointer,o,,100.0,,,0.0,0.0,0.0&lt;br /&gt;
Sound,Birikyu,4,,,,0.0,0.0,0.0&lt;br /&gt;
Clipping,,,954.9,,,,,&lt;br /&gt;
GroupClipping,o,64,,,,,,&lt;br /&gt;
DebugNode,敵,,,,,,,&lt;br /&gt;
UseScaleForParam,o,,,,,,,&lt;br /&gt;
DemoSimpleCastAll,x,,,,,,,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BossBussun.arc/ActorInfo/BossBussun.anmt___ ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
name:String:&amp;quot;&amp;quot;,interpole:Int:-1,play_frame:Int:-1,start_frame:Int:-1,end_frame:Int:-1,attribute:Int:-1&lt;br /&gt;
dash,10,30,-1,-1,-1&lt;br /&gt;
dashsign,10,50,-1,-1,-1&lt;br /&gt;
Find,10,-1,-1,-1,-1&lt;br /&gt;
recover,20,-1,-1,-1,-1&lt;br /&gt;
turn,10,45,-1,-1,-1&lt;br /&gt;
walk,15,45,-1,-1,-1&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== BossJugem.arc/DemoBossJugemDown.dtp ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;TEX_PAT_INFO&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	version	3.150&lt;br /&gt;
	filename	W:/wii-mottomario/murata_sho/data/BinaryData/BossJugem/DemoEndingBossJugem&lt;br /&gt;
	toolname	Maya&lt;br /&gt;
	source	&amp;#039;Maya 2008 Service Pack 1 - (DemoEndingBossJugem.mb)&amp;#039;&lt;br /&gt;
	date	2010/3/17&lt;br /&gt;
	time	0:56:47&lt;br /&gt;
	host	EADMURATAS&lt;br /&gt;
	suitable_joint	cull_more	47&lt;br /&gt;
	numjoints	30&lt;br /&gt;
	numframes	370&lt;br /&gt;
	playmode	onetime&lt;br /&gt;
	numtexpats	1&lt;br /&gt;
	compress_mat	on&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NeedleTrapSide.arc/ActorInfo/InitActor.csv~ ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
InitFunction:String:0,Data:String:0,Param00Int:Int:0,Param00F32:Float:0.0,Param01F32:Float:0.0,Param00Str:String:0,Param00VecX:Float:0,Param00VecY:Float:0,Param00VecZ:Float:0&lt;br /&gt;
DefaultPos,o,,,,,,,&lt;br /&gt;
Executor,MapObj,,,,,,,&lt;br /&gt;
Model,NeedleTrapSide,,,,,,,&lt;br /&gt;
Light,,,,,,,,&lt;br /&gt;
Rail,,,,,,,,&lt;br /&gt;
Effect,NeedleTrapSide,0,,,,,,&lt;br /&gt;
Binder,x,,,,,,,&lt;br /&gt;
StarPointer,x,,0.0,,,0.0,0.0,0.0&lt;br /&gt;
Sound,o,4,,,,0.0,0.0,0.0&lt;br /&gt;
Clipping,,,300.0,,,,,&lt;br /&gt;
GroupClipping,o,16,,,,,,&lt;br /&gt;
DebugNode,地形オブジェ,,,,,,,&lt;br /&gt;
UseScaleForParam,x,,,,,,,&lt;br /&gt;
DemoSimpleCastAll,x,,,,,,,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Penguin.arc/Reaction.dtp ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;TEX_PAT_INFO&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	version	3.150&lt;br /&gt;
	filename	D:/iharaWork/binary/Reaction&lt;br /&gt;
	toolname	Maya&lt;br /&gt;
	source	&amp;#039;Maya 7.0P10 - (Reaction.mb)&amp;#039;&lt;br /&gt;
	date	2007/7/27&lt;br /&gt;
	time	14:17:29&lt;br /&gt;
	host	T7F-GRP12&lt;br /&gt;
	suitable_joint	cull_more	22&lt;br /&gt;
	numjoints	19&lt;br /&gt;
	numframes	29&lt;br /&gt;
	playmode	onetime&lt;br /&gt;
	numtexpats	1&lt;br /&gt;
	compress_mat	off&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TEX_PAT&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	index	0&lt;br /&gt;
	mat_name	Penguin_EyeM_Mat_v&lt;br /&gt;
	tex_index	0&lt;br /&gt;
	numtextures	5&lt;br /&gt;
	tex_name	penguin_eye.0&lt;br /&gt;
	tex_name	penguin_eye.1&lt;br /&gt;
	tex_name	penguin_eye.2&lt;br /&gt;
	tex_name	penguin_eye.3&lt;br /&gt;
	tex_name	penguin_eye.4&lt;br /&gt;
	size	30&lt;br /&gt;
	pattern	0 0 0 0 0 2 2 4 4 4&lt;br /&gt;
	pattern	4 4 4 4 4 4 4 4 4 4&lt;br /&gt;
	pattern	4 4 4 4 4 4 4 2 2 0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sandy.arc/Close.dva ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;VISIBILITY_INFO&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	version	3.150&lt;br /&gt;
	filename	W:/wii-MottoMario/motokurk/data/BinaryData/Sandy/CloseWait&lt;br /&gt;
	toolname	Maya&lt;br /&gt;
	source	&amp;#039;Maya 2008 Service Pack 1 - (CloseWait.mb)&amp;#039;&lt;br /&gt;
	date	2009/11/5&lt;br /&gt;
	time	18:6:15&lt;br /&gt;
	host	EADMOTOKURK&lt;br /&gt;
	suitable_joint	cull_more	34&lt;br /&gt;
	numjoints	22&lt;br /&gt;
	numframes	121&lt;br /&gt;
	playmode	loop&lt;br /&gt;
	compress_mat	off&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;VISIBILITY&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	size	2&lt;br /&gt;
	byte	1 0 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;VIS_POLY&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	npolygons	14&lt;br /&gt;
&lt;br /&gt;
	vp_param	    1     0&lt;br /&gt;
	vp_param	    1     0&lt;br /&gt;
	vp_param	    1     0&lt;br /&gt;
	vp_param	    1     0&lt;br /&gt;
	vp_param	    1     0&lt;br /&gt;
	vp_param	    1     0&lt;br /&gt;
	vp_param	    1     0&lt;br /&gt;
	vp_param	    1     1&lt;br /&gt;
	vp_param	    1     1&lt;br /&gt;
	vp_param	    1     1&lt;br /&gt;
	vp_param	    1     1&lt;br /&gt;
	vp_param	    1     1&lt;br /&gt;
	vp_param	    1     1&lt;br /&gt;
	vp_param	    1     1&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== TwisterSanSlim.arc/ActorInfo/#SandstormParam.csv# ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
StepStorm:Int:0,StepChance:Int:0,StepEndPrepare:Int:0,StepEnd:Int:0,StepSpin:Int:0,SensorMin:Float:0.0,SensorHeight:Float:0.0,SizeUpRate:Float:0.0,BindHeight:Float:0.0,BindFlip:Float:0.0,BindVacuum:Float:0.0,BindRise:Float:0.0,BindUpRate:Float:0.0,BindDownRate:Float:0.0,BindMissV:Float:0.0,BindMissH:Float:0.0&lt;br /&gt;
55,60,30,100,30,50,850,0.2,650,25,1.4,10,10,-1,10,0.1&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
</feed>