<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=AreaObj_Limitations</id>
	<title>AreaObj Limitations - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.lumasworkshop.com/w/index.php?action=history&amp;feed=atom&amp;title=AreaObj_Limitations"/>
	<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=AreaObj_Limitations&amp;action=history"/>
	<updated>2026-06-04T06:04:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=AreaObj_Limitations&amp;diff=584&amp;oldid=prev</id>
		<title>AwesomeTMC: /* SMG2 */ Add BeeWallShortDistArea</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=AreaObj_Limitations&amp;diff=584&amp;oldid=prev"/>
		<updated>2024-07-20T23:08:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;SMG2: &lt;/span&gt; Add BeeWallShortDistArea&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:08, 20 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l224&quot;&gt;Line 224:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 224:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=center | AudioEffectArea&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| align=center | AudioEffectArea&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|16&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| align=center | BeeWallShortDistArea&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|16&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|16&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AwesomeTMC</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=AreaObj_Limitations&amp;diff=14&amp;oldid=prev</id>
		<title>MTLenz: Created page with &quot;{{Finished}} In both &#039;&#039;Super Mario Galaxy&#039;&#039; games there is an internal table that sets up the AreaObj managers. For every manager, there is a limit of &#039;&#039;AreaObj&#039;&#039; instances that can be placed in a level. If the game exceeds this limit, the game will very likely crash.  =Lists= Below are tables for every game that list the managers with their respective limits.  ==SMG1== {| class=&quot;wikitable&quot; |- ! Manager Name ! Limit |- | align=center | SwitchArea |64 |- | align=center |...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=AreaObj_Limitations&amp;diff=14&amp;oldid=prev"/>
		<updated>2024-01-23T21:10:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Finished}} In both &amp;#039;&amp;#039;Super Mario Galaxy&amp;#039;&amp;#039; games there is an internal table that sets up the AreaObj managers. For every manager, there is a limit of &amp;#039;&amp;#039;AreaObj&amp;#039;&amp;#039; instances that can be placed in a level. If the game exceeds this limit, the game will very likely crash.  =Lists= Below are tables for every game that list the managers with their respective limits.  ==SMG1== {| class=&amp;quot;wikitable&amp;quot; |- ! Manager Name ! Limit |- | align=center | SwitchArea |64 |- | align=center |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Finished}}&lt;br /&gt;
In both &amp;#039;&amp;#039;Super Mario Galaxy&amp;#039;&amp;#039; games there is an internal table that sets up the AreaObj managers. For every manager, there is a limit of &amp;#039;&amp;#039;AreaObj&amp;#039;&amp;#039; instances that can be placed in a level. If the game exceeds this limit, the game will very likely crash.&lt;br /&gt;
&lt;br /&gt;
=Lists=&lt;br /&gt;
Below are tables for every game that list the managers with their respective limits.&lt;br /&gt;
&lt;br /&gt;
==SMG1==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Manager Name&lt;br /&gt;
! Limit&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SwitchArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RaceJudgeCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | NinForceWindCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | NinAbyssCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CubeCamera&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BindEndCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | EffectCylinder&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DeathArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | WarpCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TripodBossStepStart&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Water&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlaneModeCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlaneCircularModeCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PipeModeCube&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TowerModeCylinder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ShadeCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PullBackCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PullBackCylinder&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RestartCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ChangeBgmCube&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BgmProhibitArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SoundEmitterCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SoundEmitterSphere&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlaneCollisionCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForbidTriangleJumpCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForbidWaterSearchCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | QuakeEffectArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | HazeCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | AudioEffectArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BigBubbleGoalArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SunLightArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | GlaringLightArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ViewGroupCtrlCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | LensFlareArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CameraRepulsiveArea&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
| align=center | LightArea&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
| align=center | FallsCube&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MercatorCube&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| align=center | AstroChangeStageCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ImageEffectArea&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BlueStarGuidanceCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TicoSeedGuidanceCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MessageArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SmokeEffectColorArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BeeWallShortDistArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ExtraWallCheckArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ExtraWallCheckCylinder&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SpinGuidanceCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | HipDropGuidanceCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TamakoroMoveGuidanceCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TamakoroJumpGuidanceCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BigBubbleGuidanceCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | HeavySteeringCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | NonSleepCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | AreaMoveSphere&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DodoryuClosedCylinder&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DashChargeCylinder&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlayerSeArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RasterScrollCube&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | OnimasuCube&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForbidJumpCube&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CollisionArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | AstroOverlookArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CelestrialSphere&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MirrorArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DarkMatterCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DarkMatterCylinder&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SMG2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Manager Name&lt;br /&gt;
! Limit&lt;br /&gt;
|-&lt;br /&gt;
| align=center | AreaMoveSphere&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | AudioEffectArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BgmChangeArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BgmVolumeFadeArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BindEnd&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | BlueStarGuidance&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CameraRepulsiveArea&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CancelBeeMorphArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Celestrial&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ClipDrawArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CollisionArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CometFireDanceArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CometHopperArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CometNoSpinArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CometRainbowArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CubeCamera&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| align=center | CumulativeTimerSwitchArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DarkMatterArea&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DashChargeArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DeathArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DemoPlayerForbidUpdateArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DodoryuClosedArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DreamerDeadCountArea&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| align=center | DrillHoleHiddenArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Effect&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | EnforceJumpArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ExtraWallCheckArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ExtraWallCheckCylinder&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Falls&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForbidJump&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForbidSupportTicoArea&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForbidTriangleJump&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForbidWaterSearch&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ForceDashCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | GlaringLightArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | HazeCube&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | HeavySteering&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | HipDropGuidance&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ImageEffectArea&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | LensFlareArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | LightArea&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MarioNoCapArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MercatorCube&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MessageArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MirrorArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | MorphSwitchArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | NoMessageArea&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| align=center | NonSleep&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Onimasu&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PipeMode&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlaneCircularMode&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlaneCollision&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlaneMode&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlayerMorphLimitArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlayerSeArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PlayerSideRetainOffArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PullBack&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
| align=center | QuakeEffectArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RaceJudge&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RasterScrollArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RecoveryFloorControlArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RepeatBlockShadowChangeArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | RollingWaterBreakArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SceneChangeArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SceneExitArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ShadeCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ShadowColorArea&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ShadowFarClipCtrlArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SlopeRunningCancelArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SmokeEffectColorArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SoundEmitterCube&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SoundEmitterSphere&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SoundPlayArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SpinCloudFrontDefineArea&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SpinGuidance&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SpinSwitchArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | StoryBookAreaText&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | StoryBookAreaWarp&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SunLightArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | SwitchArea&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TamakoroJumpGuidance&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TamakoroMoveGuidance&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TicoSeedGuidance&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TogepinAttackFoulArea&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TowerModeCylinder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TripodBossStepStart&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | ViewGroupCtrl&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | WarpCube&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Water&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
| align=center | WorldMapAccessArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| align=center | WorldMapSyncSoundEmitterCube&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | YoshiCaptureGuidanceArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | YoshiEatGuidanceArea&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| align=center | YoshiSendOffArea&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Table Locations=&lt;br /&gt;
The table that specifies the area managers, their limits and creation function can be found at the following addresses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region&lt;br /&gt;
! SMG1 Address&lt;br /&gt;
! SMG2 Address&lt;br /&gt;
|-&lt;br /&gt;
| align=center | NTSC-U&lt;br /&gt;
| align=center | 0x8052DF30&lt;br /&gt;
| align=center | 0x806452F0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | PAL&lt;br /&gt;
| align=center | 0x8052DF30&lt;br /&gt;
| align=center | 0x806452F0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | NTSC-J&lt;br /&gt;
| align=center | 0x8052DF30&lt;br /&gt;
| align=center | 0x806452F0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | KOR&lt;br /&gt;
| align=center | 0x8052F4B0&lt;br /&gt;
| align=center | 0x80645870&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TWN&lt;br /&gt;
| align=center | ----------&lt;br /&gt;
| align=center | 0x80645870&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Table Format=&lt;br /&gt;
Each table entry consists of three DWORDs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Entry Offset&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 0x00&lt;br /&gt;
| Pointer to the manager&amp;#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 0x04&lt;br /&gt;
| Number of AreaObj entries.&lt;br /&gt;
|-&lt;br /&gt;
| align=center | 0x08&lt;br /&gt;
| Pointer to the manager&amp;#039;s creation function.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
</feed>