<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.lumasworkshop.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xandog</id>
	<title>Luma&#039;s Workshop - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.lumasworkshop.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xandog"/>
	<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/wiki/Special:Contributions/Xandog"/>
	<updated>2026-07-21T12:30:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1038</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1038"/>
		<updated>2026-06-11T20:53:20Z</updated>

		<summary type="html">&lt;p&gt;Xandog: 3 ObjectInfluenceTable column definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
This table defines certain general power-up behaviors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Spin&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Normal Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Fire Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;: Ice Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;: Boo Mario Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;: Honey Spin (?)&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| If set, certain actions that don&#039;t damage the player will cause the player to lose&lt;br /&gt;
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Effect&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Master Luma comes out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Recover Sound Effect is played&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
This table defines how the player interacts with certain objects under circumstances that are mostly unrelated to power-ups.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound ||&lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch ||&lt;br /&gt;
|-&lt;br /&gt;
| Homing || Defines whether or not a Homing Ground Pound will target this object.&lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove ||&lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity ||&lt;br /&gt;
|-&lt;br /&gt;
| JumpRush ||&lt;br /&gt;
|-&lt;br /&gt;
| FireColor ||&lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx ||&lt;br /&gt;
|-&lt;br /&gt;
| DamageRush ||&lt;br /&gt;
|-&lt;br /&gt;
| TiltPress ||&lt;br /&gt;
|-&lt;br /&gt;
| HandyRush ||&lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || Recovers the fly meter when this object binds Mario.&lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || Hides the fly meter when this object binds Mario.&lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru ||&lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer ||&lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush ||&lt;br /&gt;
|-&lt;br /&gt;
| PushOff ||&lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush ||&lt;br /&gt;
|-&lt;br /&gt;
| LandEffect ||&lt;br /&gt;
|-&lt;br /&gt;
| NoShadow ||&lt;br /&gt;
|-&lt;br /&gt;
| DamagePop ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ColumnKey !! Translation&lt;br /&gt;
|-&lt;br /&gt;
| わたげ発生源 || &lt;br /&gt;
|-&lt;br /&gt;
| わたげ ||Floaty Fluff&lt;br /&gt;
|-&lt;br /&gt;
| 杭スイッチ || Small Ground Pound Stump&lt;br /&gt;
|-&lt;br /&gt;
| ダミー敵 || &lt;br /&gt;
|-&lt;br /&gt;
| ザコカメムシ || Mandibug&lt;br /&gt;
|-&lt;br /&gt;
| 子連れカメムシ || Mandibug Parent&lt;br /&gt;
|-&lt;br /&gt;
| 細野用マップパーツ75 || &lt;br /&gt;
|-&lt;br /&gt;
| 幽霊船たいまつ || Blue Flame&lt;br /&gt;
|-&lt;br /&gt;
| 燭台 || Ghostly Candlestick&lt;br /&gt;
|-&lt;br /&gt;
| 燭台(テレサマンション) || Blue Flame Torch&lt;br /&gt;
|-&lt;br /&gt;
| 燭台(アイスボルケーノ) || Red Flame Torch&lt;br /&gt;
|-&lt;br /&gt;
| バブル || Blue Lava Bubble&lt;br /&gt;
|-&lt;br /&gt;
| カボクリ || Paragoomba&lt;br /&gt;
|-&lt;br /&gt;
| エイ || Manta Ray&lt;br /&gt;
|-&lt;br /&gt;
| ポール || Climbable Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し） || Invisible Climbable Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ） || Bubbly Tree&lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨） || Wood Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向） || Wood Pole [2-Sided Climbing]&lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨) || Invisible Wood Pole&lt;br /&gt;
|-&lt;br /&gt;
| オニマス(ピボット) || Tox Box [Pivoting]&lt;br /&gt;
|-&lt;br /&gt;
| オニマス || Tox Box&lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台 || Player Cannon&lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー || Launch Star&lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ || Sling Star&lt;br /&gt;
|-&lt;br /&gt;
| 伸び植物 || Sproutle Vine&lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ || Trapeze&lt;br /&gt;
|-&lt;br /&gt;
| つる花 || Banandelion&lt;br /&gt;
|-&lt;br /&gt;
| つるスライダー || One-Way Sproutle Vine&lt;br /&gt;
|-&lt;br /&gt;
| 土管 || Warp Pipe&lt;br /&gt;
|-&lt;br /&gt;
| タイマーピースブロック || Timed Star Bits ? Block&lt;br /&gt;
|-&lt;br /&gt;
| ゴム星 || Pink Bouncy Ball Planet&lt;br /&gt;
|-&lt;br /&gt;
| 電撃レール || Electric Fence&lt;br /&gt;
|-&lt;br /&gt;
| 電撃レール点 || &lt;br /&gt;
|-&lt;br /&gt;
| ビリキュー || Amp&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱 || Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱(空っぽ) || Empty Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱ゴールド(空っぽ) || Empty Golden Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱(ライフＵＰキノコ) || Life Mushroom Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| ひび割れ宝箱 || Cracked Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| アイス床 || &lt;br /&gt;
|-&lt;br /&gt;
| 草 || Tall Bushes&lt;br /&gt;
|-&lt;br /&gt;
| 花 || Yellow Flowers&lt;br /&gt;
|-&lt;br /&gt;
| 青い花 || Blue Flowers&lt;br /&gt;
|-&lt;br /&gt;
| トルネード小石 || Stone Circle&lt;br /&gt;
|-&lt;br /&gt;
| サークルシェル || Seashells Circle&lt;br /&gt;
|-&lt;br /&gt;
| サークルストロベリー || Strawberries Circle&lt;br /&gt;
|-&lt;br /&gt;
| タマコロチュートリアル || &lt;br /&gt;
|-&lt;br /&gt;
| コイン花 || Coin Flower&lt;br /&gt;
|-&lt;br /&gt;
| 隠れアイテム || &lt;br /&gt;
|-&lt;br /&gt;
| スターピーススター || Shooting Star Bit&lt;br /&gt;
|-&lt;br /&gt;
| レバースイッチ || Lever Switch&lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[小] || Small Destroyable Crystal&lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[中] || Medium Destroyable Crystal&lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[大] || Large Destroyable Crystal&lt;br /&gt;
|-&lt;br /&gt;
| ファイアバー || Fire Bar&lt;br /&gt;
|-&lt;br /&gt;
| 電撃ビリビリレール || &lt;br /&gt;
|-&lt;br /&gt;
| 移動電撃ビリビリレール || &lt;br /&gt;
|-&lt;br /&gt;
| スターピース || Star Bit&lt;br /&gt;
|-&lt;br /&gt;
| アイテムバブルピース || &lt;br /&gt;
|-&lt;br /&gt;
| スターピースディレクターピース || &lt;br /&gt;
|-&lt;br /&gt;
| フォロースターピース || &lt;br /&gt;
|-&lt;br /&gt;
| グループスターピース || &lt;br /&gt;
|-&lt;br /&gt;
| スターピースマザーピース || &lt;br /&gt;
|-&lt;br /&gt;
| トゲ植物 || Spiky Plant&lt;br /&gt;
|-&lt;br /&gt;
| トゲ植物(空中) || Flying Spiky Plant&lt;br /&gt;
|-&lt;br /&gt;
| 陸ウニゾー || Hot Urchin&lt;br /&gt;
|-&lt;br /&gt;
| ビリビリボール || Rotating Electric Balls&lt;br /&gt;
|-&lt;br /&gt;
| 飾り足 || &lt;br /&gt;
|-&lt;br /&gt;
| モグ || Rocky Wrench&lt;br /&gt;
|-&lt;br /&gt;
| 蝶 || Butterfly&lt;br /&gt;
|-&lt;br /&gt;
| タコヘイ墨 || Octoguy Rock&lt;br /&gt;
|-&lt;br /&gt;
| マグナムキラー || Banzai Bill&lt;br /&gt;
|-&lt;br /&gt;
| 雪だるま || Snowman&lt;br /&gt;
|-&lt;br /&gt;
| よわブロック || Brick Block&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ台 || Ground Pound Spring&lt;br /&gt;
|-&lt;br /&gt;
| スピニングボックス || Spinning ? Box&lt;br /&gt;
|-&lt;br /&gt;
| 杭スイッチビッグ || Large Ground Pound Stump&lt;br /&gt;
|-&lt;br /&gt;
| ヒビ石 || Ground Pound Rock&lt;br /&gt;
|-&lt;br /&gt;
| メカクッパパーツローラーA || &lt;br /&gt;
|-&lt;br /&gt;
| サポートチコ || Co-Star Luma&lt;br /&gt;
|-&lt;br /&gt;
| リスタートオブジェ || Checkpoint Flag&lt;br /&gt;
|-&lt;br /&gt;
| ゴーストアタックのゴースト || Ghost Luigi&lt;br /&gt;
|-&lt;br /&gt;
| チューブスライダー || Tube Slide&lt;br /&gt;
|-&lt;br /&gt;
| 実 || &lt;br /&gt;
|-&lt;br /&gt;
| 光のフルーツ || Bulb Berry&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1037</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1037"/>
		<updated>2026-06-11T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;Xandog: Most ObjectInfluenceTable translated objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
This table defines certain general power-up behaviors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Spin&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Normal Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Fire Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;: Ice Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;: Boo Mario Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;: Honey Spin (?)&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| If set, certain actions that don&#039;t damage the player will cause the player to lose&lt;br /&gt;
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Effect&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Master Luma comes out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Recover Sound Effect is played&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ColumnKey !! Translation&lt;br /&gt;
|-&lt;br /&gt;
| わたげ発生源 || &lt;br /&gt;
|-&lt;br /&gt;
| わたげ ||Floaty Fluff&lt;br /&gt;
|-&lt;br /&gt;
| 杭スイッチ || Small Ground Pound Stump&lt;br /&gt;
|-&lt;br /&gt;
| ダミー敵 || &lt;br /&gt;
|-&lt;br /&gt;
| ザコカメムシ || Mandibug&lt;br /&gt;
|-&lt;br /&gt;
| 子連れカメムシ || Mandibug Parent&lt;br /&gt;
|-&lt;br /&gt;
| 細野用マップパーツ75 || &lt;br /&gt;
|-&lt;br /&gt;
| 幽霊船たいまつ || Blue Flame&lt;br /&gt;
|-&lt;br /&gt;
| 燭台 || Ghostly Candlestick&lt;br /&gt;
|-&lt;br /&gt;
| 燭台(テレサマンション) || Blue Flame Torch&lt;br /&gt;
|-&lt;br /&gt;
| 燭台(アイスボルケーノ) || Red Flame Torch&lt;br /&gt;
|-&lt;br /&gt;
| バブル || Blue Lava Bubble&lt;br /&gt;
|-&lt;br /&gt;
| カボクリ || Paragoomba&lt;br /&gt;
|-&lt;br /&gt;
| エイ || Manta Ray&lt;br /&gt;
|-&lt;br /&gt;
| ポール || Climbable Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し） || Invisible Climbable Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ） || Bubbly Tree&lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨） || Wood Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向） || Wood Pole [2-Sided Climbing]&lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨) || Invisible Wood Pole&lt;br /&gt;
|-&lt;br /&gt;
| オニマス(ピボット) || Tox Box [Pivoting]&lt;br /&gt;
|-&lt;br /&gt;
| オニマス || Tox Box&lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台 || Player Cannon&lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー || Launch Star&lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ || Sling Star&lt;br /&gt;
|-&lt;br /&gt;
| 伸び植物 || Sproutle Vine&lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ || Trapeze&lt;br /&gt;
|-&lt;br /&gt;
| つる花 || Banandelion&lt;br /&gt;
|-&lt;br /&gt;
| つるスライダー || One-Way Sproutle Vine&lt;br /&gt;
|-&lt;br /&gt;
| 土管 || Warp Pipe&lt;br /&gt;
|-&lt;br /&gt;
| タイマーピースブロック || Timed Star Bits ? Block&lt;br /&gt;
|-&lt;br /&gt;
| ゴム星 || Pink Bouncy Ball Planet&lt;br /&gt;
|-&lt;br /&gt;
| 電撃レール || Electric Fence&lt;br /&gt;
|-&lt;br /&gt;
| 電撃レール点 || &lt;br /&gt;
|-&lt;br /&gt;
| ビリキュー || Amp&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱 || Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱(空っぽ) || Empty Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱ゴールド(空っぽ) || Empty Golden Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| 宝箱(ライフＵＰキノコ) || Life Mushroom Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| ひび割れ宝箱 || Cracked Treasure Chest&lt;br /&gt;
|-&lt;br /&gt;
| アイス床 || &lt;br /&gt;
|-&lt;br /&gt;
| 草 || Tall Bushes&lt;br /&gt;
|-&lt;br /&gt;
| 花 || Yellow Flowers&lt;br /&gt;
|-&lt;br /&gt;
| 青い花 || Blue Flowers&lt;br /&gt;
|-&lt;br /&gt;
| トルネード小石 || Stone Circle&lt;br /&gt;
|-&lt;br /&gt;
| サークルシェル || Seashells Circle&lt;br /&gt;
|-&lt;br /&gt;
| サークルストロベリー || Strawberries Circle&lt;br /&gt;
|-&lt;br /&gt;
| タマコロチュートリアル || &lt;br /&gt;
|-&lt;br /&gt;
| コイン花 || Coin Flower&lt;br /&gt;
|-&lt;br /&gt;
| 隠れアイテム || &lt;br /&gt;
|-&lt;br /&gt;
| スターピーススター || Shooting Star Bit&lt;br /&gt;
|-&lt;br /&gt;
| レバースイッチ || Lever Switch&lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[小] || Small Destroyable Crystal&lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[中] || Medium Destroyable Crystal&lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[大] || Large Destroyable Crystal&lt;br /&gt;
|-&lt;br /&gt;
| ファイアバー || Fire Bar&lt;br /&gt;
|-&lt;br /&gt;
| 電撃ビリビリレール || &lt;br /&gt;
|-&lt;br /&gt;
| 移動電撃ビリビリレール || &lt;br /&gt;
|-&lt;br /&gt;
| スターピース || Star Bit&lt;br /&gt;
|-&lt;br /&gt;
| アイテムバブルピース || &lt;br /&gt;
|-&lt;br /&gt;
| スターピースディレクターピース || &lt;br /&gt;
|-&lt;br /&gt;
| フォロースターピース || &lt;br /&gt;
|-&lt;br /&gt;
| グループスターピース || &lt;br /&gt;
|-&lt;br /&gt;
| スターピースマザーピース || &lt;br /&gt;
|-&lt;br /&gt;
| トゲ植物 || Spiky Plant&lt;br /&gt;
|-&lt;br /&gt;
| トゲ植物(空中) || Flying Spiky Plant&lt;br /&gt;
|-&lt;br /&gt;
| 陸ウニゾー || Hot Urchin&lt;br /&gt;
|-&lt;br /&gt;
| ビリビリボール || Rotating Electric Balls&lt;br /&gt;
|-&lt;br /&gt;
| 飾り足 || &lt;br /&gt;
|-&lt;br /&gt;
| モグ || Rocky Wrench&lt;br /&gt;
|-&lt;br /&gt;
| 蝶 || Butterfly&lt;br /&gt;
|-&lt;br /&gt;
| タコヘイ墨 || Octoguy Rock&lt;br /&gt;
|-&lt;br /&gt;
| マグナムキラー || Banzai Bill&lt;br /&gt;
|-&lt;br /&gt;
| 雪だるま || Snowman&lt;br /&gt;
|-&lt;br /&gt;
| よわブロック || Brick Block&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ台 || Ground Pound Spring&lt;br /&gt;
|-&lt;br /&gt;
| スピニングボックス || Spinning ? Box&lt;br /&gt;
|-&lt;br /&gt;
| 杭スイッチビッグ || Large Ground Pound Stump&lt;br /&gt;
|-&lt;br /&gt;
| ヒビ石 || Ground Pound Rock&lt;br /&gt;
|-&lt;br /&gt;
| メカクッパパーツローラーA || &lt;br /&gt;
|-&lt;br /&gt;
| サポートチコ || Co-Star Luma&lt;br /&gt;
|-&lt;br /&gt;
| リスタートオブジェ || Checkpoint Flag&lt;br /&gt;
|-&lt;br /&gt;
| ゴーストアタックのゴースト || Ghost Luigi&lt;br /&gt;
|-&lt;br /&gt;
| チューブスライダー || Tube Slide&lt;br /&gt;
|-&lt;br /&gt;
| 実 || &lt;br /&gt;
|-&lt;br /&gt;
| 光のフルーツ || Bulb Berry&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1036</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1036"/>
		<updated>2026-06-11T20:18:30Z</updated>

		<summary type="html">&lt;p&gt;Xandog: ObjectInfluenceTable.bcsv Column Keys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
This table defines certain general power-up behaviors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Spin&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Normal Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Fire Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;: Ice Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;: Boo Mario Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;: Honey Spin (?)&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| If set, certain actions that don&#039;t damage the player will cause the player to lose&lt;br /&gt;
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Effect&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Master Luma comes out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Recover Sound Effect is played&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ColumnKey !! Translation&lt;br /&gt;
|-&lt;br /&gt;
| わたげ発生源 || &lt;br /&gt;
|-&lt;br /&gt;
| わたげ ||&lt;br /&gt;
|-&lt;br /&gt;
| 杭スイッチ || &lt;br /&gt;
|-&lt;br /&gt;
| ダミー敵 || &lt;br /&gt;
|-&lt;br /&gt;
| ザコカメムシ || Mandibug&lt;br /&gt;
|-&lt;br /&gt;
| 子連れカメムシ || Mandibug Parent&lt;br /&gt;
|-&lt;br /&gt;
| 細野用マップパーツ75 || &lt;br /&gt;
|-&lt;br /&gt;
| 幽霊船たいまつ || Blue Flame&lt;br /&gt;
|-&lt;br /&gt;
| 燭台 || Candlestick&lt;br /&gt;
|-&lt;br /&gt;
| 燭台(テレサマンション) || Blue Flame Torch&lt;br /&gt;
|-&lt;br /&gt;
| 燭台(アイスボルケーノ) || Red Flame Torch&lt;br /&gt;
|-&lt;br /&gt;
| バブル || Blue Lava Bubble&lt;br /&gt;
|-&lt;br /&gt;
| カボクリ || Paragoomba&lt;br /&gt;
|-&lt;br /&gt;
| エイ || Manta Ray&lt;br /&gt;
|-&lt;br /&gt;
| ポール || Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し） || Pole (No Model)&lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ） || Pole Tree A&lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨） || Square Pole&lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向） || Square Pole 2-Way&lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨) || Square Pole (No Model)&lt;br /&gt;
|-&lt;br /&gt;
| オニマス(ピボット) || &lt;br /&gt;
|-&lt;br /&gt;
| オニマス || &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台 || &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー || &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ || &lt;br /&gt;
|-&lt;br /&gt;
| 伸び植物 || &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ || &lt;br /&gt;
|-&lt;br /&gt;
| つる花 || &lt;br /&gt;
|-&lt;br /&gt;
| つるスライダー || &lt;br /&gt;
|-&lt;br /&gt;
| 土管 || &lt;br /&gt;
|-&lt;br /&gt;
| タイマーピースブロック || &lt;br /&gt;
|-&lt;br /&gt;
| ゴム星 || &lt;br /&gt;
|-&lt;br /&gt;
| 電撃レール || &lt;br /&gt;
|-&lt;br /&gt;
| 電撃レール点 || &lt;br /&gt;
|-&lt;br /&gt;
| ビリキュー || &lt;br /&gt;
|-&lt;br /&gt;
| 宝箱 || &lt;br /&gt;
|-&lt;br /&gt;
| 宝箱(空っぽ) || &lt;br /&gt;
|-&lt;br /&gt;
| 宝箱ゴールド(空っぽ) || &lt;br /&gt;
|-&lt;br /&gt;
| 宝箱(ライフＵＰキノコ) || &lt;br /&gt;
|-&lt;br /&gt;
| ひび割れ宝箱 || &lt;br /&gt;
|-&lt;br /&gt;
| アイス床 || &lt;br /&gt;
|-&lt;br /&gt;
| 草 || &lt;br /&gt;
|-&lt;br /&gt;
| 花 || &lt;br /&gt;
|-&lt;br /&gt;
| 青い花 || &lt;br /&gt;
|-&lt;br /&gt;
| トルネード小石 || &lt;br /&gt;
|-&lt;br /&gt;
| サークルシェル || &lt;br /&gt;
|-&lt;br /&gt;
| サークルストロベリー || &lt;br /&gt;
|-&lt;br /&gt;
| タマコロチュートリアル || &lt;br /&gt;
|-&lt;br /&gt;
| コイン花 || &lt;br /&gt;
|-&lt;br /&gt;
| 隠れアイテム || &lt;br /&gt;
|-&lt;br /&gt;
| スターピーススター || &lt;br /&gt;
|-&lt;br /&gt;
| レバースイッチ || &lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[小] || &lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[中] || &lt;br /&gt;
|-&lt;br /&gt;
| クリスタルケージ[大] || &lt;br /&gt;
|-&lt;br /&gt;
| ファイアバー || &lt;br /&gt;
|-&lt;br /&gt;
| 電撃ビリビリレール || &lt;br /&gt;
|-&lt;br /&gt;
| 移動電撃ビリビリレール || &lt;br /&gt;
|-&lt;br /&gt;
| スターピース || &lt;br /&gt;
|-&lt;br /&gt;
| アイテムバブルピース || &lt;br /&gt;
|-&lt;br /&gt;
| スターピースディレクターピース || &lt;br /&gt;
|-&lt;br /&gt;
| フォロースターピース || &lt;br /&gt;
|-&lt;br /&gt;
| グループスターピース || &lt;br /&gt;
|-&lt;br /&gt;
| スターピースマザーピース || &lt;br /&gt;
|-&lt;br /&gt;
| トゲ植物 || &lt;br /&gt;
|-&lt;br /&gt;
| トゲ植物(空中) || &lt;br /&gt;
|-&lt;br /&gt;
| 陸ウニゾー || &lt;br /&gt;
|-&lt;br /&gt;
| ビリビリボール || &lt;br /&gt;
|-&lt;br /&gt;
| 飾り足 || &lt;br /&gt;
|-&lt;br /&gt;
| モグ || &lt;br /&gt;
|-&lt;br /&gt;
| 蝶 || &lt;br /&gt;
|-&lt;br /&gt;
| タコヘイ墨 || &lt;br /&gt;
|-&lt;br /&gt;
| マグナムキラー || &lt;br /&gt;
|-&lt;br /&gt;
| 雪だるま || &lt;br /&gt;
|-&lt;br /&gt;
| よわブロック || &lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ台 || &lt;br /&gt;
|-&lt;br /&gt;
| スピニングボックス || &lt;br /&gt;
|-&lt;br /&gt;
| 杭スイッチビッグ || &lt;br /&gt;
|-&lt;br /&gt;
| ヒビ石 || &lt;br /&gt;
|-&lt;br /&gt;
| メカクッパパーツローラーA || &lt;br /&gt;
|-&lt;br /&gt;
| サポートチコ || &lt;br /&gt;
|-&lt;br /&gt;
| リスタートオブジェ || &lt;br /&gt;
|-&lt;br /&gt;
| ゴーストアタックのゴースト || &lt;br /&gt;
|-&lt;br /&gt;
| チューブスライダー || &lt;br /&gt;
|-&lt;br /&gt;
| 実 || &lt;br /&gt;
|-&lt;br /&gt;
| 光のフルーツ || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1035</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1035"/>
		<updated>2026-06-05T21:14:51Z</updated>

		<summary type="html">&lt;p&gt;Xandog: Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
This table defines certain general power-up behaviors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Spin&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Normal Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Fire Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;: Ice Flower Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;: Boo Mario Spin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;: Honey Spin (?)&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| If set, certain actions that don&#039;t damage the player will cause the player to lose&lt;br /&gt;
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Effect&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Master Luma comes out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Recover Sound Effect is played&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1034</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1034"/>
		<updated>2026-06-05T21:13:56Z</updated>

		<summary type="html">&lt;p&gt;Xandog: MorphConditionTable.bcsv doc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
This table defines certain general power-up behaviors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Values&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Spin&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Normal Spin&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Fire Flower Spin&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039;: Ice Flower Spin&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039;: Boo Mario Spin&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039;: Honey Spin (?)&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| If set, certain actions that don&#039;t damage the player will cause the player to lose&lt;br /&gt;
their power-up, such as getting hit by a Stretch Plant (PunchingKinoko)&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;: No Effect&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;: Master Luma comes out&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039;: Recover Sound Effect is played&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1033</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1033"/>
		<updated>2026-06-05T20:40:37Z</updated>

		<summary type="html">&lt;p&gt;Xandog: Added Object Influences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| If set, allow spin attack&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa   shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon   touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon   taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sound || &lt;br /&gt;
|-&lt;br /&gt;
| Rumble ||&lt;br /&gt;
|-&lt;br /&gt;
| SpinCatch || &lt;br /&gt;
|-&lt;br /&gt;
| Homing || &lt;br /&gt;
|-&lt;br /&gt;
| InvalidMove || &lt;br /&gt;
|-&lt;br /&gt;
| ResetWallGravity || &lt;br /&gt;
|-&lt;br /&gt;
| JumpRush || &lt;br /&gt;
|-&lt;br /&gt;
| FireColor || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutFx || &lt;br /&gt;
|-&lt;br /&gt;
| DamageRush || &lt;br /&gt;
|-&lt;br /&gt;
| TiltPress || &lt;br /&gt;
|-&lt;br /&gt;
| HandyRush || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| HideFlyMeter || &lt;br /&gt;
|-&lt;br /&gt;
| TeresaThru || &lt;br /&gt;
|-&lt;br /&gt;
| RebindTimer || &lt;br /&gt;
|-&lt;br /&gt;
| HipDropRush || &lt;br /&gt;
|-&lt;br /&gt;
| PushOff || &lt;br /&gt;
|-&lt;br /&gt;
| WaterInOutRush || &lt;br /&gt;
|-&lt;br /&gt;
| LandEffect || &lt;br /&gt;
|-&lt;br /&gt;
| NoShadow || &lt;br /&gt;
|-&lt;br /&gt;
| DamagePop || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1032</id>
		<title>MarioConst</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=MarioConst&amp;diff=1032"/>
		<updated>2026-06-05T20:27:11Z</updated>

		<summary type="html">&lt;p&gt;Xandog: RushInfluenceTable value definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MarioConst.bin =&lt;br /&gt;
&lt;br /&gt;
= LuigiConst.bin =&lt;br /&gt;
&lt;br /&gt;
= Yoshi Const.bin =&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/MorphConditionTable.bcsv =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ジャンプ系バインド&lt;br /&gt;
| Jump-related Restrictions&lt;br /&gt;
| If set, prevent jumping&lt;br /&gt;
|-&lt;br /&gt;
| スピンアタック&lt;br /&gt;
| Spin Attack&lt;br /&gt;
| If set, allow spin attack&lt;br /&gt;
|-&lt;br /&gt;
| コイン引っ張り&lt;br /&gt;
| Coin Attraction&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| カメ持ち&lt;br /&gt;
| Holding Shells&lt;br /&gt;
| If set, allow holding Koopa   shells&lt;br /&gt;
|-&lt;br /&gt;
| 水解除&lt;br /&gt;
| Water Reset&lt;br /&gt;
| If set, lose power-up upon   touching water&lt;br /&gt;
|-&lt;br /&gt;
| ダメージ解除&lt;br /&gt;
| Damage Reset&lt;br /&gt;
| If set, lose power-up upon   taking damage&lt;br /&gt;
|-&lt;br /&gt;
| ノーダメージ解除&lt;br /&gt;
| No-Damage Reset&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| アッパーパンチ&lt;br /&gt;
| Uppercut Punch&lt;br /&gt;
| If set, allow hitting blocks from below&lt;br /&gt;
|-&lt;br /&gt;
| スピン回復エフェクト&lt;br /&gt;
| Spin Recovery Effect&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/RushInfluenceTable.bcsv =&lt;br /&gt;
This table defines what happens in certain power-up states when interacting with certain objects.&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: The object cannot be interacted with.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: Does not remove the power-up.&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039;: Removes the power-up with a sound effect.&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039;: Unknown&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039;: Removes the power-up without a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ColumnKey&lt;br /&gt;
! Translation&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ウォータープレッシャーの弾&lt;br /&gt;
| Water Pressure Projectile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール&lt;br /&gt;
| Pole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（モデル無し）&lt;br /&gt;
| Pole (No Model)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木Ａ）&lt;br /&gt;
| Pole (Wood A)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（木B）&lt;br /&gt;
| Pole (Wood B)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（鉄骨）&lt;br /&gt;
| Pole (Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール（２方向）&lt;br /&gt;
| Pole (Two-Directional)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ポール(モデル無し鉄骨)&lt;br /&gt;
| Pole (No Model, Steel Beam)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスーパースピンドライバー&lt;br /&gt;
| Green Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スーパースピンドライバー&lt;br /&gt;
| Super Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スピンドライバ&lt;br /&gt;
| Spin Driver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gキャプチャー&lt;br /&gt;
| G-Capture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 移動用砲台&lt;br /&gt;
| Movement Cannon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ウォーターロード&lt;br /&gt;
| Water Road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 土管&lt;br /&gt;
| Warp Pipe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 噴水（大）&lt;br /&gt;
| Fountain (Large)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テッポウ水テスト&lt;br /&gt;
| Water Gun Test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オオアワ[共有]&lt;br /&gt;
| Large Bubble [Shared]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スイングロープ&lt;br /&gt;
| Swing Rope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 空中ブランコ&lt;br /&gt;
| Aerial Trapeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つる花&lt;br /&gt;
| Vine Flower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバード&lt;br /&gt;
| Glide Bird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| パワースター&lt;br /&gt;
| Power Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター&lt;br /&gt;
| Grand Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター&lt;br /&gt;
| Green Star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ水玉&lt;br /&gt;
| Rolling Water Orb&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= ActorInfo/ObjectInfluenceTable.bcsv =&lt;/div&gt;</summary>
		<author><name>Xandog</name></author>
	</entry>
</feed>