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	<updated>2026-06-04T04:58:35Z</updated>
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	<entry>
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		<updated>2024-05-19T18:11:17Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
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		<author><name>MTLenz</name></author>
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		<updated>2024-05-19T18:11:08Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
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		<updated>2024-05-19T18:10:28Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
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		<updated>2024-05-19T18:09:15Z</updated>

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	<entry>
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		<title>Layouts</title>
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		<updated>2024-05-12T18:24:28Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
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&lt;div&gt;[[Category:Files]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This page lists all known information about Layouts (often referred to as HUD or UI) found in &#039;&#039;Super Mario Galaxy&#039;&#039; (SMG), &#039;&#039;Super Mario Galaxy 2&#039;&#039; (SMG2), &#039;&#039;Super Mario Galaxy: Nvidia Shield TV&#039;&#039; and &#039;&#039;Super Mario 3D All-Stars: Super Mario Galaxy&#039;&#039; (3DAS).&lt;br /&gt;
&lt;br /&gt;
The information may apply to other Nintendo games with more or less accuracy.&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
Both games can be seperated into different builds, each exhibiting major differences regarding the game code and files (including Layouts).&lt;br /&gt;
&lt;br /&gt;
=== Super Mario Galaxy ===&lt;br /&gt;
The following builds of SMG were distributed by Nintendo:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Year&lt;br /&gt;
!Platform&lt;br /&gt;
!Region&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|2007&lt;br /&gt;
|Nintendo Wii&lt;br /&gt;
|Japan, North America, Europe, Australia&lt;br /&gt;
|The initial release of SMG. It was first published in Japan on November 1st, 2007&lt;br /&gt;
|-&lt;br /&gt;
|2008&lt;br /&gt;
|Nintendo Wii&lt;br /&gt;
|South Korea&lt;br /&gt;
|This release changed parts of the code to account for additions within many Layouts regarding the Korean language&lt;br /&gt;
|-&lt;br /&gt;
|2015&lt;br /&gt;
|Nintendo Wii U&lt;br /&gt;
|Japan, North America&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The Wii U Virtual Console release of SMG changes nothing within the files but adds functionality for booting from within the Wii U Home Menu&lt;br /&gt;
|-&lt;br /&gt;
|2016&lt;br /&gt;
|Nintendo Wii U&lt;br /&gt;
|Europe, Australia&lt;br /&gt;
|-&lt;br /&gt;
|2018&lt;br /&gt;
|Nvidia Shield TV&lt;br /&gt;
|China&lt;br /&gt;
|For the Nvidia Shield release, parts of the game code were modified to run in higher resolution, to account for the different controls and to support the chinese language, including Layout edits. Remains in the file system hint at this being a modified version of the 2008 Korean release. This release mistakenly included debugging content as well&lt;br /&gt;
|-&lt;br /&gt;
|2020&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|Japan, North America, Europe, Australia, South Korea, Hong Kong, Taiwan&lt;br /&gt;
|In this release of SMG not too many changes within the file system can be found. The game executable however was recompiled for the Nintendo Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Mario Galaxy 2 ===&lt;br /&gt;
The following builds of SMG were distributed by Nintendo:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Year&lt;br /&gt;
!Platform&lt;br /&gt;
!Region&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|2010&lt;br /&gt;
|Nintendo Wii&lt;br /&gt;
|Japan, North America, Europe, Australia&lt;br /&gt;
|The initial release of SMG2. It was first published in North America on May 23rd, 2010&lt;br /&gt;
|-&lt;br /&gt;
|2011&lt;br /&gt;
|Nintendo Wii&lt;br /&gt;
|Taiwan, Hong Kong, South Korea&lt;br /&gt;
|This release changed parts of the code to account for additions within many Layouts regarding the Korean and Chinese language&lt;br /&gt;
|-&lt;br /&gt;
|2015&lt;br /&gt;
|Nintendo Wii U&lt;br /&gt;
|Japan, North America, Europe, Australia&lt;br /&gt;
|The Wii U Virtual Console release of SMG2 changes nothing within the files but adds functionality for booting from within the Wii U Home Menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== File formats ==&lt;br /&gt;
Layouts consist of several filetypes created by Nintendo:&lt;br /&gt;
&lt;br /&gt;
=== .arc (RARC - Revolution ARChive) ===&lt;br /&gt;
Every Layout is stored in a Yaz0 compressed RARC archive (indicated by the .arc file extension). These archives hold subfolders including the required files that make up a Layout. Those subfolders are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|anim&lt;br /&gt;
|Contains .brlan files&lt;br /&gt;
|-&lt;br /&gt;
|blyt&lt;br /&gt;
|Contains a .brlyt file. A few layouts use multiple&lt;br /&gt;
|-&lt;br /&gt;
|font&lt;br /&gt;
|Contains .brfnt files. This folder is rarely seen but functional&lt;br /&gt;
|-&lt;br /&gt;
|timg&lt;br /&gt;
|Contains .tpl files&lt;br /&gt;
|}&lt;br /&gt;
A technical breakdown of this file format can be found [[RARC (File Format)|here]].&lt;br /&gt;
&lt;br /&gt;
=== .brlyt (RLYT - Revolution LaYouT) ===&lt;br /&gt;
The main controller for a Layout is the RLYT file (indicated by the .brlyt file extension). It consists of multiple sections:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Textures&lt;br /&gt;
|A list of all used .tpl files (textures)&lt;br /&gt;
|-&lt;br /&gt;
|Fonts&lt;br /&gt;
|A list of all used .brfnt files (fonts)&lt;br /&gt;
|-&lt;br /&gt;
|Materials&lt;br /&gt;
|A list of all materials alongside their settings. Materials can alter the appearance of textures&lt;br /&gt;
|-&lt;br /&gt;
|Hierarchy&lt;br /&gt;
|A treeview-like list of all panes&lt;br /&gt;
|}&lt;br /&gt;
Panes make up the structure of a Layout. There are different types of panes:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Null Pane&lt;br /&gt;
|An empty and invisible pane, sometimes acting like a folder for other panes&lt;br /&gt;
|-&lt;br /&gt;
|Picture Pane&lt;br /&gt;
|This pane type references a material (and thus at least one texture) with additional control over the position, size, scale, rotation and visibility of which&lt;br /&gt;
|-&lt;br /&gt;
|Text Box Pane&lt;br /&gt;
|A pane that controls how glyphs from a font are rendered. It can control the position, size, scale, rotation, visibility, kerning and coloring of the text&lt;br /&gt;
|-&lt;br /&gt;
|Window Pane&lt;br /&gt;
|Provides essentially the same settings as a Picture pane but allows textures to be rendered as a frame with 4 corners&lt;br /&gt;
|-&lt;br /&gt;
|Boundary Pane&lt;br /&gt;
|Could be called &amp;quot;Hitbox Pane&amp;quot; for simplicity. This pane is invisible to the player but provides feedback when hovered with the pointer&lt;br /&gt;
|}&lt;br /&gt;
A technical breakdown of this file format can be found [https://wiki.tockdom.com/wiki/BRLYT_(File_Format) here].&lt;br /&gt;
&lt;br /&gt;
SMG and SMG2 have a feature that allows panes to be ignored based on the game language. Mostly this applies to Text Box Panes, but it works for all other types as well. For example, if the panes &amp;lt;code&amp;gt;TxtStart&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TxtStartJpJa&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;TxtStartUsEn&amp;lt;/code&amp;gt; exist under the same parent pane and the game is set to Japanese, then &amp;lt;code&amp;gt;TxtStart&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;TxtStartUsEn&amp;lt;/code&amp;gt; will be ignored and only &amp;lt;code&amp;gt;TxtStartJpJa&amp;lt;/code&amp;gt; gets rendered. When the game is set to German, then &amp;lt;code&amp;gt;TxtStart&amp;lt;/code&amp;gt; is used and the other two are ignored. This is used to deal with special cases where a language requires more space for words. Mostly such language specific text panes are created for the Japanese, Korean and Chinese speaking regions in order to account for changes in the fonts (like glyph height and width). The following table lists all possible suffixes alongside the language its from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Language&lt;br /&gt;
!Pane suffix&lt;br /&gt;
!Language folder&lt;br /&gt;
|-&lt;br /&gt;
|Chinese (traditional)&lt;br /&gt;
|AsTr&lt;br /&gt;
|AsTradChinese&lt;br /&gt;
|-&lt;br /&gt;
|Chinese (simplified)&lt;br /&gt;
| {{#inline-tooltip: CnSi | the Korean version of SMG contains many layouts with this pane suffix, even though a chinese version of SMG didn&#039;t exist at that time. They are however used in the Nvidia Shield TV version of SMG}}&lt;br /&gt;
|CnSimpChinese&lt;br /&gt;
|-&lt;br /&gt;
|Dutch&lt;br /&gt;
| {{#inline-tooltip: EuDu | while technically possible, this suffix is not used anywhere due to the Dutch folders containing purely English files}}&lt;br /&gt;
|EuDutch&lt;br /&gt;
|-&lt;br /&gt;
|English (american)&lt;br /&gt;
|UsEn&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|English (european)&lt;br /&gt;
|EuEn&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|French (american)&lt;br /&gt;
|UsFr&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|French (european)&lt;br /&gt;
|EuFr&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|EuGe&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|EuIt&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|KrKo&lt;br /&gt;
|KrKorean&lt;br /&gt;
|-&lt;br /&gt;
|Spanish (american)&lt;br /&gt;
|UsSp&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|Spanish (european)&lt;br /&gt;
|EuSp&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|}&lt;br /&gt;
This table furthermore shows that a correlation exists between the pane suffixes and the language folders. In order to determine such a pane, the game reads the first 4 letters of the used language folder.&lt;br /&gt;
&lt;br /&gt;
=== .brlan (RLAN - Revolution Layout ANimation) ===&lt;br /&gt;
For every different animation, a Layout contains one RLAN file (indicated by the .brlan file extension). It can control the position, size, scale, rotation, visibility, coloring and many more settings of a pane on a keyframe basis.&lt;br /&gt;
&lt;br /&gt;
A technical breakdown of this file format can be found [https://wiki.tockdom.com/wiki/BRLAN_(File_Format) here].&lt;br /&gt;
&lt;br /&gt;
=== .tpl (TPL - Texture Palette Library) ===&lt;br /&gt;
Textures for Layouts are mostly stored in TPL files (indicated by the .tpl file extension). It allows images to be stored in many different formats which affect the color count and resulting filesize of the texture.&lt;br /&gt;
&lt;br /&gt;
A technical breakdown of this file format can be found [https://wiki.tockdom.com/wiki/TPL_(File_Format) here].&lt;br /&gt;
&lt;br /&gt;
=== .brfnt (RFNT - Revolution FoNT) ===&lt;br /&gt;
Fonts are stored in RFNT files (indicated by the .brfnt file extension). This format contains the image data of the letters alongside additional information such as font size, width, baseline, ascend line and some more.&lt;br /&gt;
&lt;br /&gt;
A technical breakdown of this file format can be found [https://wiki.tockdom.com/wiki/BRFNT_(File_Format) here].&lt;br /&gt;
&lt;br /&gt;
=== .bti (BTI - Binary Texture Image) ===&lt;br /&gt;
&lt;br /&gt;
A few other textures are stored in BTI files (indicated by the .bti file extension). This format can only store one texture per file but supports the same formats as TPL.&lt;br /&gt;
&lt;br /&gt;
A technical breakdown of this file format can be found [https://wiki.tockdom.com/wiki/BTI_(File_Format) here].&lt;br /&gt;
&lt;br /&gt;
==List of Layouts==&lt;br /&gt;
Below is a full list of all Layouts found in SMG and SMG2 alongside relevant information.&lt;br /&gt;
&lt;br /&gt;
=== Super Mario Galaxy + Super Mario Galaxy 2 (Nintendo Wii) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Layout&lt;br /&gt;
! Internal name&lt;br /&gt;
! Game&lt;br /&gt;
! Directory&lt;br /&gt;
! Regional differences&lt;br /&gt;
! Fonts used&lt;br /&gt;
! {{#inline-tooltip: SFL | StationedFileList. Files included in this list are permanently loaded in RAM}}&lt;br /&gt;
! Notes&lt;br /&gt;
! Image&lt;br /&gt;
! Sounds&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | AirMeter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | MarioSubMeter&amp;lt;br /&amp;gt;SubMeterLayout&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout_AirMeter.png|x100px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | AllStarList&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | PowerStarList&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout_AllStarList_SMG.png|x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MenuFont64.brfnt&amp;lt;br /&amp;gt;MessageFont26.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout_AllStarList_SMG2.png|x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BackButton&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BackButton&amp;lt;br /&amp;gt;PictureBookCloseButton&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout_BackButton.png|150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BallGuidance&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | TamakoroJumpGuidance&amp;lt;br /&amp;gt;TamakoroMoveGuidance&lt;br /&gt;
| SMG2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Uses a circle instead of a tick for the Japanese, Korean and Taiwanese regions&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout_ButtonGuidance_1.gif|x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BallGuidanceReplace&lt;br /&gt;
| SMG&lt;br /&gt;
| Uses a circle instead of a tick for the Japanese and Korean regions&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| Only exists as BallGuidanceReplace in SMG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Banner&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |opening.bnr&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |This layout is loaded from opening.bnr and only seen in the Wii Menu&lt;br /&gt;
| [[File:Layout Banner SMG.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout Banner SMG2.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BatteryInfo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BatteryInfo&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout_BatteryInfo.png|x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BlueChipCounter&lt;br /&gt;
| ChipCounter&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout_BlueChipCounter.png|x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BombTimer&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | BombTimerLayout&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout BombTimer.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BrosButton&lt;br /&gt;
| BrosButton&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout_BrosButton.png|150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ButtonGuidance&lt;br /&gt;
| DreamerButtonGuidance&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MenuFont64.brfnt&amp;lt;br /&amp;gt;MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| Used when viewing Tip Network or Cosmic Guide gameplay&lt;br /&gt;
| [[File:Layout ButtonGuidance CosmicGuide.png|178x178px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout ButtonGuidance CosmicGuide Kor.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CameraInfo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CameraInfo&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout_CameraInfo.png|x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CinemaFrame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CinemaFrame&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout CinemaFrame SMG.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| SMG2 additionally has a green version of the bars&lt;br /&gt;
| [[File:Layout CinemaFrame SMG2.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CinemaSuper&lt;br /&gt;
| MovieSubtitles&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| cinemafont26.brfnt&amp;lt;br /&amp;gt;messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout CinemaSuper.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CoinCounter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CoinCounter&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout_CoinCounter.png|150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| SMG2 has an additional 3-coin icon used on Starship Mario&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CollectCounter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CollectCounter&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Similar to ScoreNumber (SMG2) but the numbers are slightly bigger&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout CollectCounter.gif|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CometMedalCounter&lt;br /&gt;
| CometMedalCounter&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout_CometMedalCounter.png|x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CometScreenFilter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GalaxyCometScreenFilter&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| Has colors red, blue, yellow, purple and white&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout CometScreenFilter.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| In SMG2 the layout only contains black&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CommandStream&lt;br /&gt;
| StarPointerCommandStream&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout_CommandStream.png|150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DemoLetter&lt;br /&gt;
|&lt;br /&gt;
|SMG&lt;br /&gt;
|ObjectData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✗&lt;br /&gt;
|A 3D model that holds the background image for the PeachLetterMini Layout&lt;br /&gt;
|[[File:Layout DemoLetter.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DPDPointer&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | StarPointerLayout&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| The texture of the pointer tail is stored in ObjectData/StarPointerBlur.arc&lt;br /&gt;
| [[File:Layout DPDPointer Star.png|107x107px]] [[File:Layout DPDPointer Hand.png|80x80px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout DPDPointer Bubble.png|107x107px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| SMG2 has additional panes and textures for the Yoshi pointer. It also stores the texture of the pointer tail in ObjectData/StarPointerBlur.arc&lt;br /&gt;
| [[File:Layout DPDPointer Yoshi.png|107x107px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DPDPointerNumber&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout DPDPointerNumber.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | DPDPointerSub&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Layouts#DPDPointerSub (SMG &amp;amp; SMG2)|Has unused textures of the hand icon in both games]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout DPDPointerSub.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ErrorMessageImage&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ObjectData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The image file included has a typo in the word &amp;quot;Unplugged&amp;quot;, being &amp;quot;Unplagged&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout ErrorMessageImage.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;FreeStyleUnplagged.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| errormessagewindow&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| main.dol&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| {{#inline-tooltip: ✗ | Despite not being in the SFL, this layout is permanently loaded in RAM due to its includance in the game executable}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The image of an unplugged Nunchuk is loaded from ObjectData/ErrorMessageImage.arc&lt;br /&gt;
| [[File:Layout ErrorMessageWindow SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ErrorMessageWindow&lt;br /&gt;
| SMG2&lt;br /&gt;
| main.dol&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| {{#inline-tooltip: ✗ | Despite not being in the SFL, this layout is permanently loaded in RAM due to its includance in the game executable}}&lt;br /&gt;
| [[File:Layout ErrorMessageWindow SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | FileInfo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | FileSelectInfo&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout FileInfo SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout FileInfo SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | FileNumber&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | FileSelectNumber&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout FileNumber.png|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | FileSelect&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | FileSelectButton&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout FileSelect 1.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout FileSelect 3.png|80x80px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout FileSelect 2.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| The Copy button was removed in SMG2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | FlyMeter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | MarioSubMeter&amp;lt;br /&amp;gt;SubMeterLayout&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout FlyMeter.png|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Font&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|SMG&lt;br /&gt;
|LayoutData&amp;lt;br /&amp;gt;KrKorean&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|Contains the following fonts:&amp;lt;br /&amp;gt;* cinemafont26.brfnt&amp;lt;br /&amp;gt;* menufont64.brfnt&amp;lt;br /&amp;gt;* messagefont26.brfnt&amp;lt;br /&amp;gt;* numberfont.brfnt&amp;lt;br /&amp;gt;* picturefont.brfnt&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Layouts#Fonts|See also Fonts]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SMG2&lt;br /&gt;
|AsTradChinese&amp;lt;br /&amp;gt;EuDutch&amp;lt;br /&amp;gt;EuEnglish&amp;lt;br /&amp;gt;EuFrench&amp;lt;br /&amp;gt;EuGerman&amp;lt;br /&amp;gt;EuItalian&amp;lt;br /&amp;gt;EuSpanish&amp;lt;br /&amp;gt;JpJapanese&amp;lt;br /&amp;gt;KrKorean&amp;lt;br /&amp;gt;UsEnglish&amp;lt;br /&amp;gt;UsFrench&amp;lt;br /&amp;gt;UsSpanish&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|Contains the following fonts:&amp;lt;br /&amp;gt;* MenuFont64.brfnt&amp;lt;br /&amp;gt;* MenuFont96.brfnt&amp;lt;br /&amp;gt;* MessageFont26.brfnt&amp;lt;br /&amp;gt;* NumberFont.brfnt&amp;lt;br /&amp;gt;* PictureFont.brfnt&amp;lt;br /&amp;gt;* StaffFont18.brfnt&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalaxyDetail&lt;br /&gt;
| GalaxyMapGalaxyDetail&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|The level preview texture gets loaded from ObjectData/GalaxyInfoTexture.arc&lt;br /&gt;
| [[File:Layout GalaxyDetail.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GalaxyInfo&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | GalaxySelectInfo&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | The level preview texture gets loaded from ObjectData/GalaxyInfoTexture.arc&lt;br /&gt;
| [[File:Layout GalaxyInfo SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout GalaxyInfo SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |GalaxyInfoTexture&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ObjectData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| Contains 42 textures for the GalaxyInfo Layout, 41 of which show actual level previews and the remaining texture being a placeholder for locked galaxies&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| Contains 49 textures for the GalaxyInfo Layout, each corresponding to a level found on the world map&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GalaxyNamePlate&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GalaxyNamePlate&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout GalaxyNamePlate SMG.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout GalaxyNamePlate SMG2.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GalaxySelect&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GalaxyConfirmLayout&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| Includes a Star counter in SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout GalaxySelect SMG.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GameOver&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WipeGameOver&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&amp;lt;br /&amp;gt;EuSpanish&amp;lt;br /&amp;gt;UsSpanish&lt;br /&gt;
| Texture says GAME OVER in most regions&amp;lt;br /&amp;gt;Translated to ¡SEACABÓ! in european spanish&amp;lt;br /&amp;gt;Translated to FINDEL JUEGO in american spanish&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout GameOver SMG.png|160x160px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&amp;lt;br /&amp;gt;EuSpanish&amp;lt;br /&amp;gt;UsFrench&amp;lt;br /&amp;gt;UsSpanish&lt;br /&gt;
| Texture says GAME OVER in most regions&amp;lt;br /&amp;gt;Translated to ¡SEACABÓ! in european spanish&amp;lt;br /&amp;gt;Translated to Vous avez perdu! in american french&amp;lt;br /&amp;gt;Translated to FINDEL JUEGO in american spanish&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout GameOver SMG2.png|160x160px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GameSet&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| MenuFont96.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout GameSet.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | GetStar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with CnSi&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout GetStar SMG2.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout GetStarGrand SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MenuFont96.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | HitPointMeter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout HitPointMeter.png|114x114px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | HomeButton&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| EuDutch&amp;lt;br /&amp;gt;EuEnglish&amp;lt;br /&amp;gt;EuFrench&amp;lt;br /&amp;gt;EuGerman&amp;lt;br /&amp;gt;EuItalian&amp;lt;br /&amp;gt;EuSpanish&amp;lt;br /&amp;gt;JpJapanese&amp;lt;br /&amp;gt;KrKorean&amp;lt;br /&amp;gt;UsEnglish&amp;lt;br /&amp;gt;UsFrench&amp;lt;br /&amp;gt;UsSpanish&lt;br /&gt;
| Textures and fonts are adjusted for each region&lt;br /&gt;
| RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Most text in this Layout consists of textures. However four Text Panes exist that receive their texts from HomeButton2/home.csv&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout HomeButton.png|178x178px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout HomeButton 2.png|178x178px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout HomeButton 3.png|178x178px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout HomeButton 4.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| AsTradChinese&amp;lt;br /&amp;gt;EuDutch&amp;lt;br /&amp;gt;EuEnglish&amp;lt;br /&amp;gt;EuFrench&amp;lt;br /&amp;gt;EuGerman&amp;lt;br /&amp;gt;EuItalian&amp;lt;br /&amp;gt;EuSpanish&amp;lt;br /&amp;gt;JpJapanese&amp;lt;br /&amp;gt;KrKorean&amp;lt;br /&amp;gt;UsEnglish&amp;lt;br /&amp;gt;UsFrench&amp;lt;br /&amp;gt;UsSpanish&lt;br /&gt;
| Textures and fonts are adjusted for each region&lt;br /&gt;
| RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Icon&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&amp;lt;br /&amp;gt;KrKorean&amp;lt;br /&amp;gt;opening.bnr&lt;br /&gt;
| The logo texture was swapped in the Korean region&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| This layout is loaded from opening.bnr and only seen in the Wii Menu. Instances of this Layout in LayoutData or KrKorean are unused duplicates&lt;br /&gt;
| [[File:Layout Icon SMG.png|192x192px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| opening.bnr&lt;br /&gt;
| The logo texture was swapped in the Korean region&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| This layout is loaded from opening.bnr and only seen in the Wii Menu&lt;br /&gt;
| [[File:Layout Icon SMG2.png|192x192px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | IconAButton&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout IconAButton.png|160x160px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IconComet&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout IconComet.gif|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IconMario&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout IconMario.gif|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | IconSave&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Layout IconSave.gif|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| [[Layouts#LoadIcon (SMG2)|Unused in SMG2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | InformationWindow&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout InformationWindow SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| SMG2 has an additional 3rd window for the bottom of the screen&lt;br /&gt;
| [[File:Layout InformationWindow SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LuigiLetter&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|The textures showing Luigi&#039;s whereabouts are loaded from:&amp;lt;br /&amp;gt;* ObjectData/LuigiPictureEggStarGalaxy.arc&amp;lt;br /&amp;gt;* ObjectData/LuigiPictureHoneyBeeKingdomGalaxy.arc&amp;lt;br /&amp;gt;* ObjectData/LuigiPictureBattleShipGalaxy.arc&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[File:Layout LuigiLetter.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LuigiPictureBattleShipGalaxy&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |ObjectData&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|✗&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LuigiPictureEggStarGalaxy&lt;br /&gt;
|✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LuigiPictureBattleShipGalaxy&lt;br /&gt;
|✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapButton&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapButton.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapDomeIcon&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with CnSi&lt;br /&gt;
| menufont64.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG&lt;br /&gt;
| [[File:Layout MapDomeIcon.png|133x133px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGalaxyArrow&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapGalaxyArrow.png|107x107px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGalaxyBg&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapGalaxyBG.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGalaxyIcon&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with CnSi&lt;br /&gt;
| menufont64.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| The additional text panes in the Korean version remain unused. They are only used in the Nvidia Shield release of SMG&lt;br /&gt;
| [[File:Layout MapGalaxyIcon.png|80x80px]] [[File:Layout MapGalaxyIcon.gif|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGalaxyReport&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapGalaxyReport.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGalaxyState&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapGalaxyState 1.png|80x80px]] [[File:Layout MapGalaxyState 2.gif|80x80px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout MapGalaxyState 3.png|80x80px]] [[File:Layout MapGalaxyState 4.png|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGalaxyWorld&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapGalaxyWorld.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGalaxyZoomButton&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapGalaxyZoomButton.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapGrandGalaxy&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapGrandGalaxy.png|177x177px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapTicoIcon&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapTicoIcon.png|128x128px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MapTitle&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MapTitle.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |MiiConfirmIcon&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;miifont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| The Korean region has extra code that replaces messagefont26.brfnt with miifont26.brfnt for this Layout only. This is likely done to add support for Miis that were generated in the Korean Mii Channel with Korean names&lt;br /&gt;
| [[File:Layout MiiConfirmIcon SMG.png|120x120px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout MiiConfirmIcon SMG2.png|120x120px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MiiFont&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |link to Localize page once it exists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |MiiIcon&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| This archive contains the textures used for MiiConfirmIcon and MiiSelect. The icons slightly differ in style compared to SMG2. After beating the game, Luigi will be unlocked as an icon &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| This archive contains the textures used for MiiConfirmIcon and MiiSelect. SMG2 additionally has icons for Rosalina and a yellow Luma. Rosalina is unlocked as an icon after beating the game&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |MiiSelect&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout MiiSelect SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout MiiSelect SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |OneUp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout OneUp.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |P2Manual&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout P2Manual SMG.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout P2Manual SMG2.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |PauseMenu&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| Has an additional Luigi Letter button&lt;br /&gt;
| [[File:Layout PauseMenu SMG.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| Has an additional Star List button&lt;br /&gt;
| [[File:Layout PauseMenu SMG2.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PeachLetter&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout PeachLetter SMG.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |PeachLetterMini&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|The background including the image of Peach is loaded from ObjectData/DemoLetter.arc&lt;br /&gt;
| [[File:Layout PeachLetterMini SMG.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout PeachLetterMini SMG2.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PictureBook&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |PictureBookLayout&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| cinemafont26.brfnt&amp;lt;br /&amp;gt;messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| The textures for each chapter as well as the front- and backside of the book are loaded from ObjectData&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |[[File:Layout PictureBook 1.png|178x178px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout PictureBook 2.png|178x178px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout PictureBook 3.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |ObjectData&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter2&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter3&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter4&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter5&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter6&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter7&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter8&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookChapter9&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| PictureBookTexture&lt;br /&gt;
| ✗&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |PlayerLeft&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout PlayerLeft.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |PointerGuidance&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout PointerGuidance1 SMG.png|188x188px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout PointerGuidance2 SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PostLetter&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| The Toad stamp texture used in the Korean version is mistakenly named MyMailIconKinopioAsTr.tpl, as if it were used in the Taiwanese version&lt;br /&gt;
| [[File:Layout PostLetter.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |PressStart&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&amp;lt;br /&amp;gt;KrKorean&lt;br /&gt;
| For unknown reasons the Korean region has a seperate version of this layout in the KrKorean folder&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout PressStart SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout PressStart SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PrologueDemo&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout PrologueDemo.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PrologueStarSteward&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout PrologueStarSteward.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |PurpleCoinCounter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout PurpleCoinCounter.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Race&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&amp;lt;br /&amp;gt;messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| In SMG this Layout consists of:&amp;lt;br /&amp;gt;* Countdown&amp;lt;br /&amp;gt;* Ranks (1st - 5th)&amp;lt;br /&amp;gt;* Score (Time &amp;amp; Best Time)&amp;lt;br /&amp;gt;* Time Up&amp;lt;br /&amp;gt;* Lose&amp;lt;br /&amp;gt;* Goal&lt;br /&gt;
| [[File:Layout Race SMG 7.gif|150x150px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG 1.png|80x80px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG 2.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG 3.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG 4.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG 5.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo, AsTr and CnSi. &lt;br /&gt;
| {{#inline-tooltip: MenuFont64.brfnt | Only the unused CnSi panes reference this font}}&amp;lt;br /&amp;gt;MenuFont96.brfnt&amp;lt;br /&amp;gt;MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| In SMG2 this Layout consists of:&amp;lt;br /&amp;gt;* Ranks (1st - 5th)&amp;lt;br /&amp;gt;* Score (Time &amp;amp; Best Time)&amp;lt;br /&amp;gt;* Lose&amp;lt;br /&amp;gt;* Goal&amp;lt;br /&amp;gt;The &amp;quot;Time&#039;s Up&amp;quot; message and countdown were moved into individual layouts&lt;br /&gt;
| [[File:Layout Race SMG2 1.png|120x120px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG2 2.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG2 4.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout Race SMG2 5.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ResultMapBG&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| This Layout stores the textures seen in the background of the world map progression screen. It includes one for each world&lt;br /&gt;
| [[File:Layout ResultMapBG SMG2.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ResultWindow&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| In SMG this Layout cycles through:&amp;lt;br /&amp;gt;* Star&amp;lt;br /&amp;gt;* Coins (if high score was beaten)&amp;lt;br /&amp;gt;* Starbits collected&lt;br /&gt;
| [[File:Layout ResultWindow SMG.gif|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| In SMG2 this Layout cycles through:&amp;lt;br /&amp;gt;* Star&amp;lt;br /&amp;gt;* Comet Medal&amp;lt;br /&amp;gt;* Starbits collected&amp;lt;br /&amp;gt;* Coins collected&amp;lt;br /&amp;gt;* Clear time (if previous time was beaten)&lt;br /&gt;
| [[File:Layout ResultWindow SMG2.gif|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RetryButton&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout RetryButton.png|192x192px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |SaveIconBanner&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| ObjectData&amp;lt;br /&amp;gt;KrKorean&lt;br /&gt;
| In the Korean region the logo is swapped&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |This file stores the textures used for the Wii save file&lt;br /&gt;
| [[File:Layout_SaveBanner_SMG.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;savebanner.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout_SaveIcon_SMG.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;saveicon00.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout_SaveBanner_SMG_Kor.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;savebanner.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&amp;lt;br /&amp;gt;KrKorean&amp;lt;br /&amp;gt;ObjectData&lt;br /&gt;
| In the Korean region the logo is swapped. Only the Korean and Taiwanese regions hold an unused copy of it in LayoutData&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout_SaveBanner_SMG2.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SaveBanner.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout_SaveIcon_SMG2.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SaveIcon00.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout_SaveBanner_SMG2_Kor.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SaveBanner.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ScenarioSelect&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| menufont64.brfnt&amp;lt;br /&amp;gt;messagefont26.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&amp;lt;br /&amp;gt;picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| In SMG the player is not able to select a mission when a comet is available. Can hold a maximum of 7 Stars&lt;br /&gt;
| [[File:Layout ScenarioSelect SMG.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MenuFont64.brfnt&amp;lt;br /&amp;gt;MessageFont26.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| Can hold a maximum of 6 Stars in SMG2&lt;br /&gt;
| [[File:Layout ScenarioSelect SMG2.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ScoreCounter&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional text panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout ScoreCounter.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ScoreNumber&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| Similar to CollectCounter but the numbers are slightly smaller&lt;br /&gt;
| [[File:Layout ScoreNumber.gif|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |SelectButton&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout SelectButton.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sight&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout Sight SMG.png|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| SMG2 adds an additional icon of the A button inside the crosshair&lt;br /&gt;
| [[File:Layout Sight SMG2.png|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |SignboardBalloon&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout SignboardBalloon SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout SignboardBalloon SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpinGuidance&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| SMG2 has an additional pane group for cutscenes/demos&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout SpinGuidance.gif|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SpinGuidanceReplace&lt;br /&gt;
| SMG&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| Only exists as SpinGuidanceReplace in SMG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StaffRoll&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| cinemafont26.brfnt&amp;lt;br /&amp;gt;messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout StaffRoll SMG.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| StaffFont18.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| SMG2 adds text panes for colored titles and and lines with two names&lt;br /&gt;
| [[File:Layout StaffRoll SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StaffRollPicture&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| This layout controls the positioning of the textures in the four corners of the screen as well as adding the black background. The textures are loaded from ObjectData/StaffRollTexture.arc&lt;br /&gt;
| [[File:Layout StaffRollPicture.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StaffRollTexture&lt;br /&gt;
|&lt;br /&gt;
| SMG&lt;br /&gt;
| ObjectData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| Contains 40 textures, 20 of which are used for beating the game normally and the other 20 being used for beating the game to completion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StaffRollTitle&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&amp;lt;br /&amp;gt;KrKorean&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |In both games the Korean region has a seperate version of this layout with the Korean logo in the KrKorean folder. The &amp;quot;All Rights reserved&amp;quot; message is not translated into any other language than english&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout StaffRollTitle SMG Logo.png|150x150px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout StaffRollTitle SMG TheEnd.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout StaffRollTitle SMG AllRights.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| MenuFont64.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout StaffRollTitle SMG2 Logo.png|150x150px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout StaffRollTitle SMG2 TheEnd.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout StaffRollTitle SMG2 AllRights.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StageTitle&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout StageTitle.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StarCounter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout StarCounter.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StarPieceBank&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout StarPieceBank.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StarPieceCounter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout StarPieceCounter.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StarPieceTargetCounter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| numberfont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout StarPieceTargetCounter.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| NumberFont.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StarPieceTargetMeter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| In SMG this layout is part of the SFL, likely due to higher occurence of Starbit Hungry Lumas in levels&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout StarPieceTargetMeter.png|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |StarPointerBlur&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |ObjectData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains the tail texture for DPDPointer and DPDPointerSub&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout_StarPointerBlur.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Blur.bti&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StartCountdown&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| MenuFont96.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| In SMG this layout is part of Race.arc but was extracted into an individual layout for SMG2&lt;br /&gt;
| [[File:Layout Race SMG2 7.gif|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StoryBookText&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout PrologueText1.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout PrologueText2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |SuddenDeathMeter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&amp;lt;br /&amp;gt;numberfont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Layouts#SuddenDeathMeter (SMG &amp;amp; SMG2)|Additional panes hint at unused behaviour for use with Life Mushrooms during Daredevil comets]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout SuddenDeathMeter.png|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont64.brfnt&amp;lt;br /&amp;gt;NumberFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SupportPlayGuidance&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout SupportPlayGuidance.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |SysInfoWindow&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout SysInfoWindow SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout SysInfoWindow SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |SysInfoWindowMini&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout SysInfoWindowMini SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| [[File:Layout SysInfoWindowMini SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |SysPALInfo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Exists in all regions of SMG and SMG2 but is only used in the PAL region&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |This Layout gets triggered when the console is set to 50 Hz (only possible on European Wiis) and no save data exists&lt;br /&gt;
| [[File:Layout SysPALInfo SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout SysPALInfo SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |TalkBalloonEvent&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Almost every usage of this Layout also triggers the CinemaFrame Layout. Exceptions are the Surfing and Fluzzard tutorials&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout TalkBalloonEvent.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |TalkBalloonLetter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| picturefont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout TalkBalloonLetter.png|80x80px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| PictureFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |TalkBalloonStretch&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |This Layout is seen when an NPC has their talk type set to &amp;lt;code&amp;gt;Shout&amp;lt;/code&amp;gt;. It does not require interaction with the NPC, instead it gets activated when approximating the NPC&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout TalkBalloonStretch.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MessageFont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Telescope&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout Telescope.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TiltGuidance&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Uses a circle instead of a tick for the Japanese, Korean and Taiwanese regions&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| In SMG2 the textures were given a cleaner look and also include a 5th texture for pointing downwards. The texture for tilting right &amp;lt;code&amp;gt;MyTiltGuidance4New.tpl&amp;lt;/code&amp;gt; is unused&lt;br /&gt;
| [[File:Layout TiltGuidance SMG2.gif|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TiltGuidanceReplace&lt;br /&gt;
| SMG&lt;br /&gt;
| Uses a circle instead of a tick for the Japanese and Korean regions&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout TiltGuidance SMG.gif|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |TimeLimit&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| messagefont26.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout TimeLimit SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MessageFont26.brfnt&amp;lt;br /&amp;gt;PictureFont.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| SMG2 replaces the &amp;quot;Time:&amp;quot; text with an icon of a stopwatch&lt;br /&gt;
| [[File:Layout TimeLimit SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |TimeUp&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| [[Layouts#TimeUp (SMG)|This Layout remains unused in SMG]]. The &amp;quot;Time&#039;s Up&amp;quot; text only appears via the Race Layout&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont96.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout TimeUp SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |TitleLogo&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&amp;lt;br /&amp;gt;KrKorean&lt;br /&gt;
| The Korean region uses a different logo and copyright texture, additional subtitle textures and loads the file from KrKorean. The Japanese region has a subtitle texture which is invisible on the other regions&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| In SMG the copyright text is a texture&lt;br /&gt;
| [[File:Layout TitleLogo SMG Logo.png|173x173px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout TitleLogo SMG Copyright.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout TitleLogo SMG LogoKor.png|150x150px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout TitleLogo SMG CopyrightKor.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| The Korean region uses a different logo texture, additional subtitle textures and loads the file from KrKorean. The Japanese and Taiwanese regions have a subtitle texture which are invisible on the other regions&lt;br /&gt;
| StaffFont18.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| SMG2 has the copyright as a text pane&lt;br /&gt;
| [[File:Layout TitleLogo SMG2 Logo.png|175x175px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout TitleLogo SMG2 Copyright.png|200x200px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout TitleLogo SMG2 LogoKor.png|150x150px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |TooBad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout TooBad.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
| Additional panes in Korean and Taiwanese regions suffixed with KrKo and AsTr&lt;br /&gt;
| MenuFont96.brfnt&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Welcome&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
| Additional panes in Korean region suffixed with KrKo and CnSi&lt;br /&gt;
| menufont64.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[File:Layout Welcome SMG.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
| MenuFont96.brfnt&lt;br /&gt;
| ✗&lt;br /&gt;
| [[File:Layout Welcome SMG2.png|200x200px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WiiRemoteStrap&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG2&lt;br /&gt;
| AsTradChinese&amp;lt;br /&amp;gt;EuDutch&amp;lt;br /&amp;gt;EuEnglish&amp;lt;br /&amp;gt;EuFrench&amp;lt;br /&amp;gt;EuGerman&amp;lt;br /&amp;gt;EuItalian&amp;lt;br /&amp;gt;EuSpanish&amp;lt;br /&amp;gt;JpJapanese&amp;lt;br /&amp;gt;KrKorean&amp;lt;br /&amp;gt;UsEnglish&amp;lt;br /&amp;gt;UsFrench&amp;lt;br /&amp;gt;UsSpanish&lt;br /&gt;
| Textures are adjusted for each region&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout WiiRemoteStrap1.png|178x178px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[File:Layout WiiRemoteStrap2.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WiiRemoteStrapReplace&lt;br /&gt;
| SMG&lt;br /&gt;
| EuDutch&amp;lt;br /&amp;gt;EuEnglish&amp;lt;br /&amp;gt;EuFrench&amp;lt;br /&amp;gt;EuGerman&amp;lt;br /&amp;gt;EuItalian&amp;lt;br /&amp;gt;EuSpanish&amp;lt;br /&amp;gt;JpJapanese&amp;lt;br /&amp;gt;KrKorean&amp;lt;br /&amp;gt;UsEnglish&amp;lt;br /&amp;gt;UsFrench&amp;lt;br /&amp;gt;UsSpanish&lt;br /&gt;
| Textures are adjusted for each region&lt;br /&gt;
|&lt;br /&gt;
| ✗&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |WipeKoopa&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout WipeKoopa.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WipeMario&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| Used during world map progression sequences&lt;br /&gt;
| [[File:Layout WipeMario.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |WipeRing&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout WipeRing.png|178x178px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |YellowChipCounter&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| SMG&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Layout YellowChipCounter.png|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SMG2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YoshiTargetMark&lt;br /&gt;
|&lt;br /&gt;
| SMG2&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| ✓&lt;br /&gt;
|&lt;br /&gt;
| [[File:Layout YoshiTargetMark.png|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Mario Galaxy (Nvidia Shield TV) ===&lt;br /&gt;
(ToDo: Talk about all language folders from the Wii existing in this game while being unused)&lt;br /&gt;
&lt;br /&gt;
Below is a list of Layouts found in the Nvidia Shield TV version of SMG that do not exist in or differ significantly from the Nintendo Wii version.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Layout&lt;br /&gt;
! Directory&lt;br /&gt;
! Fonts used&lt;br /&gt;
! Notes&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| antiAddiction&lt;br /&gt;
| CnSimpChinese&lt;br /&gt;
|&lt;br /&gt;
| Used during the boot sequence of the game.&lt;br /&gt;
| [[File:LayoutNVTV antiAddiction.png|160x160px]]&lt;br /&gt;
|-&lt;br /&gt;
| BallGuidance&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| Almost identical to BallGuidanceReplace from the Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version&lt;br /&gt;
| [[File:LayoutNVTV BallGuidance.png|100x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Censorship&lt;br /&gt;
| CnSimpChinese&lt;br /&gt;
|&lt;br /&gt;
| Unused. It includes icons of an A button found in the Wii version, implying that this Layout was originally planned to be included in a Wii version of SMG translated to chinese which never released&lt;br /&gt;
| [[File:LayoutNVTV Censorship.png|150x150px]]&lt;br /&gt;
|-&lt;br /&gt;
| ErrorMessageWindow&lt;br /&gt;
| LayoutData&lt;br /&gt;
| messagefont26.brfnt&amp;lt;br /&amp;gt;product.alf&lt;br /&gt;
| While being embedded into the executable, an unused copy of this Layout also exists in LayoutData in the Nvidia version&lt;br /&gt;
| [[File:LayoutNVTV ErrorMessageWindow.png|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| GameOver&lt;br /&gt;
| CnSimpChinese&lt;br /&gt;
|&lt;br /&gt;
| The texture was translated into chinese, spelling &amp;quot;游残結束&amp;quot;&lt;br /&gt;
| [[File:LayoutNVTV GameOver.png|128x128px]]&lt;br /&gt;
|-&lt;br /&gt;
| HomeButton&lt;br /&gt;
| CnSimpChinese&lt;br /&gt;
| RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt&lt;br /&gt;
| While being unused, every texture has been translated into chinese, implying that a chinese translation for SMG was originally planned to be released on the Wii&lt;br /&gt;
| [[File:LayoutNVTV HomeButton.png|178x178px]]&lt;br /&gt;
|-&lt;br /&gt;
| ISBNLayoutData&lt;br /&gt;
| CnSimpChinese&lt;br /&gt;
| IsbnFont_00.brfnt&lt;br /&gt;
| This unused Layout contains the same disclaimer as the Censorship Layout while filling the ISBN spots with numbers from the embedded font&lt;br /&gt;
| [[File:LayoutNVTV ISBNLayoutData Blank.png|150x150px]]&lt;br /&gt;
|-&lt;br /&gt;
| MoviePlaceHolder&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| Likely a development leftover. This unused Layout contains textures with the name of each movie file on them&lt;br /&gt;
| [[File:LayoutNVTV MoviePlaceHolder.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| nintendoLogo&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| Used during the boot sequence of the game&lt;br /&gt;
| [[File:LayoutNVTV nintendoLogo.png|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| nvLogo&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| Used during the boot sequence of the game. Unlike most Layouts this one contains two brlyt files, namely &amp;quot;nvlogo.brlyt&amp;quot; and &amp;quot;warningesrb.brlyt&amp;quot;, both of which only render the Nvidia Lightspeed Studios logo to the screen&lt;br /&gt;
| [[File:LayoutNVTV nvLogo.png|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| SpinGuidance&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| Almost identical to SpinGuidanceReplace from the Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version&lt;br /&gt;
| [[File:LayoutNVTV BallGuidance.png|100x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| SpinGuidanceReplace&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| This Layout was not changed from the Wii version, however the Nvidia version replaces the textures at runtime with images of an X button; the button used for spinning on the Nvidia Shield controller&lt;br /&gt;
| [[File:LayoutNVTV SpinGuidanceReplace.png|128x128px]]&lt;br /&gt;
|-&lt;br /&gt;
| StaffLetterNV&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| The functionality to send an image to the Wii Message Board was removed from the Nvidia version. Instead it shows the letter directly when talking to Toad in the final level&lt;br /&gt;
| [[File:LayoutNVTV StaffLetterNV.png|150x150px]]&lt;br /&gt;
|-&lt;br /&gt;
| TiltGuidance&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| Almost identical to TiltGuidanceReplace from the Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version&lt;br /&gt;
| [[File:LayoutNVTV BallGuidance.png|100x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| WiiRemoteStrap&lt;br /&gt;
| CnSimpChinese&lt;br /&gt;
|&lt;br /&gt;
| Almost identical to WiiRemoteStrapReplace from the japanese Wii version, however the textures show a Wii Remote without the Jacket pulled over. This implies that the Layout was originally removed from the Wii version due to updated security guidelines. It remains unused in the Nvidia version&lt;br /&gt;
| [[File:LayoutNVTV WiiRemoteStrap.png|150x150px]]&lt;br /&gt;
|-&lt;br /&gt;
| WiiRemoteStrapReplace&lt;br /&gt;
| CnSimpChinese&lt;br /&gt;
|&lt;br /&gt;
| This layout contains textures translated into chinese, implying that a chinese translation for SMG was originally planned to be released on the Wii. It remains unused in the Nvidia version&lt;br /&gt;
| [[File:LayoutNVTV WiiRemoteStrapReplace.png|150x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Mario 3D All-Stars: Super Mario Galaxy (Nintendo Switch) ===&lt;br /&gt;
Layouts found in the Nintendo Switch version of SMG that do not exist in or differ significantly from the Nintendo Wii version.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Layout&lt;br /&gt;
! Directory&lt;br /&gt;
! Fonts used&lt;br /&gt;
! Notes&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| BallGuidanceReplace&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| The textures were changed and increased in height. In the archive they show a hand holding a Wii Remote (top) and two hands holding a white Nintendo Switch (bottom).&amp;lt;br /&amp;gt;However these textures are replaced at runtime with higher resolution textures showing a hand holding a Joy-Con (top) and two hands holding a grey Nintendo Switch (bottom)&lt;br /&gt;
| [[File:Layout3DAS_BallGuidance_imballguidance4new.png|frameless|150x150px]] [[File:Layout3DAS_BallGuidance_replace.png|frameless|150x150px]]&amp;lt;br /&amp;gt;TPL texture &amp;amp; runtime replaced texture&lt;br /&gt;
|-&lt;br /&gt;
| SpinGuidanceReplace&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| This layout was not changed from the Wii version, however the Switch version replaces the textures at runtime with images of a hand holding a Joy-Con&lt;br /&gt;
| [[File:Layout3DAS_SpinGuidance_imspinguidance7new.png|frameless|100x100px]] [[File:Layout3DAS_SpinGuidance_replace.png|frameless|100x100px]]&amp;lt;br /&amp;gt;TPL texture &amp;amp; runtime replaced texture&lt;br /&gt;
|-&lt;br /&gt;
| TiltGuidanceReplace&lt;br /&gt;
| LayoutData&lt;br /&gt;
|&lt;br /&gt;
| The textures were changed and increased in height. In the archive they show a hand holding a Wii Remote (top) and two hands holding a white Nintendo Switch (bottom).&amp;lt;br /&amp;gt;However these textures are replaced at runtime with higher resolution textures showing a hand holding a Joy-Con (top) and two hands holding a grey Nintendo Switch (bottom)&lt;br /&gt;
| [[File:Layout3DAS_TiltGuidance_mytiltguidance1new.png|frameless|150x150px]] [[File:Layout3DAS_BallGuidance_replace.png|frameless|150x150px]]&amp;lt;br /&amp;gt;TPL texture &amp;amp; runtime replaced texture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
(Editor&#039;s note: Talk about Fonts being an essential part of Layouts)&lt;br /&gt;
&lt;br /&gt;
=== MessageFont26.brfnt ===&lt;br /&gt;
MessageFont26.brfnt (SMG2) or messagefont26.brfnt (SMG) is the main dialogue font used by most Layouts. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). The Unicode Blocks of MessageFont26.brfnt consist of different fonts that were used in the creation of the file:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[https://fontworks.co.jp/fontsearch/pophappinessstd-eb/ FOT-Popハッピネス Std EB]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10390340/ FOT-PopHappiness Std EB]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Fontworks Inc.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Fonts MF26 Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Fullwidth&lt;br /&gt;
|unused&lt;br /&gt;
|-&lt;br /&gt;
|Greek&lt;br /&gt;
|unused&lt;br /&gt;
|[[File:Fonts MF26 Greek.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|[https://fontworks.co.jp/fontsearch/rodinmariapro-b/ FOT-ロダンマリア Pro B]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/111878203/ FOT-RodinMaria Pro B]&lt;br /&gt;
|[[File:Fonts MF26 Japanese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Korean)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.koreafont.com/fonts/list/595/ Asia신디나루M]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10695150/ AsiaSDNR-M / KoreanSDNRM]&lt;br /&gt;
|AsiaSoft Inc.&lt;br /&gt;
|[[File:Fonts MF26 Korean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Mandarin)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=114 華康POP1體W7(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10153246/ DFPOP1W7-B5]&lt;br /&gt;
|DynaComware Corp.&lt;br /&gt;
|[[File:Fonts MF26 Mandarin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Private Use&lt;br /&gt;
|unused&lt;br /&gt;
|[https://eng.fontke.com/font/172771597/ nintendo_NTLG-DB_001]&lt;br /&gt;
|Fontworks Inc.&amp;lt;br /&amp;gt;Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts MF26 Pictochat.png]]&lt;br /&gt;
|}&lt;br /&gt;
Different fonts were used to create messagefont26.brfnt for SMG on the Nvidia Shield TV:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=189 ＤＦPOP1体 Std W9]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/188550140/ DFPOP1 Std W9]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |DynaComware Corp.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Fonts MF26 Latin Nvidia.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Fullwidth&lt;br /&gt;
|unused&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=161 华康方圆体W7(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10348038/ DFPFangYuanW7-GB]&lt;br /&gt;
|[[File:Fonts MF26 Chinese.png]]&lt;br /&gt;
|}&lt;br /&gt;
Below are lists of all found variations of MessageFont26.brfnt along with their character set:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: messagefont26.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±²´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭　、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍！＆（）０１２３４５６８９：？ＡＢＣＤＦＧＫＯＵＷｉ～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭　、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘！（）３：？～･&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: messagefont26.brfnt as found in all errormessagearchive variations from Super Mario Galaxy (Nintendo Wii)&lt;br /&gt;
!Region&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Europe, Australia&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;,-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電！&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|Japan&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;,-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電！&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |America&lt;br /&gt;
|UsEnglish&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;,-.2356ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghiklmnopqrstuvwz¡áäéó、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電！&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; | {{#inline-tooltip: Korea | The errormessagearchive from the Korean version of SMG includes fonts for every language, despite most of them being unused}}&lt;br /&gt;
|CnSimpChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ABCDEFHIKLMNOPQRSTUVWXY_i…。《》不主书于使保光入关冒力取启在大存情戏或插无明机查梭欧正河法游源用电的看碟穿级要详说请读超重银闭险马！&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|EuDutch&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!-.ABCDEFGHIKLMNOPQRSTUVWXY_acdefghiklmnoprstuvwz&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|EuEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuv&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|EuFrench&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnopqrstuvzé&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|UsFrench&lt;br /&gt;
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|EuGerman&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!,-.ABCDEGHIKLMNOPQRSTUVWXY_abcdefghiklmnoprstuvwzä&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;,.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnoprstuvz&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|EuSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnopqrstuv¡áó&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;2356ABCDEFHIKLMNOPQRSTUVWXY_、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電！&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFHIKLMNOPQRSTUVWXY_i건계고나내넣는니다대드디떠러로를리마명모못버본불사서설세셋슈스습시십어오용원은을이읽있자장저전주지체크튼퍼하한했험&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuvw&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefilmnopqrstu¡áó&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: MessageFont26.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
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|AsTradChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ˙;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。《》「」『』【】〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー一七三上下不与世丟並中主久之乎乖乘也乾亂了予事二互些亡交享亮人什仇今介仕他付仙代令以仲件任份仿企伍休伙伴似但位低住佑体何作你佩佳使來依便係促俐俗保信俱倉個倍們倒候借假偉做停側偶偷備傢傲傳傷傾像儲允元兄充先光免兒兔入內全兩八公共兵其具冊再冒冰冷准凍凱凸凹出分切列初別利刪到制刷刺刻則前剛剩副割力功加助努勁勇動務勝勞勢勿包化匙區千升協南卡印危即卻原厲去又叉反取受叢口古句另只叫叭叮可台右吃各合吉同名向吞否吧吩吱吵吸呀呆告呢周味呵呼命和咐咖咦咬咻品哇哈哎員哥哦哪哼唆唉啊問啟啡啥啦啪喂善喘喚喜單喲嗎嗚嗡嗨嗯嗶嘖嘛嘩嘴嘻噁噓器噬嚇嚐嚴囉四回因困圈國圍園圓圖團土在地圾坐坡垃型城域基堂堆堡報場塊塔塞塵境增壁壓壘壞壯外多夠夢大天太夫失奇奈奉奔套奧奪女她好如妙妳始姐姬姿威媽子字存季孩學它宇守安完宙定客宮害家宿寄密寒察實寧寨寫寶封射將尋對導小少尖尚就居屋展屬山岩島嶄巡巢工左巧巨巫差己已巴布希帝帥席帶常帽幅幕幣幫平年幸幻幼幽幾庇床序底店度座庫庭廊廠廣延建弄弊引弟弱張強彈彎彗形彩影彼往待很後得從復微心必忘忙快念忽怎怒怕怖思急怪恆恐恢息恰悅悍您悶情惑惜惡想愉意愛感愧慈態慎慘慢慣憐憑憤憶懂應成我戒或戰戲戴房所扁扇手才打找承技把抓投抖抗抱抵押拉拍招拜拭拯拳拼拿持指按挑挖振捕捲捻掃掉掌排掘探接控推提插揚換握揮援損搖搗搜搞搬搶摧摸撐撞撥撲撿擅擇擊擋操擔據擠擲擴擺擾攀攝收改攻放故效救敗教敢散敬整敵數文料斜新斷方於旁旅旋族日旦早昇明昏易昔星是時晃晚景晶暈暖暗暫更書曾替最會月有服望朝期木未本朵材村東板林枚果枯某染查栗根格案桿條梭梯棍棒森植楚楣極榮構樂標模樣樹機檔次歉歐歡止正此步武歪死殼毀每比毛氣水氾求汎池汪決沉沒沙河油治沼法泡注泳洞活流浪浮海消淨深混清減渡港游湖準溜溪溫滅滋滑滴滾滿漂漏漠漿潔潛澤激濫瀑灑灘灣火灰炫炮炸為烈烤焚無焰然煙照煩熔熱燃燒營爆爍爪爬爭父爺爽爾牆片版牙牢物特牽狀狂狙狹猜猴獄獎獨獲王玩珍現球理瑪環瓦甘甜生用田由甲町界留畢畫異當痛瘋癢登發白百的皮盛盡盤目直相盼看真眼睏睛瞄瞧矢知矩石砂砰破砸碎碟碧碰確礙礦示社祐祝神祭禍福禮私秘租移稀程稍種稱穩穴究空穿突窄窟立站竟章端競竹笈笑第等答算管箭箱節範篇簡簧粗精糕糖糟系紀約紅紋紙級索紫紹終組結絕給統經綠維綿緊緒線緣縱總繫繼續置罵羅美羞群習翔翻翼耀老考者而耍耳聖聚聞聲聽肉肚股肥肯胃背胞能脫腦腳膩膽臀臉臨自臭至致與興舉舌舒舞航舵船艘艙艦色芒花若苦英草莊菇華萬落著蒙蓋蕉薦藍藏蘑處號虧虹蚤蛋蜂蜜螢螺蟲蟹蠻行衝衣表衷袋被裡製襲西要覆見規視親覺覽觀角解觸言計訊訓託記訪許訴試話該詳誌認誕誤說誰調談請論諾謎謝謹證識議護讀變讓讚谷豆象貌貝負財貪責貯貴貸費貼資賴賽贈贏赤走赴起趁超越趕趣足跑跟跡路跳踏踢踩蹟蹤蹲蹴躍身躲車軍軟較輕輝輪輸轉辛辣辦辨辭迎近返迷追退送逃透逐途這通速造逢連進遇遊運遍過道達違遙遠選遺邀邁還邊那邪部郵都鄰配重野量金銀銅錄錯鍵鎚鏡鑰鑽長門閃閉開間闊闖關阱阻陀附降限除陪陰陷陽隊隔隕際隨險隱隻雀雄集雕雖雙離難雪雲電需震霉霸霹靂靈青靜非靠面鞦韆音頂頃順須預頑領頭頻顆願顛顧顫顯風飄飛食飽餅餓餘首香馬馭駕駛騎驕驗驚骨骰體高髮鬆鬍鬥鬧鬼魂魔魚魯鳥鳴鵝鹹麗麵麼黃黏黑點鼓鼻齊齡龍龐龜！（），．？～･&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー一上下与世並中久乗了予事二亡人今介仕仙以仲会似体何作使信倉倍倒側傾像元兄先光入兵具内凱出分切列初別制前割力助効動匂協印取口可台右合名向否呪命員唆回困国圧地型城報場壊声変外夢大奈奥奪好始姫姿子字存宇宙定実客少居工左巻帰常幅平広度座庭引張当彼待後得復微必応念急怪恐息恵情惑想意愛感態成我戦所手押指振捕捜捻掘探援撃操放救敵文断方旅旋早昇明易星昼時替最有期本来板林枠枯格植検構様次死残比気汎河沼注泳洞活海深潜点然燃物状狙王生用田町画界異発的目直看矢知破示祭私穴空窟竜端竹箱簡系紙索紹終絵絶続緒考者聞肯自舞船色若草落蟹行装裏襲見覚解言記話説読豆貯貸赤走足跳踏蹴躍身較込近返追通連進遊運道達違邪重銀録長開間降限隊集離青面頂頃預頑頼風飛食餅駆高魔鳴黄！（）？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭　、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仮仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍！＆（）０１２３４５６８９：？ＡＢＣＤＦＧＫＯＵＷｉ～･&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭　、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘！（）３：？～･&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: messagefont26.brfnt as found in all errormessagearchive variations from Super Mario Galaxy (Nvidia Shield TV)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|CnSimpChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ABCDEFHIKLMNOPQRSTUVWXY_i…。《》不主书于使保光入关冒力取启在大存情戏或插无明机查梭欧正河法游源用电的看碟穿级要详说请读超重银闭险马！&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!-.ABCDEFGHIKLMNOPQRSTUVWXY_acdefghiklmnoprstuvwz&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuv&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnopqrstuvzé&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!,-.ABCDEGHIKLMNOPQRSTUVWXY_abcdefghiklmnoprstuvwzä&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;,.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnoprstuvz&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefgilmnopqrstuv¡áó&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;2356ABCDEFHIKLMNOPQRSTUVWXY_、。あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイオカキギクコゴサシジスズセゼタチッテデトドナパブプヘボマャラリルレロンー中体冒取台大扱明書本河源舞説読銀険電！&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFHIKLMNOPQRSTUVWXY_i건계고나내넣는니다대드디떠러로를리마명모못버본불사서설세셋슈스습시십어오용원은을이읽있자장저전주지체크튼퍼하한했험&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefghilmnoprstuvw&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.ABCDEFGHIKLMNOPQRSTUVWXY_abcdefilmnopqrstu¡áó&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: messagefont26.brfnt as found in all Font.arc variations from Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭　、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー会話！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭　、。々「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ・ー一七万丈三上下不与世丘中丸久之乗也亀了争事二五井交京亮人仁今介仕他付仙代以仮仲任伊休会伝伸似位住佐体何作使供便係保信修倉個借健側備催傾働像優元兄先光入全八六共兵具典内円再冒写冷凍凱出分切初別利制刺則前剛割力加助効勇動勝勢包化北匠半卒卓協南単博印危原去参友双反収取受口古叫召台史右司合吉同名向吸吹呂周呪味呼命和咲員哲問啓喜器噴四回団困囲固国園土在圭地型埋城基堀堂報場塔塞塵墓増壁壊声売変外多夜夢大天太夫失奈奏奥女好妹始姫姿威子字存孝季宇守安完宏宙定宝客室宮害家容宿寂寄密寒寛寝寺対射将導小少尚尾局居届屋屑展層山岩島崇崎嵐川巣左巧巨差己巻帝師帯帰常幕平年幸幽広床底店度座庭康廊弁式引弘弟弱張強弾当形彦影役彼待律後徒得復微徹心必忘忙応快念思急性怪恐息恵悪悲情惑想意感態慢慣憶懐成我戦戻所扇扉手打扱技投折抜抱押拾持指挑捜捨授探接提換揺損携撃撮操支攻放敏救敗教散敦敬数敵敷文斉斎斗料新方旅旋族日早旬昇昌明昔星映春昼時晃晩景晴暖暗暮曲更書最月服望朝期木未本材村束来杭東松板林枚果架柄染柱柳査柿校株核根格案梅棒森植検楕業極楽様標横樹橋機次欲歓止正武歩歯死残段殻毅毒民気水氷永求江池決汽沙沢河治沼泉法泣泥注泳洋洞活派流浩浮海消涙深清済渚減渡渦測湖満源準溶滅滝漆演漠澤激濱火灯灼災炎点無然焼熱燃父片物特状狙狭獄獲玉王現球理環瓜生産用田由男画界畑番異痛発登白百的皮皿盤目直相看真眠着矢知石砂砕砦砲確磨示礼社祈祐祝祭福秀秘移稼積穴空突窓窟立竜章端競竹笑符第等答管箱節範築篤簡紀約紅紗紙級索紫細紳終経結絵絶継続網緑緒線編練縮繁置美習翔考者耕聞聡肉肝背胸能脅脚脱腕自舞船艦良色花芳芽苗若苦英茂茶草荒菅落葉藤虫蝶行術街衛衣表裏裕襲西要覇見視覚親観角触言計訓記訪許診試話詳誇認誕誘語説読誰調謝識議護讐谷豪貝負貯貴貸贈赤走起超越足距路踏踪躍身車軍転輔輝輪辰辺辻込迎近返迷追退送逃逆透逐途通速造連進遊運過道達違遠選避還邪郎部郵郷配酒重野量金釜鈴鉄銀銃鋼録鍵鎖鏡長閉開閑間関闇闘阻降限陣陰陸険陽隆隊階隕障隠雄集離難雨雪雲電震霊青静非面音響頂頭頼題顔願風飛食飲飼首香駅駆験骨高魔魚鳴麦黄黒龍！＆（）０１２３４５６８９：？ＡＢＣＤＦＧＫＯＵＷｉ～･&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭　、。「」『』〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶ・ー가각간갇갈감갑갔강갖같개갤갱갸걀거건걷걸검겁것게겠겨격견결겹겼경계고곤곧골곱곳공과관광괜괴굉교구국군굴굶굼궁귀귄그극근글금급기긴길깊까깐깔깜깝깡깥깨깬꺄꺼껍껏껑께껴꼈꼬꼭꼽꽁꽃꽈꾸꿀꿈꿔뀝끄끈끊끌끔끗끝끼나낙난날남납났낭낮내낼냄냅냈냐냠냥너넌널넓넘넛넣네녀녁년념녕노녹논놀높놓놨누눈눌눠뉴느는늘능늪니닌님닛다닥닦단달닮담답당닻닿대댈더덕던덜덤덩데뎅도독돌돔동돼됐되된될됩두둘둥뒤뒷드득든듣들듬듭듯등디딘딜딩딪따딱땅때땐떠떡떤떨떻또똑똥뚜뚝뚫뚱뛰뜨뜩뜬뜸뜻띄띠띤라락란랄람랍랏랐랑랗래랙랜램랫랬략량러럭런럴럼럽렇레렉렌렛려력련렵렸령례로록론롤롭롱뢰료루룩룸류륭르륵른를름릇릎리릭린릴림립릿링마막만많말맑맘맙맛망맞맡매맨맵맸맹머먹먼멀멈멋멍메며면멸명몇모목몫몬몰몸못묘무문묻물뭐뭔뭘믄미민믿밀밌밍및밑바박밖반받발밝밟밤방밭배백밸뱅버벅번벌범법벗베벤벨벼벽변별볍병보복본볼봄봅봇봉봐봤부북분불붕붙뷔브븐블비빅빈빌빔빙빛빠빡빨빵빼뺏뻐뻔뻤뽀뿌뿐뿔뿜쁘쁜삐사삭산살삼상새색샌생샤샹서석섞선설섬섭섯성세셀셈셋셔션셨소속손솔솜솟송쇠수숙순술숨숫숲숴쉬쉴쉽슈슉슐스슨슬슭슴습승시식신실싫심십싶싸싹쌍쌓써썩썰쏘쏙쏟쏠쏴쑥쓰쓸씀씨아악안앉않알암압앗았앙앞애액앨앵야약얀얍양얗얘어억언얻얼엄업없엇었엉엌에엑엔여역연열염엽였영옆예옛오옥온올옵옷와완왔왕왜왠외왼요욕용우욱운울움웃웅워원월웠위윈윙유으윽은을음응의이익인일읽잃임입잇있잉잊자작잔잖잘잠잡장재잼쟁저적전절젊점접정젖제젠젤져졌조족존졸좀좁종좋죄죠주죽준줄줌줍중줘줬쥐쥬즈즐즘증지직진질집짓징짜짝째쨌쩌쩜쪽쫄쫓찌찍찜차착찬찮찰참창찾채책챌챔처척천철청체쳇쳐쳤초촌촛총최추축출충춰취츠측층치친칠침칫카캉캐캠캡커컨컵컷케켜켰코콘콜콤콩콰쾅쿠쿤쿵퀴퀸큐크큰클큼키킨킬킹타탁탄탈탐탑탔태택탱터털텀테텐토통투퉁튕튜트특튼틀티틱틴팀팅파팍판팔팟패팩팬팽퍼펀펄펌페펭펴편평폐포폭폴표푸푹풀풍프플피핀필핑하학한할함합핫항해핸햇했행향허험헤헬혀현협혔형혜호혹혼홀홈홍화확환활황회획후훈훌훗훼휘휙휴흉흐흑흔흘흙흠흥흩희히힌힘！（）３：？～･&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ—‘’“”„•…※€™←↑→↓∞∴■□▲△▼▽◆◇○◎●★☆♪♭、。「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶー！？～&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== MenuFont64.brfnt ===&lt;br /&gt;
MenuFont64.brfnt (SMG2) or menufont64.brfnt (SMG) is used for non-dialogue text and screen effects. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 64 in its filename refers to the pixel-size that it was generated with (64 px). The Unicode Blocks of MenuFont64.brfnt consist of different fonts that were used in the creation of the file:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Blocks&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Super Mario Outline&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fontworks Inc.&amp;lt;br /&amp;gt;Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts MF64 Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|despite a thorough character set existing in the fonts, the japanese region mostly uses english text and thus latin letters&lt;br /&gt;
|[[File:Fonts MF64 Japanese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|used in the Nvidia Shield TV version&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=158 华康海报体W12(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10103812/ DFPHaiBaoW12-GB]&lt;br /&gt;
|DynaComware Corp.&lt;br /&gt;
|[[File:Fonts MF64 Chinese.png]]&lt;br /&gt;
|}&lt;br /&gt;
Below are lists of all found variations of MenuFont64.brfnt along with their character set:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: menufont64.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÉÍéあいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: MenuFont64.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|AsTradChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!0123456789ADEFHILNPRSTUWYdlor&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!0123456789ACDEFGHILNPRSTUWYcdeilmnorstu&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!0123456789AEFMNPSUVWacdegilmnopqrstuv&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!-0123456789ADEFGIKLNPRSTUWdeilmnoprst&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!-0123456789ADEFGILMNORSUVWacdeilmnoprstuz&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!0123456789ACDEFGILMNORSTUVWXacdeijlmnorstux¡Ííó&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!0123456789ADEFHILNPRSTUWYdlorうちゅオケスタトヒン&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!0123456789ADEFHILNPRSTUWYdlor&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!0123456789AEFGILMNOPRSUVWcdeilmnoqrstuÉ&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: menufont64.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nvidia Shield TV)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|CnSimpChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~之了体你到剧力名失始崇开拿新时星来欢气河点空第终行败输迎量银间飞高！&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~º&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÍé&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~É&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: menufont64.brfnt as found in all Font.arc variations from Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~º&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡ºÍé&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわんアイオカキギクコゴサシジスズゼタチッテトドナブプヘマムャラリルレロンー&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~É&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== MenuFont96.brfnt ===&lt;br /&gt;
MenuFont96.brfnt is an addition to MenuFont64.brfnt and only exists in SMG2. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 96 in its filename refers to the pixel-size that it was generated with (96 px). The Unicode Blocks of MenuFont96.brfnt consist of the following font that was used in the creation of the file:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Blocks&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Super Mario Outline&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fontworks Inc.&amp;lt;br /&amp;gt;Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts MF96 Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|rarely seen due to the japanese region using mostly english text and thus latin letters&lt;br /&gt;
|[[File:Fonts MF96 Japanese.png]]&lt;br /&gt;
|}&lt;br /&gt;
The list below shows all found variations of MenuFont96.brfn along with their character sett:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: MenuFont96.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|AsTradChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;12345ADEGILMNOPRSTUWYacdehlmnorstxy&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;12345ABDEFGHILNOSTUWYacdeghilmnoprstuxy&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!12345ABPTVacdegilmnoprstuvxzé&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.12345ACDEGHILMNORSTUVWZadeiklmnortx&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!12345ABCEFGHIMNOPRSTVacdegilmnopqrstuvº&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.12345ABDEFHIMNOPQRSTYadeilmnoprstuvx¡ºé&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!12345ADEGILMNORSTUWYacdehlmnorstxyアイゴスタットプムルー&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!12345ADEGILMNOPRSTUWYacdehlmnorstxy&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!&#039;12345ABDEGLMOSTUWYacdeghilmnoprstuxy&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.12345ABDEIMNOPRTVacdegilmnoprstuvxzÉé&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;!.12345ABDEFGHIMNOPQRSTYadeilmnorstuvx¡ºé&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== NumberFont.brfnt ===&lt;br /&gt;
NumberFont.brfnt (SMG2) or numberfont.brfnt (SMG) is used to render digits and full numbers, mostly seen in counters. It only contains numbers and is identical throughout all regions of a game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Blocks&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
|Super Mario Outline (modified)&lt;br /&gt;
|Fontworks Inc.&amp;lt;br /&amp;gt;Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts NumberFont.png]]&lt;br /&gt;
|}&lt;br /&gt;
Below are lists of all found variations of NumberFont.brfnt along with their character set:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: numberfont.brfnt as found in all releases of Super Mario Galaxy (Nintendo Wii, Switch &amp;amp; Nvidia Shield TV)&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;0123456789&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: NumberFont.brfnt as found in all regions of Super Mario Galaxy 2 (Nintendo Wii)&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;+0123456789&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== PictureFont.brfnt ===&lt;br /&gt;
PictureFont.brfnt (SMG2) or picturefont.brfnt (SMG) contains icons used for dialogue and counters. Internally each icon is mapped to a unicode character from the Basic Latin Unicode Block (like numbers and letters):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Blocks&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
|n/a&lt;br /&gt;
|Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts PictureFont.png]]&lt;br /&gt;
|}&lt;br /&gt;
Below are lists of all found variations of PictureFont.brfnt along with their character set:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: picturefont.brfnt as found in Super Mario Galaxy (Nintendo Wii)&lt;br /&gt;
|-&lt;br /&gt;
|Sheets / Textures&lt;br /&gt;
| [[File:Fonts PictureFont SMG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Mapped characters&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: PictureFont.brfnt as found in Super Mario Galaxy 2 (Nintendo Wii)&lt;br /&gt;
|-&lt;br /&gt;
|Sheets / Textures&lt;br /&gt;
| [[File:Fonts PictureFont SMG2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Mapped characters&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz{|}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: picturefont.brfnt as found in Super Mario Galaxy (Nvidia Shield TV)&lt;br /&gt;
|-&lt;br /&gt;
|Sheets / Textures&lt;br /&gt;
| [[File:Fonts PictureFont SMG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Texture replacement&lt;br /&gt;
|[[File:Fonts PictureFont SMGNvidiaReplace.png|768x768px]]&lt;br /&gt;
|-&lt;br /&gt;
|Mapped characters&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: picturefont.brfnt as found in Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)&lt;br /&gt;
|-&lt;br /&gt;
|Sheets / Textures&lt;br /&gt;
| [[File:Fonts PictureFont SMG3DAS.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Texture replacement&lt;br /&gt;
|[[File:Fonts PictureFont SMG3DASReplace.png|1021x1021px]]&lt;br /&gt;
|-&lt;br /&gt;
|Mapped characters&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz{&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== CinemaFont26.brfnt ===&lt;br /&gt;
cinemafont26.brfnt is a supportive font for messagefont26.brfnt and only exists in SMG. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). It&#039;s a blurry version of messagefont26.brfnt and only used as a shadow, so its Unicode Blocks consist of the same fonts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!{{#inline-tooltip: Sample | The overlaying Text Panes using messagefont26.brfnt were hidden for these images}}&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://fontworks.co.jp/fontsearch/pophappinessstd-eb/ FOT-Popハッピネス Std EB]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10390340/ FOT-PopHappiness Std EB]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Fontworks Inc.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Fonts CF26 Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Fullwidth&lt;br /&gt;
|unused&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|[https://fontworks.co.jp/fontsearch/rodinmariapro-b/ FOT-ロダンマリア Pro B]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/111878203/ FOT-RodinMaria Pro B]&lt;br /&gt;
|[[File:Fonts CF26 Japanese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Korean)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.koreafont.com/fonts/list/595/ Asia신디나루M]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10695150/ AsiaSDNR-M / KoreanSDNRM]&lt;br /&gt;
|AsiaSoft Inc.&lt;br /&gt;
|[[File:Fonts CF26 Korean.png]]&lt;br /&gt;
|}&lt;br /&gt;
Different fonts were used to create cinemafont26.brfnt for SMG on the Nvidia Shield TV:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!{{#inline-tooltip: Sample | The overlaying Text Panes using messagefont26.brfnt were hidden for these images}}&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|unused&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=189 ＤＦPOP1体 Std W9]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/188550140/ DFPOP1 Std W9]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |DynaComware Corp.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Fonts CF26 Latin Nvidia.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Fullwidth&lt;br /&gt;
|unused&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=161 华康方圆体W7(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10348038/ DFPFangYuanW7-GB]&lt;br /&gt;
|[[File:Fonts CF26 Chinese Nvidia.png]]&lt;br /&gt;
|}&lt;br /&gt;
Below are lists of all found variations of cinemafont26.brfnt along with their character set:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: cinemafont26.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÀÇÈÉÑÜßàáâäçèéêìíîïñòóôöùúûüœ—…　、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍！＆０１？&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
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|EuGerman&lt;br /&gt;
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|EuItalian&lt;br /&gt;
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|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
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|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: cinemafont26.brfnt as found in all Font.arc variations from Super Mario Galaxy (Nvidia Shield TV)&lt;br /&gt;
! {{#inline-tooltip: Language | The Nvidia Shield TV version contains all translations of SMG, while only the Chinese language can be accessed}}&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|CnSimpChinese&lt;br /&gt;
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|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Çàâçèéêîïôùûœ&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Üßäéöü&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Èàèéìòù&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÉÑáéíñóú—&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…　、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍！＆０１？&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ÀÇÉàâçèéêîïôùûœ&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿áéíñóú—&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: cinemafont26.brfnt as found in all Font.arc variations from Super Mario 3D All‑Stars: Super Mario Galaxy (Nintendo Switch)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~é&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Çàâçèéêîïôùûœ&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Üßäéöü&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Èàèéìòù&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿ÉÑáéíñóú—&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…　、。々「」あいうえおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろわをんアィイウェエオカガキギクグケゲコゴサザシジスズセゼソタチッツテデトドナニネノハバパヒビピフブプヘベペボポマミムメモャヤュユョラリルレロワン・ー一七三上下不世丘中丸久之乗也事二五井京亮人仁今介以仲任伊会伸住佐体何作使供信倉個健働元光入八六具典内凍出分切別利則前剛加助効勇勝包北匠卓博原反取口古叫台史司吉同名向味命和哲問啓喜四困国圭地埋城堀堂報増声変多夜夢大天太奈奏女好妹姫姿子孝季宇守安完宏宙定室宮家寂寄寛寝寺対小少尚尾屋山岩島崇崎川巣巧帯帰年幸広店度座康弁式引弘弟強当彦彼待律後得徹心忘忙念思急息恵悲情惑想意感慢憶懐成所手技抱持指探提支敏敦敬数斉斎斗料新方旅族日早昇昌明昔星映春昼時晃晩景晴暖暮書月望朝木未本材村来東松林果柳柿株案梅植様横樹橋次欲歓止正武歩残毅気水氷永江決沙沢河治沼泉泣洋派流浩浮海消涙清渡渦満演澤濱火然理瓜生田由界異発登白百目直相真眠矢知石砂確磨社祐福秀積穴空突窓立竜章端竹笑第答箱範篤紀紅紗細紳終絵続緑緒繁美考耕聞聡肝背胸自舞船良色芳芽苗英茂茶菅落藤虫行術衣表裕西見覚角言記訪話誇誕謝谷豪貴赤走起越足輔輝辰辺辻込迎近返送通進道遠郎部郷酒野鈴銀鏡長閉開閑間降陸陽隆雄集離雨雪雲震青静面音頭顔願風飛食飲香高鳴麦黒龍！＆０１？&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~…「」가각간갈감갑갔갖같개갸거건걸것게겠겨견결경계고곳공과광괴구국귀그근금기긴길까깝깨깬꺼께껴꼈꼬꼭꾸꿀꿈끌끝끼나난날났낭낮내냐너넓넣네녁년녹높누눈뉴느는늘니다닥닦단달담답당대댈더덕던덜데도돌동됐되된될두둘둥뒤뒷드득든들듬듯디따땅때떠떨똥뚫뚱뜨뜩뜻띄띠띤라락란랄람랐랗래랜랫러런럼렇렌려렵렸로록론롭료룩륭르른를름릎리린마만많말맑맛망맞맡매머먹멀멈멋멍메며면명몇모목몰몸못무문묻물뭘미밀밌바밖반발밝밤방배백벅번벌범베변별보복볼봅봐부분불붙비빛빠빨빵빼뻐뻤뿌뿐쁘쁜사살상새색생서섞선설성세셀소속손수숨쉬스슨슬슭습시식신실심싶싸쌓썩썰쏟쓰쓸아안앉않알았앞앵야약양얗얘어억언얼엄없었엌에엔여열염엽였영옆예옛오온올와완왔왜외요욕용우욱운울움웃워원위유으은을음의이인일입있잊자작잔잖잠잡장재잼저적전점정젖제져졌조족졸종좋주준줄중줘쥐즈지직진질집짓짝째쩌차찰참창찾채처천체쳤초총최추출춰치친칠침커컷켜코콤콰퀴크큰키타탄태터털테토투파퍼평포표피필하한할함합핫항해햇했행향허혀형호혼홍화환활회후훌흔히힘&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ÀÇÉàâçèéêîïôùûœ&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¿áéíñóú—&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== StaffFont18.brfnt ===&lt;br /&gt;
StaffFont18.brfnt is variation of MessageFont26.brfnt and only exists in SMG2. In each game region it only contains those characters (glyphs) that are required to render the messages of a language and thus exists in multiple versions. The number 18 in its filename refers to the pixel-size that it was generated with (18 px). It&#039;s an outline version of MessageFont26.brfnt, so its Unicode Blocks consist of the same fonts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
|[https://fontworks.co.jp/fontsearch/pophappinessstd-eb/ FOT-Popハッピネス Std EB]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10390340/ FOT-PopHappiness Std EB]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fontworks Inc.&lt;br /&gt;
|[[File:Fonts SF18 Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|[https://fontworks.co.jp/fontsearch/rodinmariapro-b/ FOT-ロダンマリア Pro B]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/111878203/ FOT-RodinMaria Pro B]&lt;br /&gt;
|[[File:Fonts SF18 Japanese.png]]&lt;br /&gt;
|}&lt;br /&gt;
The list below shows all found variations of StaffFont18.brfnt:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: StaffFont18.brfnt as found in all Font.arc variations from Super Mario Galaxy 2 (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|AsTradChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#$&amp;amp;(),-.012458ABCDEFGHIJKLMNOPQRSTUVWXYZ^abcdefghijklmnoprstuwxyz|©&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#$&amp;amp;&#039;,.012458ABCDEFGHIJKLMNOPRSTUVWXYZ^abcdefghijklmnoprstuvwxyz|©Áé&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#$,012458CN^deinot|©々アィイウェエオキギクグケコゴサザシジスズセゼタダチッテデトドニネバパフブプペボポマミムメャュユョラリルレロワンー一三上下世中丸久也井京亮人介任伊会佐作保信倉健優元光公兵典内利剛加効勇勝北匡卓博原口古史司吉和唯啓善圭城堂報塚大天太夫央奈奏子季安宏宮小尾山岡岩崎嶺川巻平幸店康式彦徹志悠情成戸手技指揮支敦文斗新早昌明春晃晋暁有朗木本杉村東松林果柳柿株植横樹橋次歓正武毅気水永沙治沼泉洋津洲浩清渡満演澤熊牧理生田由疋発白直真矢知礼社祐福秀立竹範米細総繁美翔聡航良芳英茂菅藤行術製西角谷貴足輔辰辺辻近邦郎部郷酒野長開閑陸陽隆雄青音香高麻＆&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#$&amp;amp;,.012458ABCDEFGHIJKLMNOPRSTUVWXYZ^abcdefghijklmnoprstuwxyz|©&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#$&amp;amp;&#039;,.012458ABCDEFGHIJKLMNOPQRSTUVWXY^abcdefghijklmnoprstuwxyz|©áéë&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|}&lt;br /&gt;
=== MiiFont26.brfnt ===&lt;br /&gt;
miifont26.brfnt only exists in the Korean region of SMG and is only used by one Layout, namely MiiConfirmIcon. The purpose of this font is to add support for Miis that were generated in the Korean Mii Channel with Korean names, as messagefont26.brfnt does not support all characters that can be set in the Mii Channel. The number 26 in its filename refers to the pixel-size that it was generated with (26 px). The Unicode Blocks of miifont26.brfnt consist of different fonts that were used in the creation of the file:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[https://fontworks.co.jp/fontsearch/pophappinessstd-eb/ FOT-Popハッピネス Std EB]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10390340/ FOT-PopHappiness Std EB]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Fontworks Inc.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Fonts MiiF26 Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Fullwidth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Greek&lt;br /&gt;
|&lt;br /&gt;
|[[File:Fonts MiiF26 Greek.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|[https://fontworks.co.jp/fontsearch/rodinmariapro-b/ FOT-ロダンマリア Pro B]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/111878203/ FOT-RodinMaria Pro B]&lt;br /&gt;
|[[File:Fonts MiiF26 Japanese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Korean)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.koreafont.com/fonts/list/595/ Asia신디나루M]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10695150/ AsiaSDNR-M / KoreanSDNRM]&lt;br /&gt;
|AsiaSoft Inc.&lt;br /&gt;
|[[File:Fonts MiiF26 Korean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Private Use&lt;br /&gt;
|unused&lt;br /&gt;
|[https://eng.fontke.com/font/172771597/ nintendo_NTLG-DB_001]&lt;br /&gt;
|Fontworks Inc.&amp;lt;br /&amp;gt;Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts MiiF26 Pictochat.png]]&lt;br /&gt;
|}&lt;br /&gt;
Since the Nvidia Shield TV version of SMG is built on top of the Korean region of SMG, it also includes miifont26.brfnt:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=161 华康方圆体W7(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10348038/ DFPFangYuanW7-GB]&lt;br /&gt;
|DynaComware Corp.&lt;br /&gt;
|[[File:Fonts MiiF26 Chinese Nvidia.png]]&lt;br /&gt;
|}&lt;br /&gt;
Below are lists of all found variations of miifont26.brfnt along with their character set:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: miifont26.brfnt as found in the Korean folders of Super Mario Galaxy (Nintendo Wii &amp;amp; Nvidia Shield TV)&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;!&amp;quot;#$%&amp;amp;&#039;()*+,-./0123456789:;&amp;lt;=&amp;gt;?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£¥¦§¨©ª«®°±´µ·º»¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÑÒÓÔÕÖ×ØÙÚÛÜÝßàáâãäåæçèéêëìíîïñòóôõö÷øùúûüýÿŒœŸ;΄΅Ά·ΈΉΊΌΎΏΐΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰαβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ―‘’“”„•…※€℃™←↑→↓∞∴∼■□▲△▶▼▽◀◆◇○◎●★☆☎♠♣♥♨♩♪♬♭、。《》「」〒ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねのはばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわをんァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヲンヴヵヶーㄱㄲㄳㄴㄵㄶㄷㄸㄹㄺㄻㄼㄽㄾㄿㅀㅁㅂㅃㅄㅅㅆㅇㅈㅉㅊㅋㅌㅍㅎㅏㅐㅑㅒㅓㅔㅕㅖㅗㅘㅙㅚㅛㅜㅝㅞㅟㅠㅡㅢㅣ㈜㉿가각간갇갈갉갊감갑값갓갔강갖갗같갚갛개객갠갤갬갭갯갰갱갸갹갼걀걋걍걔걘걜거걱건걷걸걺검겁것겄겅겆겉겊겋게겐겔겜겝겟겠겡겨격겪견겯결겸겹겻겼경곁계곈곌곕곗고곡곤곧골곪곬곯곰곱곳공곶과곽관괄괆괌괍괏광괘괜괠괩괬괭괴괵괸괼굄굅굇굉교굔굘굡굣구국군굳굴굵굶굻굼굽굿궁궂궈궉권궐궜궝궤궷귀귁귄귈귐귑귓규균귤그극근귿글긁금급긋긍긔기긱긴긷길긺김깁깃깅깆깊까깍깎깐깔깖깜깝깟깠깡깥깨깩깬깰깸깹깻깼깽꺄꺅꺌꺼꺽꺾껀껄껌껍껏껐껑께껙껜껨껫껭껴껸껼꼇꼈꼍꼐꼬꼭꼰꼲꼴꼼꼽꼿꽁꽂꽃꽈꽉꽐꽜꽝꽤꽥꽹꾀꾄꾈꾐꾑꾕꾜꾸꾹꾼꿀꿇꿈꿉꿋꿍꿎꿔꿜꿨꿩꿰꿱꿴꿸뀀뀁뀄뀌뀐뀔뀜뀝뀨끄끅끈끊끌끎끓끔끕끗끙끝끼끽낀낄낌낍낏낑나낙낚난낟날낡낢남납낫났낭낮낯낱낳내낵낸낼냄냅냇냈냉냐냑냔냘냠냥너넉넋넌널넒넓넘넙넛넜넝넣네넥넨넬넴넵넷넸넹녀녁년녈념녑녔녕녘녜녠노녹논놀놂놈놉놋농높놓놔놘놜놨뇌뇐뇔뇜뇝뇟뇨뇩뇬뇰뇹뇻뇽누눅눈눋눌눔눕눗눙눠눴눼뉘뉜뉠뉨뉩뉴뉵뉼늄늅늉느늑는늘늙늚늠늡늣능늦늪늬늰늴니닉닌닐닒님닙닛닝닢다닥닦단닫달닭닮닯닳담답닷닸당닺닻닿대댁댄댈댐댑댓댔댕댜더덕덖던덛덜덞덟덤덥덧덩덫덮데덱덴델뎀뎁뎃뎄뎅뎌뎐뎔뎠뎡뎨뎬도독돈돋돌돎돐돔돕돗동돛돝돠돤돨돼됐되된될됨됩됫됴두둑둔둘둠둡둣둥둬뒀뒈뒝뒤뒨뒬뒵뒷뒹듀듄듈듐듕드득든듣들듦듬듭듯등듸디딕딘딛딜딤딥딧딨딩딪따딱딴딸땀땁땃땄땅땋때땍땐땔땜땝땟땠땡떠떡떤떨떪떫떰떱떳떴떵떻떼떽뗀뗄뗌뗍뗏뗐뗑뗘뗬또똑똔똘똥똬똴뙈뙤뙨뚜뚝뚠뚤뚫뚬뚱뛔뛰뛴뛸뜀뜁뜅뜨뜩뜬뜯뜰뜸뜹뜻띄띈띌띔띕띠띤띨띰띱띳띵라락란랄람랍랏랐랑랒랖랗래랙랜랠램랩랫랬랭랴략랸럇량러럭런럴럼럽럿렀렁렇레렉렌렐렘렙렛렝려력련렬렴렵렷렸령례롄롑롓로록론롤롬롭롯롱롸롼뢍뢰뢴뢸룀룁룃룅료룐룔룝룟룡루룩룬룰룸룹룻룽뤄뤘뤠뤼뤽륀륄륌륏륑류륙륜률륨륩륫륭르륵른를름릅릇릉릊릍릎리릭린릴림립릿링마막만많맏말맑맒맘맙맛망맞맡맣매맥맨맬맴맵맷맸맹맺먀먁먈먕머먹먼멀멂멈멉멋멍멎멓메멕멘멜멤멥멧멨멩며멱면멸몃몄명몇몌모목몫몬몰몲몸몹못몽뫄뫈뫘뫙뫼묀묄묍묏묑묘묜묠묩묫무묵묶문묻물묽묾뭄뭅뭇뭉뭍뭏뭐뭔뭘뭡뭣뭬뮈뮌뮐뮤뮨뮬뮴뮷므믄믈믐믓미믹민믿밀밂밈밉밋밌밍및밑바박밖밗반받발밝밞밟밤밥밧방밭배백밴밸뱀뱁뱃뱄뱅뱉뱌뱍뱐뱝버벅번벋벌벎범법벗벙벚베벡벤벧벨벰벱벳벴벵벼벽변별볍볏볐병볕볘볜보복볶본볼봄봅봇봉봐봔봤봬뵀뵈뵉뵌뵐뵘뵙뵤뵨부북분붇불붉붊붐붑붓붕붙붚붜붤붰붸뷔뷕뷘뷜뷩뷰뷴뷸븀븃븅브븍븐블븜븝븟비빅빈빌빎빔빕빗빙빚빛빠빡빤빨빪빰빱빳빴빵빻빼빽뺀뺄뺌뺍뺏뺐뺑뺘뺙뺨뻐뻑뻔뻗뻘뻠뻣뻤뻥뻬뼁뼈뼉뼘뼙뼛뼜뼝뽀뽁뽄뽈뽐뽑뽕뾔뾰뿅뿌뿍뿐뿔뿜뿟뿡쀼쁑쁘쁜쁠쁨쁩삐삑삔삘삠삡삣삥사삭삯산삳살삵삶삼삽삿샀상샅새색샌샐샘샙샛샜생샤샥샨샬샴샵샷샹섀섄섈섐섕서석섞섟선섣설섦섧섬섭섯섰성섶세섹센셀셈셉셋셌셍셔셕션셜셤셥셧셨셩셰셴셸솅소속솎손솔솖솜솝솟송솥솨솩솬솰솽쇄쇈쇌쇔쇗쇘쇠쇤쇨쇰쇱쇳쇼쇽숀숄숌숍숏숑수숙순숟술숨숩숫숭숯숱숲숴쉈쉐쉑쉔쉘쉠쉥쉬쉭쉰쉴쉼쉽쉿슁슈슉슐슘슛슝스슥슨슬슭슴습슷승시식신싣실싫심십싯싱싶싸싹싻싼쌀쌈쌉쌌쌍쌓쌔쌕쌘쌜쌤쌥쌨쌩써썩썬썰썲썸썹썼썽쎄쎈쎌쏘쏙쏜쏟쏠쏢쏨쏩쏭쏴쏵쏸쐈쐐쐤쐬쐰쐴쐼쐽쑈쑤쑥쑨쑬쑴쑵쑹쒀쒔쒜쒸쒼쓰쓱쓴쓸쓺쓿씀씁씌씐씔씜씨씩씬씰씸씹씻씽아악안앉않알앍앎앓암압앗았앙앝앞애액앤앨앰앱앳앴앵야약얀얄얇얌얍얏양얕얗얘얜얠얩어억언얹얻얼얽얾엄업없엇었엉엊엌엎에엑엔엘엠엡엣엥여역엮연열엶엷염엽엾엿였영옅옆옇예옌옐옘옙옛옜오옥온올옭옮옰옳옴옵옷옹옻와왁완왈왐왑왓왔왕왜왝왠왬왯왱외왹왼욀욈욉욋욍요욕욘욜욤욥욧용우욱운울욹욺움웁웃웅워웍원월웜웝웠웡웨웩웬웰웸웹웽위윅윈윌윔윕윗윙유육윤율윰윱윳융윷으윽은을읊음읍읏응읒읓읔읕읖읗의읜읠읨읫이익인일읽읾잃임입잇있잉잊잎자작잔잖잗잘잚잠잡잣잤장잦재잭잰잴잼잽잿쟀쟁쟈쟉쟌쟎쟐쟘쟝쟤쟨쟬저적전절젊점접젓정젖제젝젠젤젬젭젯젱져젼졀졈졉졌졍졔조족존졸졺좀좁좃종좆좇좋좌좍좔좝좟좡좨좼좽죄죈죌죔죕죗죙죠죡죤죵주죽준줄줅줆줌줍줏중줘줬줴쥐쥑쥔쥘쥠쥡쥣쥬쥰쥴쥼즈즉즌즐즘즙즛증지직진짇질짊짐집짓징짖짙짚짜짝짠짢짤짧짬짭짯짰짱째짹짼쨀쨈쨉쨋쨌쨍쨔쨘쨩쩌쩍쩐쩔쩜쩝쩟쩠쩡쩨쩽쪄쪘쪼쪽쫀쫄쫌쫍쫏쫑쫓쫘쫙쫠쫬쫴쬈쬐쬔쬘쬠쬡쭈쭉쭌쭐쭘쭙쭝쭤쭸쭹쮜쮸쯔쯤쯧쯩찌찍찐찔찜찝찡찢찧차착찬찮찰참찹찻찼창찾채책챈챌챔챕챗챘챙챠챤챦챨챰챵처척천철첨첩첫첬청체첵첸첼쳄쳅쳇쳉쳐쳔쳤쳬쳰촁초촉촌촐촘촙촛총촤촨촬촹최쵠쵤쵬쵭쵯쵱쵸춈추축춘출춤춥춧충춰췄췌췐취췬췰췸췹췻췽츄츈츌츔츙츠측츤츨츰츱츳층치칙친칟칠칡침칩칫칭카칵칸칼캄캅캇캉캐캑캔캘캠캡캣캤캥캬캭컁커컥컨컫컬컴컵컷컸컹케켁켄켈켐켑켓켕켜켠켤켬켭켯켰켱켸코콕콘콜콤콥콧콩콰콱콴콸쾀쾅쾌쾡쾨쾰쿄쿠쿡쿤쿨쿰쿱쿳쿵쿼퀀퀄퀑퀘퀭퀴퀵퀸퀼큄큅큇큉큐큔큘큠크큭큰클큼큽킁키킥킨킬킴킵킷킹타탁탄탈탉탐탑탓탔탕태택탠탤탬탭탯탰탱탸턍터턱턴털턺텀텁텃텄텅테텍텐텔템텝텟텡텨텬텼톄톈토톡톤톨톰톱톳통톺톼퇀퇘퇴퇸툇툉툐투툭툰툴툼툽툿퉁퉈퉜퉤튀튁튄튈튐튑튕튜튠튤튬튱트특튼튿틀틂틈틉틋틔틘틜틤틥티틱틴틸팀팁팃팅파팍팎판팔팖팜팝팟팠팡팥패팩팬팰팸팹팻팼팽퍄퍅퍼퍽펀펄펌펍펏펐펑페펙펜펠펨펩펫펭펴편펼폄폅폈평폐폘폡폣포폭폰폴폼폽폿퐁퐈퐝푀푄표푠푤푭푯푸푹푼푿풀풂품풉풋풍풔풩퓌퓐퓔퓜퓟퓨퓬퓰퓸퓻퓽프픈플픔픕픗피픽핀필핌핍핏핑하학한할핥함합핫항해핵핸핼햄햅햇했행햐향허헉헌헐헒험헙헛헝헤헥헨헬헴헵헷헹혀혁현혈혐협혓혔형혜혠혤혭호혹혼홀홅홈홉홋홍홑화확환활홧황홰홱홴횃횅회획횐횔횝횟횡효횬횰횹횻후훅훈훌훑훔훗훙훠훤훨훰훵훼훽휀휄휑휘휙휜휠휨휩휫휭휴휵휸휼흄흇흉흐흑흔흖흗흘흙흠흡흣흥흩희흰흴흼흽힁히힉힌힐힘힙힛힝！＂＃＄％＆＇（）＊＋，－．／：；＜＝＞？＠［＼］＾＿｛｜｝～￠￡￥￦&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: miifont26.brfnt as found in the Chinese folder of Super Mario Galaxy (Nvidia Shield TV)&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;主公力吉奇奥易桃欧比耀花西诺路马&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt ===&lt;br /&gt;
RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt is used exclusively by the HomeButton Layout in both games. The number 32 in its filename refers to the pixel-size that it was generated with (32 px). The I4 in its filename refers to the texture format that it was generated with. And lastly the rest of the filename refers to the fonts that were used in the creation of the file:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[https://en.fontworks.co.jp/fontsearch/grecostd-m/ FOT-グレコ Std M]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/111830524/ FOT-Greco Std M]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Fontworks Inc.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Fonts RV32 Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Fullwidth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|unused&lt;br /&gt;
|[[File:Fonts RV32 Chinese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|[https://en.fontworks.co.jp/fontsearch/utrillopro-db/ FOT-ユトリロ Pro DB]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/111963247/ FOT-Utrillo Pro DB]&lt;br /&gt;
|[[File:Fonts RV32 Japanese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Korean)&lt;br /&gt;
|&lt;br /&gt;
|[https://eng.fontke.com/font/172771597/ nintendo_NTLG-DB_001]&lt;br /&gt;
|Fontworks Inc.&amp;lt;br /&amp;gt;Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts RV32 Korean.png]]&lt;br /&gt;
|}&lt;br /&gt;
Below are lists of all found variations of RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt along with their character set:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt as found in all HomeButton.arc variations from Super Mario Galaxy (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;quot;&#039;(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順（）？&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt as found in all HomeButton.arc variations from Super Mario Galaxy 2 (Nintendo Wii)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|AsTradChinese&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;quot;&#039;(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順（）？&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Table: RevoIpl_UtrilloProGrecoStd_M_32_I4.brfnt as found in all HomeButton.arc variations from Super Mario Galaxy (Nvidia Shield TV)&lt;br /&gt;
!Language&lt;br /&gt;
!Character set&lt;br /&gt;
|-&lt;br /&gt;
|CnSimpChinese&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Wi…①②。上丢会保内单同吗启和器回在失存容将序开您按接控断时未正照的菜要请返连遥重键需顺（），？&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuDutch&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; | &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;&amp;quot;&#039;(),-.?ABDFIMNPRSTVWZabcdefghijklmnopqrstuvwxyz¿áéóúü①②。いかくさしすだてとどなにはまもりるれわをセタットニボメュリン・ー中保内切同失存容押接断時番続順（）？&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|EuEnglish&lt;br /&gt;
|-&lt;br /&gt;
|EuFrench&lt;br /&gt;
|-&lt;br /&gt;
|EuGerman&lt;br /&gt;
|-&lt;br /&gt;
|EuItalian&lt;br /&gt;
|-&lt;br /&gt;
|EuSpanish&lt;br /&gt;
|-&lt;br /&gt;
|JpJapanese&lt;br /&gt;
|-&lt;br /&gt;
|UsEnglish&lt;br /&gt;
|-&lt;br /&gt;
|UsFrench&lt;br /&gt;
|-&lt;br /&gt;
|UsSpanish&lt;br /&gt;
|-&lt;br /&gt;
|KrKorean&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;lt;code&amp;gt;().?Wi①②가겠과까내눌뉴니다대돌동되라러례로리먼메모버부사셋속습시십아않에오용은을장저접제주중지집차컨터튼하할해&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== IsbnFont_00.brfnt ===&lt;br /&gt;
IsbnFont_00.brfnt is an unused font only found inside the ISBNLayoutData Layout from the Nvidia Shield TV version of SMG. It seems like this Layout would appear during boot, showing the ISBN registration number of the game. The meaning of the numbers 00 in the filename is unknown.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Blocks&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
!In Layout&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|unused&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=168 ＤＦＧ平成ゴシック体W7]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/172765800/ DFGHSGothic-W7]&lt;br /&gt;
|DynaComware Corp.&lt;br /&gt;
|[[File:Fonts ISBN.png]]&lt;br /&gt;
|[[File:LayoutNVTV ISBNLayoutData.png|center|256x256px]]&lt;br /&gt;
|}&lt;br /&gt;
The character set of this font only contains the numbers 0 through 9.&lt;br /&gt;
&lt;br /&gt;
== Non-BRFNT Fonts ==&lt;br /&gt;
(ToDo: Talk about fonts existing in textures that are not found as BRFNTs)&lt;br /&gt;
&lt;br /&gt;
=== WiiRemoteStrap ===&lt;br /&gt;
The WiiRemoteStrap (SMG2) or WiiRemoteStrapReplace (SMG) archives contain textures halting the player to put on the Wii Remote wrist strap. The following table lists all fonts used in the creation of those textures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
|[https://en.fontworks.co.jp/fontsearch/rodinbokutohpro-b/ FOT-ロダン墨東 Pro B]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/111871860/ FOT-RodinBokutoh Pro B]&lt;br /&gt;
|Fontworks Inc.&lt;br /&gt;
|[[File:Fonts Strap Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|[https://eng.fontke.com/font/172771597/ nintendo_NTLG-DB_001]&lt;br /&gt;
|Fontworks Inc.&amp;lt;br /&amp;gt;Nintendo Co., Ltd.&lt;br /&gt;
|[[File:Fonts Strap Japanese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Korean)&lt;br /&gt;
|&lt;br /&gt;
|새굴림 Regular&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10289766/ New Gulim]&lt;br /&gt;
|HanYang System Co., Ltd.&lt;br /&gt;
|[[File:Fonts Strap Korean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|unused&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=136 华康黑体W7(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10289837/ DFPHeiW7-GB]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |DynaComware Corp.&lt;br /&gt;
|[[File:Fonts Strap Chinese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Mandarin)&lt;br /&gt;
|&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=69 華康中黑體 Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/37632707/ DFHeiMedium-B5]&lt;br /&gt;
|[[File:Fonts Strap Mandarin.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== TitleLogo ===&lt;br /&gt;
In the Asian regions of SMG and SMG2, the TitleLogo Layouts use additional sub-logo textures. The following table lists potential fonts that might haven been used in the creation of those textures:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|Unidentified&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[File:Fonts TitleLogo Japanese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Korean)&lt;br /&gt;
|&lt;br /&gt;
|Unidentified&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[File:Fonts TitleLogo Korean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Unidentified, but close to:&amp;lt;br /&amp;gt;[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=154 华康新综艺W7(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/44190448/ DFPZongYiW7-GB]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |DynaComware Corp.&lt;br /&gt;
|[[File:Fonts TitleLogo Chinese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Mandarin)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Fonts TitleLogo Mandarin.png]]&lt;br /&gt;
|}&lt;br /&gt;
Additionally, the TitleLogo Layout in SMG contains the copyright notice as a texture which is created with the following fonts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Basic Latin&lt;br /&gt;
|Wii &amp;amp; Switch&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://eng.fontke.com/font/10402031/ ShinGoPro-Bold]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Bitstream Inc.&lt;br /&gt;
|[[File:Fonts Copyright 2007.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Wii &amp;amp; Switch&amp;lt;br /&amp;gt;(Korean)&lt;br /&gt;
|[[File:Fonts Copyright 2008.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Nvidia Shield&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=127 華康新綜藝體W9(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10105633/ DFPZongYiW9-B5]&lt;br /&gt;
|DynaComware Corp.&lt;br /&gt;
|[[File:Fonts Copyright 2008 Nvidia.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== StaffRollTitle ===&lt;br /&gt;
At the end of the Staff Credits in both games, a copyright text can be seen which is created with the following fonts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Basic Latin&lt;br /&gt;
|SMG&lt;br /&gt;
|[https://eng.fontke.com/font/10402031/ ShinGoPro-Bold]&lt;br /&gt;
|Bitstream Inc.&lt;br /&gt;
|[[File:Layout StaffRollTitle SMG AllRights.png]]&lt;br /&gt;
|-&lt;br /&gt;
|SMG2&lt;br /&gt;
|[https://fontworks.co.jp/fontsearch/pophappinessstd-eb/ FOT-Popハッピネス Std EB]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10390340/ FOT-PopHappiness Std EB]&lt;br /&gt;
|Fontworks Inc.&lt;br /&gt;
|[[File:Layout StaffRollTitle SMG2 AllRights.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HomeButton ===&lt;br /&gt;
The HomeButton archives contain the menu that allows players to return to the Wii Menu or reset the game. Most text in this menu consists of textures being generated with the following fonts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Unicode Block&lt;br /&gt;
!Notes&lt;br /&gt;
!Font&lt;br /&gt;
!Designer&lt;br /&gt;
!Sample&lt;br /&gt;
|-&lt;br /&gt;
|Basic Latin&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[https://en.fontworks.co.jp/fontsearch/rodinpro-db/ FOT-ロダン Pro DB]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/51640384/ FOT-Rodin Pro DB]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Fontworks Inc.&lt;br /&gt;
|[[File:Fonts Home Latin.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Japanese)&lt;br /&gt;
|&lt;br /&gt;
|[[File:Fonts Home Chinese.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Korean)&lt;br /&gt;
|&lt;br /&gt;
|HY둥근고딕B Regular&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/10120152/ HYRGothic-Bold Regular]&lt;br /&gt;
|HanYang System Co., Ltd.&lt;br /&gt;
|[[File:Fonts Home Korean.png]]&lt;br /&gt;
|-&lt;br /&gt;
|CJK (Chinese)&lt;br /&gt;
|unused&lt;br /&gt;
|[https://www.dynacw.com/en/product/product_download_detail.aspx?fid=136 华康黑体W7(P) Regular]&amp;lt;br /&amp;gt;[https://eng.fontke.com/font/44191395/ DFPHeiW7-GB]&lt;br /&gt;
|DynaComware Corp.&lt;br /&gt;
|[[File:Fonts Home Chinese.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unused Content ==&lt;br /&gt;
&lt;br /&gt;
=== Widescreen Filename Suffixes ===&lt;br /&gt;
In both games The LayoutManager code has an unused function called &amp;lt;code&amp;gt;LayoutManager::cRemoveString&amp;lt;/code&amp;gt; which refers to a table containing the strings &amp;lt;code&amp;gt;16x9&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;4x3&amp;lt;/code&amp;gt;. This implies that the game was able to load layouts based on their filename when displayed in either 16:9 or 4:3 aspect ratio. For example, if the layout TitleLogo16x9.arc and TitleLogo4x3.arc existed and the game was displayed in 4:3 aspect ratio, then TitleLogo4x3.arc would be loaded and the other version ignored. While being leftover in the code, this function does not work and could be an early development leftover since RLYT files can set a widescreen tag for each pane to determine unique behaviour for any aspect ratio.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Unused DPDPointerSub.png|left|200x200px]]&lt;br /&gt;
=== DPDPointerSub (SMG &amp;amp; SMG2) ===&lt;br /&gt;
The normal DPDPointer Layout can switch to textures of hands when interacting with objects or menu buttons. This functionality was omitted for Player 2, however in the Layout those hand textures can still be found. They were likely left in the archive due to an oversight. Otherwise it could hint at scrapped objects that only Player 2 would have been able to interact with.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Unused IconSave SMG2.gif|left|80x80px]]&lt;br /&gt;
=== LoadIcon (SMG2) ===&lt;br /&gt;
An unused version of the LoadIcon can be found in LayoutData. It is not a leftover from SMG because the colors of the icon were adjusted to properly contrast the redesigned SysInfoWindowMini Layout. This Layout was likely removed due to faster savefile writing times in SMG2, which likely result from the savefile being only one-third in filesize compared to SMG&#039;s.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Unused SuddenDeathMeter.png|left|114x114px]]&lt;br /&gt;
=== SuddenDeathMeter (SMG &amp;amp; SMG2) ===&lt;br /&gt;
While the SuddenDeathMeter Layout itself is used in the games, it holds some unused content that is never seen during normal gameplay. Since this Layout is more or less a tweaked copy of HitPointMeter, it also includes the Panes and Animations necessary to work with Life Mushrooms, which usually increase the Player&#039;s health from 3 to 6. Since the SuddenDeathMeter is only seen during Daredevil missions, it cannot be seen interacting with a Life Mushroom via conventional means. Only by calling/executing &amp;lt;code&amp;gt;MR::changePlayerItemLifeUp((void))&amp;lt;/code&amp;gt; during a Daredevil mission, this unused feature can partially be viewed in action. It still increases Mario&#039;s health to 6 (instead of 2), but lacks some animations and the particle effects for breaking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Unused TimeUp TimeUp.gif|left|178x178px]]&lt;br /&gt;
[[File:Unused TimeUp TimeUp.gif|right|178x178px]]&lt;br /&gt;
&lt;br /&gt;
=== TimeUp (SMG) ===&lt;br /&gt;
The &amp;quot;Time&#039;s Up!&amp;quot; text appears after running out of time in the missions &amp;quot;Faster Than a Speeding Penguin&amp;quot; (Sea Slide Galaxy) or &amp;quot;The Galaxy&#039;s Greatest Wave&amp;quot; (Loopdeeswoop Galaxy). However in both of these missions, the &amp;quot;Time&#039;s Up!&amp;quot; text is created by the Race Layout (see image on the right). The TimeUp Layout (see image on the left) remains unused in all releases of SMG. Furthermore, this Layout is part of the StationedFileList, so it is permanently loaded in memory.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Unused Fonts (???) ===&lt;br /&gt;
In a lot of Layouts, Text Panes can be found that reference non existing fonts. For example the Text Pane TxtStart references MessageFont26.brfnt, TxtStartKrKo would reference MessageFont26kor.brfnt and TxtStartAsTr would reference MessageFont26tch.brfnt. Since these fonts do not exist, the game redirects them to MessageFont26.brfnt. It is unknown why these fonts were created in the first place, but it is possible that Nintendo used them to acount for different font parameters in language specific Text Panes, as some variations of MessageFont26.brfnt from other regions have different character sizes, widths or even kerning. The following references have been found:&amp;lt;br /&amp;gt;* MenuFont64sch.brfnt in CnSi Text Panes&amp;lt;br /&amp;gt;* MessageFont26kor.brfnt in KrKo Text Panes&amp;lt;br /&amp;gt;* MessageFont26sch.brfnt in CnSi Text Panes&amp;lt;br /&amp;gt;* MessageFont26tch.brfnt in AsTr Text Panes&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
=== ErrorMessageArchive Fonts (???) ===&lt;br /&gt;
The ErrorMessageWindow Layout found in the ErrorMesageArchive references MessageFont26.brfnt.&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Luma%27s_Workshop:About&amp;diff=107</id>
		<title>Luma&#039;s Workshop:About</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Luma%27s_Workshop:About&amp;diff=107"/>
		<updated>2024-01-23T22:59:30Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Luma&#039;s Workshop wiki aims to document the internals of the games &#039;&#039;&#039;Super Mario Galaxy&#039;&#039;&#039; and &#039;&#039;&#039;Super Mario Galaxy 2&#039;&#039;&#039;. It serves as an invaluable resource for anyone wanting to mod these games or learn more about them. All contributions are provided by the dedicated Luma&#039;s Workshop community, which is the primary hub for all modders of the &#039;&#039;&#039;Super Mario Galaxy&#039;&#039;&#039; games. If you&#039;re interested, feel free to join the community [https://discord.gg/ZxEqyYeZbf Discord server].&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Main_Page&amp;diff=106</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Main_Page&amp;diff=106"/>
		<updated>2024-01-23T22:58:54Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; padding: 16px 24px; margin-bottom: 48px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 36px;&amp;quot;&amp;gt;Welcome to &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:logo.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;The &#039;&#039;&#039;Super Mario Galaxy&#039;&#039;&#039; and &#039;&#039;&#039;Super Mario Galaxy 2&#039;&#039;&#039; modding community.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This is our community&#039;s wiki dedicated to researching and documenting the internals of both &#039;&#039;&#039;Super Mario Galaxy&#039;&#039;&#039; games.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you would like to contribute, please join our [https://discord.gg/ZxEqyYeZbf Discord server] then visit [[Help:Contents|this page]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Contents --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 24px;&amp;quot;&amp;gt;&#039;&#039;&#039;Pages:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;font-size: 18px;&amp;quot;&lt;br /&gt;
! Data Files !! Documentation !! Guides !! Decompilation&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 20px;&amp;quot; |&lt;br /&gt;
* Objects&lt;br /&gt;
** [[ActorInfo]]&lt;br /&gt;
** [[NPCData]]&lt;br /&gt;
** [[AstroNamePlateData|AstroNamePlateData.bcsv]]&lt;br /&gt;
** [[ObjNameTable|ObjNameTable.tbl]]&lt;br /&gt;
** [[PlanetMapDataTable|PlanetMapDataTable.bcsv]]&lt;br /&gt;
** [[ProductMapObjDataTable|ProductMapObjDataTable.bcsv]]&lt;br /&gt;
* Audio&lt;br /&gt;
** [[ActionSound|ActionSound.bcsv]]&lt;br /&gt;
** [[BgmParam|BgmParam.bcsv]]&lt;br /&gt;
** [[ScenarioBgmInfo|ScenarioBgmInfo.bcsv]]&lt;br /&gt;
** [[StageBgmInfo|StageBgmInfo.bcsv]]&lt;br /&gt;
** [[MultiBgmInfo|MultiBgmInfo.bcsv]]&lt;br /&gt;
** [[SoundIdToInstList|SoundIdToInstList.bcsv]]&lt;br /&gt;
* System&lt;br /&gt;
** [[GalaxyDataTable|GalaxyDataTable.bcsv]]&lt;br /&gt;
** [[GalaxyWorldOrderList|GalaxyWorldOrderList.bcsv]]&lt;br /&gt;
** [[HeapSizeExcept|HeapSizeExcept.bcsv]]&lt;br /&gt;
** [[MarioFaceShipEventCastTable|MarioFaceShipEventCastTable.bcsv]]&lt;br /&gt;
** [[MarioFaceShipEventDataTable|MarioFaceShipEventDataTable.bcsv]]&lt;br /&gt;
** [[WorldMapHeapGalaxy|WorldMapHeapGalaxy.bcsv]]&lt;br /&gt;
** [[WorldMapHeapResource|WorldMapHeapResource.bcsv]]&lt;br /&gt;
* Assorted&lt;br /&gt;
** [[Particles|Effect.arc]]&lt;br /&gt;
** [[LightData|LightData.bcsv]]&lt;br /&gt;
| style=&amp;quot;padding: 20px;&amp;quot; |&lt;br /&gt;
* Files&lt;br /&gt;
** [[:Category:File_formats|File formats]]&lt;br /&gt;
** [[File system]]&lt;br /&gt;
** [[Stage files]]&lt;br /&gt;
** [[Cameras]]&lt;br /&gt;
** [[Cutscenes]]&lt;br /&gt;
** [[UseResource]]&lt;br /&gt;
** [[Localization]]&lt;br /&gt;
* Lists&lt;br /&gt;
** [https://sunakazekun.github.io/galaxydatabase/index.html Object Database]&lt;br /&gt;
** [[List of Galaxies|Galaxies]]&lt;br /&gt;
** [[List of Music|Music]]&lt;br /&gt;
** [[List of Sounds (SMG1)|Sounds (SMG1)]]&lt;br /&gt;
** [[List of Sounds (SMG2)|Sounds (SMG2)]]&lt;br /&gt;
** [[List of Message Sounds|Message Sounds]]&lt;br /&gt;
** [[List of Lights|Lights]]&lt;br /&gt;
** [[List of AppearPowerStarObjs|AppearPowerStarObjs]]&lt;br /&gt;
** [[AreaObj Limitations]]&lt;br /&gt;
** [[Collision Values]]&lt;br /&gt;
* Assorted&lt;br /&gt;
** [[Development leftovers]]&lt;br /&gt;
| style=&amp;quot;padding: 20px;&amp;quot; |&lt;br /&gt;
* Modelling&lt;br /&gt;
** [[Model Importing Tutorial]]&lt;br /&gt;
** [[Texture Replacing Tutorial]]&lt;br /&gt;
** [[Skeletal Animation Importing Tutorial]]&lt;br /&gt;
** [[Skinned Meshes Model Importing Tutorial]]&lt;br /&gt;
* Level creation&lt;br /&gt;
** [[Star Chip Setup Tutorial]]&lt;br /&gt;
** [[Silver Star Setup Tutorial]]&lt;br /&gt;
** [[Adding Zones Tutorial]]&lt;br /&gt;
** [[Creating a New Galaxy Tutorial]]&lt;br /&gt;
* [[Tools and Resources]]&lt;br /&gt;
** [[THPConv.exe]]&lt;br /&gt;
* Assorted&lt;br /&gt;
** [[Music Importing Tutorial]]&lt;br /&gt;
| style=&amp;quot;padding: 20px;&amp;quot; |&lt;br /&gt;
* [[Decompiling|Decompilation Overview]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:ZoneReferenceImage3.png&amp;diff=105</id>
		<title>File:ZoneReferenceImage3.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:ZoneReferenceImage3.png&amp;diff=105"/>
		<updated>2024-01-23T22:44:48Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:ZoneReferenceImage2.png&amp;diff=104</id>
		<title>File:ZoneReferenceImage2.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:ZoneReferenceImage2.png&amp;diff=104"/>
		<updated>2024-01-23T22:44:41Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:ZoneReferenceImage1.png&amp;diff=103</id>
		<title>File:ZoneReferenceImage1.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:ZoneReferenceImage1.png&amp;diff=103"/>
		<updated>2024-01-23T22:44:33Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:WiiExplorer_RedBlueExGalaxy.png&amp;diff=102</id>
		<title>File:WiiExplorer RedBlueExGalaxy.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:WiiExplorer_RedBlueExGalaxy.png&amp;diff=102"/>
		<updated>2024-01-23T22:44:24Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:WhiteholeMSBTeditor_ColoringText.gif&amp;diff=101</id>
		<title>File:WhiteholeMSBTeditor ColoringText.gif</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:WhiteholeMSBTeditor_ColoringText.gif&amp;diff=101"/>
		<updated>2024-01-23T22:44:08Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:SkinnedModel-Tutorial_SuperBMDissueFix.png&amp;diff=100</id>
		<title>File:SkinnedModel-Tutorial SuperBMDissueFix.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:SkinnedModel-Tutorial_SuperBMDissueFix.png&amp;diff=100"/>
		<updated>2024-01-23T22:43:48Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:SkinnedModel-Tutorial_SuperBMDissue2.gif&amp;diff=99</id>
		<title>File:SkinnedModel-Tutorial SuperBMDissue2.gif</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:SkinnedModel-Tutorial_SuperBMDissue2.gif&amp;diff=99"/>
		<updated>2024-01-23T22:43:38Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:SkinnedModel-Tutorial_SuperBMDissue1.gif&amp;diff=98</id>
		<title>File:SkinnedModel-Tutorial SuperBMDissue1.gif</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:SkinnedModel-Tutorial_SuperBMDissue1.gif&amp;diff=98"/>
		<updated>2024-01-23T22:43:30Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Screenshot_Res_pygapa.png&amp;diff=97</id>
		<title>File:Screenshot Res pygapa.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Screenshot_Res_pygapa.png&amp;diff=97"/>
		<updated>2024-01-23T22:43:21Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Screenshot_Res_ProjectTemplate.png&amp;diff=96</id>
		<title>File:Screenshot Res ProjectTemplate.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Screenshot_Res_ProjectTemplate.png&amp;diff=96"/>
		<updated>2024-01-23T22:43:11Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Scenaristar_RedBlueExGalaxy.png&amp;diff=95</id>
		<title>File:Scenaristar RedBlueExGalaxy.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Scenaristar_RedBlueExGalaxy.png&amp;diff=95"/>
		<updated>2024-01-23T22:43:03Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_12.png&amp;diff=94</id>
		<title>File:Reference Image 12.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_12.png&amp;diff=94"/>
		<updated>2024-01-23T22:42:54Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_11.png&amp;diff=93</id>
		<title>File:Reference Image 11.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_11.png&amp;diff=93"/>
		<updated>2024-01-23T22:42:45Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_10.png&amp;diff=92</id>
		<title>File:Reference Image 10.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_10.png&amp;diff=92"/>
		<updated>2024-01-23T22:42:33Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_9.png&amp;diff=91</id>
		<title>File:Reference Image 9.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_9.png&amp;diff=91"/>
		<updated>2024-01-23T22:42:25Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_8.png&amp;diff=90</id>
		<title>File:Reference Image 8.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_8.png&amp;diff=90"/>
		<updated>2024-01-23T22:42:14Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_7.png&amp;diff=89</id>
		<title>File:Reference Image 7.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_7.png&amp;diff=89"/>
		<updated>2024-01-23T22:42:03Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_6.png&amp;diff=88</id>
		<title>File:Reference Image 6.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_6.png&amp;diff=88"/>
		<updated>2024-01-23T22:41:54Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
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		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_5.png&amp;diff=87</id>
		<title>File:Reference Image 5.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_5.png&amp;diff=87"/>
		<updated>2024-01-23T22:41:44Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
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		<id>https://www.lumasworkshop.com/w/index.php?title=File:Reference_Image_4.png&amp;diff=86</id>
		<title>File:Reference Image 4.png</title>
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		<updated>2024-01-23T22:41:33Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
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		<title>File:Reference Image 3.png</title>
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		<updated>2024-01-23T22:41:20Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
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		<updated>2024-01-23T22:41:08Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
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		<updated>2024-01-23T22:40:55Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
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		<title>File:LaunchCamPlus RedBlueExGalaxy.png</title>
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		<updated>2024-01-23T22:40:34Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
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		<title>File:Gravity Wire jasper.png</title>
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		<updated>2024-01-23T22:40:26Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Segment_jasper.png&amp;diff=80</id>
		<title>File:Gravity Segment jasper.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Segment_jasper.png&amp;diff=80"/>
		<updated>2024-01-23T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Point_jasper.png&amp;diff=79</id>
		<title>File:Gravity Point jasper.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Point_jasper.png&amp;diff=79"/>
		<updated>2024-01-23T22:40:12Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Gravity_DiskTorus_jasper.png&amp;diff=78</id>
		<title>File:Gravity DiskTorus jasper.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Gravity_DiskTorus_jasper.png&amp;diff=78"/>
		<updated>2024-01-23T22:40:04Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Gravity_ParallelInBox_jasper.png&amp;diff=77</id>
		<title>File:Gravity ParallelInBox jasper.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Gravity_ParallelInBox_jasper.png&amp;diff=77"/>
		<updated>2024-01-23T22:39:57Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Disk_jasper.png&amp;diff=76</id>
		<title>File:Gravity Disk jasper.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Disk_jasper.png&amp;diff=76"/>
		<updated>2024-01-23T22:39:46Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Cube_jasper.png&amp;diff=75</id>
		<title>File:Gravity Cube jasper.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Cube_jasper.png&amp;diff=75"/>
		<updated>2024-01-23T22:39:32Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Cone_jasper.png&amp;diff=74</id>
		<title>File:Gravity Cone jasper.png</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:Gravity_Cone_jasper.png&amp;diff=74"/>
		<updated>2024-01-23T22:38:57Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=File:BCKtutorial_RemovingBones.gif&amp;diff=73</id>
		<title>File:BCKtutorial RemovingBones.gif</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=File:BCKtutorial_RemovingBones.gif&amp;diff=73"/>
		<updated>2024-01-23T22:37:12Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Game_Flags&amp;diff=72</id>
		<title>Game Flags</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Game_Flags&amp;diff=72"/>
		<updated>2024-01-23T21:56:06Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: Created page with &amp;quot;Category:Lists {{WIP}}  =Super Mario Galaxy=  =Super Mario Galaxy 2= {| class=&amp;quot;wikitable&amp;quot;  |- ! Flag Name ! Meaning ! Activation ! Notes |- | ハチマリオ初変身 | Hachimarios first transformation |  |  |- | テレサマリオ初変身 | Teresa Mario&amp;#039;s First Transformation |  |  |- | ホッパーマリオ初変身 | Hopper Mario&amp;#039;s First Transformation |  |  |- | ファイアマリオ初変身 | Fire Mario&amp;#039;s First Transformation |  |  |- | アイスマリオ初...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lists]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=Super Mario Galaxy=&lt;br /&gt;
&lt;br /&gt;
=Super Mario Galaxy 2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Flag Name&lt;br /&gt;
! Meaning&lt;br /&gt;
! Activation&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ハチマリオ初変身&lt;br /&gt;
| Hachimarios first transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| テレサマリオ初変身&lt;br /&gt;
| Teresa Mario&#039;s First Transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ホッパーマリオ初変身&lt;br /&gt;
| Hopper Mario&#039;s First Transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ファイアマリオ初変身&lt;br /&gt;
| Fire Mario&#039;s First Transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| アイスマリオ初変身&lt;br /&gt;
| Ice Mario&#039;s First Transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 無敵マリオ初変身&lt;br /&gt;
| Invincible Mario First Transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゴロ岩マリオ初変身&lt;br /&gt;
| Goro-iwa Mario&#039;s First Transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 雲マリオ初変身&lt;br /&gt;
| Cloud Mario&#039;s First Transformation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ドリル初ゲット&lt;br /&gt;
| First Drill Get&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ライフアップキノコ解説&lt;br /&gt;
| Life Up Mushrooms Explained&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| １ＵＰキノコ解説&lt;br /&gt;
| 1UP Mushrooms Explained&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ヨッシー出会い&lt;br /&gt;
| Yoshi Encounter&lt;br /&gt;
| After executing the Yoshi encounter cutscene&lt;br /&gt;
| Disables the cutscene to be played a second time.&lt;br /&gt;
|-&lt;br /&gt;
| コメットメダル解説&lt;br /&gt;
| Explanation of Comet Medal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ２Ｐサポート解説&lt;br /&gt;
| 2P support explanation&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| タマコロチュートリアル&lt;br /&gt;
| Tamakoro Tutorial&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グライバードチュートリアル&lt;br /&gt;
| Glybird Tutorial&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド1初プレイ&lt;br /&gt;
| World 1 First Play&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド2初プレイ&lt;br /&gt;
| World 2 First Play&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド3初プレイ&lt;br /&gt;
| World 3 First Play&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド4初プレイ&lt;br /&gt;
| World 4 First Play&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド5初プレイ&lt;br /&gt;
| World 5 First Play&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド6初プレイ&lt;br /&gt;
| World 6 First Play&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド7初プレイ&lt;br /&gt;
| World 7 First Play&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド2他のワールドへ誘導&lt;br /&gt;
| World 2 Leads to other worlds&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド3他のワールドへ誘導&lt;br /&gt;
| World 3 Leading to other worlds&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド4他のワールドへ誘導&lt;br /&gt;
| World 4 Leads to other worlds&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド5他のワールドへ誘導&lt;br /&gt;
| World 5 Leads to other worlds&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド6他のワールドへ誘導&lt;br /&gt;
| World 6: Leading to other worlds&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド2ゲームオーバーによる誘導&lt;br /&gt;
| World 2 Induction by Game Over&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド3ゲームオーバーによる誘導&lt;br /&gt;
| World 3 Induction by Game Over&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド4ゲームオーバーによる誘導&lt;br /&gt;
| World 4 Induction by Game Over&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド5ゲームオーバーによる誘導&lt;br /&gt;
| World 5 Induction by Game Over&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ワールド6ゲームオーバーによる誘導&lt;br /&gt;
| World 6 Induction by Game Over&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| グランドギャラクシーマップ初プレイ&lt;br /&gt;
| Grand Galaxy Map First Play&lt;br /&gt;
| &lt;br /&gt;
| Showing the World Selection for the first time&lt;br /&gt;
|-&lt;br /&gt;
| グリーンスター出現デモ&lt;br /&gt;
| Green Star Appearance Demo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| クッパ最終戦直前デモ&lt;br /&gt;
| Demo just before Bowser&#039;s final battle&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IsOpenScenarioGoroRockGalaxy3&lt;br /&gt;
| IsOpenScenarioGoroRockGalaxy3&lt;br /&gt;
| &lt;br /&gt;
| ? Related to missions that appear to be available after receiving a letter from Post Toad. Same for the next six flags&lt;br /&gt;
|-&lt;br /&gt;
| IsOpenScenarioJungleGliderGalaxy2&lt;br /&gt;
| IsOpenScenarioJungleGliderGalaxy2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IsOpenScenarioThunderFleetGalaxy3&lt;br /&gt;
| IsOpenScenarioThunderFleetGalaxy3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IsOpenScenarioChallengeGliderGalaxy2&lt;br /&gt;
| IsOpenScenarioChallengeGliderGalaxy2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IsOpenScenarioHoneyBeeVillageGalaxy2&lt;br /&gt;
| IsOpenScenarioHoneyBeeVillageGalaxy2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IsOpenScenarioUnderGroundDangeonGalaxy2&lt;br /&gt;
| IsOpenScenarioUnderGroundDangeonGalaxy2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IsOpenScenarioMokumokuValleyGalaxy2&lt;br /&gt;
| IsOpenScenarioMokumokuValleyGalaxy2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| オープニング実行&lt;br /&gt;
| Opening Execution&lt;br /&gt;
| When entering a galaxy via SceneChangeArea and by dying one time after loading a new save file (?)&lt;br /&gt;
| No spin ability and unable to go to Starship Mario after collecting a star without a crash before activation (?)&lt;br /&gt;
|-&lt;br /&gt;
| コメット解説&lt;br /&gt;
| Comet Commentary&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 銀行屋キノピオ初回&lt;br /&gt;
| Banker Kinopio first time&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| でしゃばりルイージ出現開始&lt;br /&gt;
| Luigi starts to appear&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ノーマルエンディング実行&lt;br /&gt;
| Normal ending&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ノーマルエンディング後デモ&lt;br /&gt;
| Demo after normal ending&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スター120個エンディング実行&lt;br /&gt;
| 120 Stars Ending&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スター120個エンディング後デモ&lt;br /&gt;
| Demo after 120 stars ending&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 最終ギャラクシー出現&lt;br /&gt;
| Final Galaxy appears&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ノーマルエンディングメール送信&lt;br /&gt;
| Normal ending email sent&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| コンプリートメール送信&lt;br /&gt;
| Send complete e-mail&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| スターピースカウンターストップ&lt;br /&gt;
| Star piece counter stop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| コインカウンターストップ&lt;br /&gt;
| Coin counter stop&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ルイージプレイ済&lt;br /&gt;
| Luigi Played&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| でしゃばりルイージ出現中&lt;br /&gt;
| Luigi is appearing.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゲームオーバーで終了&lt;br /&gt;
| Game Over and Exit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Text_Editing_Tutorial&amp;diff=71</id>
		<title>Text Editing Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Text_Editing_Tutorial&amp;diff=71"/>
		<updated>2024-01-23T21:55:41Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: Created page with &amp;quot;Category:Guides {{WIP}}  This tutorial will teach you how to create and edit your own text for dialoge, galaxy names and more.&amp;lt;br&amp;gt; In &amp;#039;&amp;#039;Super Mario Galaxy 2&amp;#039;&amp;#039; most of the text are usually stored in MSBT files while additionally message flow controls are stored in MSBF files.  Dialogues for each zone and galaxy are stored as MSBT files in an .arc archive, where both the .arc file and the msbt (and additionally MSBF) use the name of the respective zone/galaxy.&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This tutorial will teach you how to create and edit your own text for dialoge, galaxy names and more.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Super Mario Galaxy 2&#039;&#039; most of the text are usually stored in [[MSBT]] files while additionally message flow controls are stored in [[MSBF]] files.&lt;br /&gt;
&lt;br /&gt;
Dialogues for each zone and galaxy are stored as MSBT files in an .arc archive, where both the .arc file and the msbt (and additionally MSBF) use the name of the respective zone/galaxy.&amp;lt;br&amp;gt;&lt;br /&gt;
The game reads the arc files in: &#039;&#039;LocalizeData/XYLanguage/MessageData/&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other important text files:&lt;br /&gt;
*&#039;&#039;&#039;SystemMessage.arc:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;GalaxyName.msbt&#039;&#039;&#039; Contains the names for each galaxy&lt;br /&gt;
**&#039;&#039;&#039;GalaxyNameShort.msbt&#039;&#039;&#039; Contains short names for the small speech bubbles on the worldmap&lt;br /&gt;
**&#039;&#039;&#039;ScenarioName.msbt&#039;&#039;&#039; Contains mission names&lt;br /&gt;
&lt;br /&gt;
=Template=&lt;br /&gt;
The following archives in MessageData directory contain almost emtpy templates&lt;br /&gt;
*&#039;&#039;&#039;AnotherSpaceTest.arc&#039;&#039;&#039; Contains msbt file with only one text entry&lt;br /&gt;
*&#039;&#039;&#039;AndoYoshiStage.arc&#039;&#039;&#039; Contains msbf and msbt file&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: MSBT_MSBF-Editor can create files from scratch.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using MSBconv=&lt;br /&gt;
[[Tools_and_Resources#msbonv|MSBconv]] is a drag and drop tool that converts msbt files to a readable xml file and vice versa. A GUI-enhanced version of &#039;&#039;MSBConv&#039;&#039; for direct editing of [[MSBT]] files in a editing window also exist, which makes quick editing possible but it has the small disadvantage that you don&#039;t get any of the useful functions like other text editors, for example Notepad++&#039;s &amp;quot;Fold all&amp;quot; function (hold ALT and press 0).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: The usual widespread version of MSBconv does not support msbt files with Japanese text and special characters. However, the one on the [[Tools and Resources|tools and resources page]] supports all characters.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Converting And Editing==&lt;br /&gt;
*Open the .arc file with [[Tools_and_Resources#WiiExplorer|WiiExplorer]] and extract the msbt file&lt;br /&gt;
*Drag and drop the file onto msbconv.exe to get a xml file in the same directory&lt;br /&gt;
&lt;br /&gt;
You can now open the xml file with a text editor to make changes and/or create new messages.&lt;br /&gt;
&lt;br /&gt;
Each message entry uses a message label with the internal name of the NPC followed by a 3 digit number which has to be the Message ID of the NPC used in the stage, followed by 8 settings for the message and the actual text string.&lt;br /&gt;
&lt;br /&gt;
The structure of a message entry is as follows:&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;message label=&amp;quot;&#039;&#039;&amp;lt;small&amp;gt;Entry Name&amp;lt;/small&amp;gt;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;trigger&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Trigger Name&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/trigger&amp;gt;&lt;br /&gt;
    &amp;lt;unknown0&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;SoundID&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown0&amp;gt;&lt;br /&gt;
    &amp;lt;unknown1&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;CameraID&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown1&amp;gt;&lt;br /&gt;
    &amp;lt;unknown2&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Dialog Type&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown2&amp;gt;&lt;br /&gt;
    &amp;lt;unknown3&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Window Type&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown3&amp;gt;&lt;br /&gt;
    &amp;lt;unknown4&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Event Camera ID&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown4&amp;gt;&lt;br /&gt;
    &amp;lt;unknown5&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Message Obj_arg no&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown5&amp;gt;&lt;br /&gt;
    &amp;lt;unknown6&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Unknown&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown6&amp;gt;&lt;br /&gt;
    &amp;lt;unknown7&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Unused&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/unknown7&amp;gt;&lt;br /&gt;
    &amp;lt;string&amp;gt;&lt;br /&gt;
      &#039;&#039;Actual text.&#039;&#039;&lt;br /&gt;
    &amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger Name:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
*talk: Displays message by pressing A in the near&lt;br /&gt;
*shout: Displays message in a small speech bubble when in the near&lt;br /&gt;
*auto: Same as talk, but starts automatically when in the near&lt;br /&gt;
*auto_global: Same as talk, but starts automatically when NPC is loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound ID:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Plays a sound based on the id. Look here for a list of sounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camera ID:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialog Type:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Window Type:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
*0: Speech Bubble&lt;br /&gt;
*3: Wooden Sign&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event Camera ID:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Message Obj_arg No:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unused:&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Can be used for notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: The string is always 6 spaces away from the actual string in exported XMLs. But you can enter the text without these spaces at the beginning. Msbconv recognizes this.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Converting Back===&lt;br /&gt;
*Drag the changed xml file to msbconv.exe to convert it back to msbt.&lt;br /&gt;
*Open the .arc file with the WiiExplorer and replace the old msbt with your new one and save&lt;br /&gt;
&lt;br /&gt;
=Using Whitehole=&lt;br /&gt;
[https://github.com/RealTheSunCat/Whitehole/releases Whitehole version 1.5.4] and onwards include a very useful, but slightly buggy, text editor that displays the text you are editing as it would look in the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
This editor is highly recommended for dialogs.&lt;br /&gt;
&lt;br /&gt;
Sadly it has slight bugs that can cause some things to not be saved. However, if you edit the texts in the following order, these errors will be avoided.&lt;br /&gt;
&lt;br /&gt;
*Start Whitehole and go to &#039;&#039;Tools -&amp;gt; MSBT Editor&#039;&#039;&lt;br /&gt;
**A new window will appear.&lt;br /&gt;
*Enter the directory of your arc file in Archive: and the directory of your msbt file in File: and click Open.&lt;br /&gt;
&lt;br /&gt;
The text entries can be selected in the upper right corner. To create a new text entry, click on &amp;quot;Add Entry...&amp;quot; and enter the name of the text entry.&lt;br /&gt;
&lt;br /&gt;
==Text Editing==&lt;br /&gt;
===Add color===&lt;br /&gt;
[[File:WhiteholeMSBTeditor_ColoringText.gif|thumb|right|Coloring Text]]&lt;br /&gt;
To color text, place the cursor in front of the text you want to color, click &#039;&#039;Set Text Color&#039;&#039;, and select a color. Then place the cursor after the text to be colored and select &#039;&#039;None&#039;&#039; under &#039;&#039;Set Text Color&#039;&#039; to properly stop the color.&lt;br /&gt;
===Adding text sizes===&lt;br /&gt;
As with adding colors, simply place the cursor in front of the text you want to enlarge/reduce and select a size under &#039;&#039;Set Text Size&#039;&#039;. Then place the cursor behind the text you want to enlarge/reduce and select &#039;&#039;Normal&#039;&#039; again under &#039;&#039;Set Text Size&#039;&#039;.&lt;br /&gt;
===Insert commands===&lt;br /&gt;
Now you can insert other commands, especially the &#039;&#039;New Page&#039;&#039; command, which will wait for the player to press A in the game and should be inserted about every third line (for normal size text). If a page contains one line of large text, that page should contain only 2 lines.&amp;lt;/br&amp;gt;&lt;br /&gt;
Simply place the cursor where you want the command to be added and select a command from the &#039;&#039;Insert command&#039;&#039; tab.&lt;br /&gt;
===Insert Icons===&lt;br /&gt;
Icons seem to cause some errors in the editor when added in the previous steps, so icons should always be added at the end.&amp;lt;/br&amp;gt;&lt;br /&gt;
As usual, simply place the cursor and click &#039;&#039;Insert Icon&#039;&#039; to insert the icon at the cursor position. &lt;br /&gt;
&lt;br /&gt;
====Save====&lt;br /&gt;
Click &#039;&#039;Save&#039;&#039; to save the message. A message should now appear telling you that the message has been saved. However, if the message does not appear, the message was not saved. In this case, try adding another emtpy entry and try saving again. If this succeeds, delete the empty entry and save again.&amp;lt;/br&amp;gt;&lt;br /&gt;
If you want to edit your messages in the MSBT_MSBF editor, make sure you disable yaz0 encoding in the Whitehole settings. MSBT_MSBF editor can only open uncompressed arc files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Whitehole versions later than 1.5.4 are known to contain many bugs that make editing almost impossible. If unsure, use 1.5.4.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using MSBT_MSBF Editor=&lt;br /&gt;
This tool has several useful options, such as message flow editing and support for adding Japanese &amp;quot;rubi&amp;quot;.&amp;lt;/br&amp;gt;&lt;br /&gt;
The tool is a work in progress.&lt;br /&gt;
&lt;br /&gt;
===Open message===&lt;br /&gt;
To open a message, either go to File -&amp;gt; Open and select either MSBT, MSBF or directly an Arc file, or drag and drop the file into the window. If you are opening an Arc file, you will need to select your MSBT on the ARC File Contents tab.&lt;br /&gt;
&lt;br /&gt;
===Text editing===&lt;br /&gt;
Under the &amp;quot;MSBT_MSBF&amp;quot; tab, you can select the text entry in the &amp;quot;MSBT&amp;quot; window and use the tabs and editing tools on the right side of the window to edit it:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSBT Text Settings&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Here you can edit the settings for an entry, such as Sound ID, Dialog Type, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSBT Text Editing&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Displays the main text with commands. On the lower side there are several commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List Editing&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Here you can add/delete MSBT entries as well as entries for MSBF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&#039;&#039; When adding an MSBT entry, the entry is added to the list in alphabetical order, which can mess it up if you want to work with message flows.&lt;br /&gt;
&lt;br /&gt;
===Saving===&lt;br /&gt;
If you have opened a loose msbt/msbf file, it is enough to click File -&amp;gt; MSBT/MSBF Save. However, if you have opened it inside an arc file, you still need to click MSBT/MSBF Save first and then File -&amp;gt; ARC Save. Otherwise your changes will not be saved!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Super Mario Galaxy=&lt;br /&gt;
In the first game, the text is usually stored in [[BMG]] and [[TBL]] files.&lt;br /&gt;
For this tutorial the [https://github.com/ZyphronG/Tomato &#039;&#039;Tomato&#039;&#039;] conversion tool is used. It supports both the original Wii release and the All-Stars rerelease.&lt;br /&gt;
&lt;br /&gt;
All the text for the respective language can be found in &#039;&#039;XYLanguage/MessageData/Message.arc&#039;&#039;:&amp;lt;/br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;message.bmg&#039;&#039;&#039; contains all the text&lt;br /&gt;
*&#039;&#039;&#039;messageid.tbl&#039;&#039;&#039; gives the texts their respective entry name and id (more investigation needed)&lt;br /&gt;
*&#039;&#039;&#039;struct.tbl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Conversion And Editing==&lt;br /&gt;
*Open the .arc file with [[Tools_and_Resources#WiiExplorer|WiiExplorer]] and extract the message.bmg and/or message.tbl file&lt;br /&gt;
*Open a command prompt and put one of the following:&lt;br /&gt;
&#039;&#039;&#039;To convert from .bmg to .xml use:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;Tomato -bmg2xml -bmg &#039;&#039;BMGInputFilePath&#039;&#039; -xml &#039;&#039;XMLOutputFilePath&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To convert from .tpl to .xml use:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;Tomato -bmg2xml -tpl &#039;&#039;TPLInputFilePath&#039;&#039; -xml &#039;&#039;XMLOutputFilePath&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*To convert it back to bmg/tpl, open a command prompt and put one of the following:&lt;br /&gt;
&#039;&#039;&#039;To convert from .xml to .bmg use:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;Tomato -xml2bmg -xml &#039;&#039;XMLInputFile&#039;&#039; -bmg &#039;&#039;BMGOutputFile&#039;&#039; -le&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To convert from .xml to .tpl use:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;Tomato -xml2bmg -xml &#039;&#039;XMLInputFile&#039;&#039; -tbl &#039;&#039;TBLOutputFile&#039;&#039; -le&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The -le command outputs the file to Little Endian to use with the Wii version. Remove it to use Big Endian for the 3D All Stars version.&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Gravity&amp;diff=70</id>
		<title>Gravity</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Gravity&amp;diff=70"/>
		<updated>2024-01-23T21:54:52Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: Created page with &amp;quot;Category:Lists {{WIP}}  The &amp;#039;&amp;#039;Galaxy&amp;#039;&amp;#039; games feature a unique gravity engine that consists of many different gravity areas. Each gravity area affects a portion in space in a different way. The areas, like any other object in the game, can be placed in a galaxy or an individual zone and the instances are defined in the &amp;#039;&amp;#039;PlanetObjInfo&amp;#039;&amp;#039; file of a stage&amp;#039;s &amp;#039;&amp;#039;Placement&amp;#039;&amp;#039; layer. Multiple gravity areas can intersect. The gravity with the highest priority will be used to ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lists]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Galaxy&#039;&#039; games feature a unique gravity engine that consists of many different gravity areas. Each gravity area affects a portion in space in a different way. The areas, like any other object in the game, can be placed in a galaxy or an individual zone and the instances are defined in the &#039;&#039;PlanetObjInfo&#039;&#039; file of a stage&#039;s &#039;&#039;Placement&#039;&#039; layer. Multiple gravity areas can intersect. The gravity with the highest priority will be used to calculate the gravity vector. However, if multiple gravities with the same priority intersect, the individual gravity vectors will be calculated and then combined. Gravity can also be used to change the direction of shadows. Gravity vectors can be inverted as well.&lt;br /&gt;
&lt;br /&gt;
==Gravity Types==&lt;br /&gt;
The &#039;&#039;Galaxy&#039;&#039; games provide multiple gravity types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object Name !! Class Name !! Visualization !! Used in SMG1? !! Used in SMG2? !! Description !! Parameters&lt;br /&gt;
|-&lt;br /&gt;
| GlobalPointGravity || PointGravity || [[File:Gravity_Point_jasper.png|250px]] || ✓ || ✓ || Simple spherical gravity that pulls objects towards its center point. The sphere&#039;s radius is configured by the &#039;&#039;&#039;Range&#039;&#039;&#039; and &#039;&#039;&#039;Distant&#039;&#039;&#039; settings.&lt;br /&gt;
|| n/a&lt;br /&gt;
|-&lt;br /&gt;
| GlobalWireGravity || WireGravity || [[File:Gravity_Wire_jasper.png|250px]] || ✓ || ✓ || &lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, int: Number of control points excluding start and end&lt;br /&gt;
* &#039;&#039;&#039;CommonPath_ID&#039;&#039;&#039;: The path that is used to calculate the control points.&lt;br /&gt;
|-&lt;br /&gt;
| GlobalPlaneGravity || ParallelGravity ||  || ✓ || ✗ || Planar gravity that pulls objects towards a plane. The area of range is a sphere. || n/a&lt;br /&gt;
|-&lt;br /&gt;
| GlobalPlaneGravityInBox || ParallelGravity || [[File:Gravity_ParallelInBox_jasper.png|250px]] || ✓ || ✓ || Planar gravity that pulls objects towards a plane. The area of range is a box.&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, float: Base distance&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg1&#039;&#039;&#039;, int: Distance calc type (* = default, 0 = X, 1 = Y, 2 = Z)&lt;br /&gt;
|-&lt;br /&gt;
| GlobalPlaneGravityInCylinder || ParallelGravity ||  || ✓ || ✓ || Planar gravity that pulls objects towards a plane. The area of range is a cylinder.&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, float: Base distance&lt;br /&gt;
|-&lt;br /&gt;
| GlobalDiskGravity || DiskGravity || [[File:Gravity_Disk_jasper.png|250px]] || ✓ || ✓ || Disk-shaped gravity that pulls objects towards its center.&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, bool: Both sides enabled?&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg1&#039;&#039;&#039;, bool: Edge gravity enabled?&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg2&#039;&#039;&#039;: float: Valid degree (default is 360.0)&lt;br /&gt;
|-&lt;br /&gt;
| GlobalDiskTorusGravity || DiskTorusGravity || [[File:Gravity_DiskTorus_jasper.png|250px]] || ✓ || ✓ || Torus-shaped gravity that is similar to disk-shaped gravity, but features a large hole in the center. &lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, bool: Both sides enabled?&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg1&#039;&#039;&#039;, int: Edge type&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg2&#039;&#039;&#039;: float: Disk radius&lt;br /&gt;
|-&lt;br /&gt;
| GlobalCubeGravity || CubeGravity || [[File:Gravity_Cube_jasper.png|250px]] || ✓ || ✓ || Cube-shaped gravity that pulls objects towards the center.&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, int: Active faces&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg1&#039;&#039;&#039;, int: Active faces&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg2&#039;&#039;&#039;, int: Active faces&lt;br /&gt;
|-&lt;br /&gt;
| GlobalConeGravity || ConeGravity || [[File:Gravity_Cone_jasper.png|250px]] || ✓ || ✗ || Gravity that is shaped like a cone. &lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, bool: Bottom face enabled?&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg1&#039;&#039;&#039;, float: Top cut rate&lt;br /&gt;
|-&lt;br /&gt;
| GlobalSegmentGravity || SegmentGravity || [[File:Gravity_Segment_jasper.png|250px]] || ✓ || ✓ || &lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg0&#039;&#039;&#039;, int: Valid edges&lt;br /&gt;
* &#039;&#039;&#039;Obj_arg1&#039;&#039;&#039;, float: Valid side angle in degrees (default is 360.0)&lt;br /&gt;
|-&lt;br /&gt;
| GlobalBarrelGravity || BarrelGravity ||  || n/a || ✓ || Cylindrical gravity that creates a limited 2D area around itself in the horizontal plane. Used by 2D passages such as the ship in Sky Station Galaxy.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| ZeroGravitySphere || ParallelGravity ||  || n/a || ✓ || Area which has no gravity of its own. Each object within this area has its own gravity based on its momentary rotation. This can also be changed by contact with collision, which rotates the object and thus changes its gravitational direction.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| ZeroGravityBox || ParallelGravity ||  || n/a || ✓ || Same as ZeroGravitySphere, but the area is box shaped.&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| ZeroGravityCylinder || ParallelGravity ||  || n/a || ✗ || Same as ZeroGravitySphere, but the area is cylinder shaped.&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Properties==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field !! Type !! Default value !!Description&lt;br /&gt;
|-&lt;br /&gt;
| Range || FLOAT ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Distant || FLOAT ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Priority || LONG ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Inverse || LONG ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Power || STRING_OFFSET ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Gravity_type || STRING_OFFSET ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SW_A || LONG || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| SW_B || LONG || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| SW_SLEEP&amp;lt;br&amp;gt;SW_AWAKE || LONG || -1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Category:Tools&amp;diff=69</id>
		<title>Category:Tools</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Category:Tools&amp;diff=69"/>
		<updated>2024-01-23T21:52:51Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: Created page with &amp;quot;Various tools useful for modding the games.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various tools useful for modding the games.&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Worldmap&amp;diff=68</id>
		<title>Worldmap</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Worldmap&amp;diff=68"/>
		<updated>2024-01-23T21:51:54Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: Created page with &amp;quot;Category:Lists {{WIP}} &amp;lt;small&amp;gt;Todo: *What is the difference between the stage types HideGalaxy and MiniGalaxy?&amp;lt;/small&amp;gt;    All information of the world map like paths, points, galaxies and more are stored in the &amp;#039;&amp;#039;WorldMap0X.arc&amp;#039;&amp;#039; file in the &amp;#039;&amp;#039;ObjectData&amp;#039;&amp;#039; folder, with X being the world number. WorldMap08.arc is the Grand Galaxy Map.  Each world map is loaded inside a galaxy stage, which in the original game mainly contains the background. The stage files can be foun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lists]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&amp;lt;small&amp;gt;Todo:&lt;br /&gt;
*What is the difference between the stage types HideGalaxy and MiniGalaxy?&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information of the world map like paths, points, galaxies and more are stored in the &#039;&#039;WorldMap0X.arc&#039;&#039; file in the &#039;&#039;ObjectData&#039;&#039; folder, with X being the world number. WorldMap08.arc is the Grand Galaxy Map.&lt;br /&gt;
&lt;br /&gt;
Each world map is loaded inside a galaxy stage, which in the original game mainly contains the background. The stage files can be found in &#039;&#039;StageData/WorldMap0XGalaxy/&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
*Paths from point with ID 0 are automatically unlocked when entering the world for the first time.&lt;br /&gt;
*Lubba&#039;s talking sequence when first entering the first world, has a hardcoded behavior to show an arrow over the galaxy &#039;&#039;YosshiHomeGalaxy&#039;&#039;. If the Galaxy icon with this name does not exist, the game crashes (the galaxy itself does not have to exist).&lt;br /&gt;
*A point with a pipe attached to two paths can confuse the game if you try to pass the pipe by clicking with the pointer on a point; Starship Mario will then erroneously go out and in the pipe several times.&lt;br /&gt;
*Gourmet Lumas cannot eat star pieces if the required number of star pieces is less than 100; the star pieces then simply fly through him.&lt;br /&gt;
*The game remembers various unlock and interaction properties of PointParts objects. If you change and swap them, it can happen that with the old save file the objects are not interactable (e.g. star clusters can no longer be touched).&lt;br /&gt;
*The game crashes on the world map if the scenario file for &#039;&#039;HomeCenterGalaxy&#039;&#039; doesn&#039;t exist.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The WorldMap0X.arc files contain several [[BCSV (File format)|BCSV]] tables, which can be found in the original game either in the root or in a folder called ActorInfo, it doesn&#039;t matter if they are in the root or in this folder. The game reads the files either way.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;PointPos:&#039;&#039;&#039; Positions and properties of the points&lt;br /&gt;
*&#039;&#039;&#039;PointLink:&#039;&#039;&#039; Paths/connections of the points&lt;br /&gt;
*&#039;&#039;&#039;Galaxy:&#039;&#039;&#039; Galaxies and their properties&lt;br /&gt;
*&#039;&#039;&#039;PointParts:&#039;&#039;&#039; Various objects like star clusters, pipes and world gates&lt;br /&gt;
*&#039;&#039;&#039;SpaceParts:&#039;&#039;&#039; Unknown/Unused. Seems to be a different kind of PointParts.&lt;br /&gt;
*&#039;&#039;&#039;PointStream:&#039;&#039;&#039; Unknown/Unused&lt;br /&gt;
&lt;br /&gt;
===PointPos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Field Name&lt;br /&gt;
! style=&amp;quot;font-size:100%;&amp;quot; | Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Index&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Point ID&lt;br /&gt;
|-&lt;br /&gt;
| Valid&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Should always be set to valid. Invalid makes the point invisible but still accessible through a path, however, the game crashes when you point to it with the pointer.&amp;lt;br /&amp;gt;x = invalid&amp;lt;br /&amp;gt;o = valid&lt;br /&gt;
|-&lt;br /&gt;
| SubPoint&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Always false (x).&amp;lt;br /&amp;gt;Marks the point as a subpoint (blue and only accessible after unlocking the path). However, this is useless and unused, because the SubPaths already sets the points as subpoints. (More about this below at PointLink)&amp;lt;br /&amp;gt;x = false&amp;lt;br /&amp;gt;o = true&lt;br /&gt;
|-&lt;br /&gt;
| ColorChange&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Color of the point. Pink is usually used for Gourmet Luma paths.&amp;lt;br /&amp;gt;x = yellow&amp;lt;br /&amp;gt;o = pink&lt;br /&gt;
|-&lt;br /&gt;
| LayerNo&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Unknown; Unused&lt;br /&gt;
|-&lt;br /&gt;
| PointPosX&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| X Position&lt;br /&gt;
|-&lt;br /&gt;
| PointPosY&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Y Position&lt;br /&gt;
|-&lt;br /&gt;
| PointPoxZ&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Z Position&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
*The Grand Galaxy Map does not feature the ColorChange field.&lt;br /&gt;
*World Map 1, 2 and 6 contain unused, unlinked points which are set as invalid. This suggests that this field may have been used by the developers to temporarily disable points for possible reuse at a later time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PointLink===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Field Name&lt;br /&gt;
! style=&amp;quot;font-size:100%;&amp;quot; | Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| PointIndexA&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Point ID of the first point to link&lt;br /&gt;
|-&lt;br /&gt;
| PointIndexB&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Point ID of the second point to link&lt;br /&gt;
|-&lt;br /&gt;
| CloseStageName&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Internal name of the galaxy to be completed to unlock this path.&amp;lt;br /&amp;gt;This is used for paths that are only unlocked from certain galaxy paths that should not be reached from the other side. (e.g. FlowerHighlandGalaxy&#039;s path).&lt;br /&gt;
|-&lt;br /&gt;
| CloseStageScenarioNo&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| The scenario number to be completed in the galaxy specified in the previous field to unlock this path.&amp;lt;br /&amp;gt;0 = Any scenario&amp;lt;br /&amp;gt;-1 = Default for normal paths&lt;br /&gt;
|-&lt;br /&gt;
| CloseGameFlag&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Required [[Game Flags|Game Flag]] to unlock this Path.&amp;lt;br /&amp;gt;This field makes the path invisible and inaccessible until the entered game flag is fulfilled. However, this does not unlock the path, it just makes it visible and may need to be unlocked by a galaxy in front of it first.&lt;br /&gt;
|-&lt;br /&gt;
| IsSubRoute&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Whether the path is displayed as either blue dotted or completely invisible if it has not yet been unlocked.&amp;lt;br /&amp;gt;Invisible is often used for Gourmet Luma paths as well as some stargate paths.&amp;lt;br /&amp;gt;x = normal/dotted&amp;lt;br /&amp;gt;o = invisible&lt;br /&gt;
|-&lt;br /&gt;
| IsColorChange&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Color of the path. Pink is usually used for Gourmet Luma paths.&amp;lt;br /&amp;gt;x = yellow&amp;lt;br /&amp;gt;o = pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Galaxy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Field Name&lt;br /&gt;
! style=&amp;quot;font-size:100%;&amp;quot; | Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| StageName&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Internal name of the galaxy (ex. RedBlueExGalaxy)&lt;br /&gt;
|-&lt;br /&gt;
| MiniatureName&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Model name of the mini model to display (ex. MiniRedBlueExGalaxy)&lt;br /&gt;
|-&lt;br /&gt;
| PointPosIndex&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| ID of the point on which the Galaxy is located&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StageType&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Sets various visibility settings depending on the type:&amp;lt;br /&amp;gt;&#039;&#039;&#039;Galaxy:&#039;&#039;&#039; Normal Galaxy; always visible&amp;lt;br /&amp;gt;&#039;&#039;&#039;MiniGalaxy:&#039;&#039;&#039; Hungry Luma Galaxy; always invisible until the way to it is unlocked&amp;lt;br /&amp;gt;&#039;&#039;&#039;HideGalaxy:&#039;&#039;&#039; Hidden Galaxy; always invisible until the way to it is unlocked&amp;lt;br /&amp;gt;&#039;&#039;&#039;BossGalaxyLv1:&#039;&#039;&#039; Bowser Jr. Galaxy; Adds a Bowser Jr. flag to a specific part of the mini-model.&amp;lt;br /&amp;gt;&#039;&#039;&#039;BossGalaxyLv2:&#039;&#039;&#039; Bowser Galaxy; Adds a Bowser flag to a specific part of the mini model.&amp;lt;br /&amp;gt;&#039;&#039;&#039;BossGalaxyLv3:&#039;&#039;&#039; Final Bowser Galaxy; Mini model does not rotate.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This does not specify what kind of galaxy it is.&lt;br /&gt;
|-&lt;br /&gt;
| ScaleMin&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Normal scale of the mini model&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ScaleMax&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Scale of the mini model when pointed to with pointer&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetX&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| X-offset position of the mini-model from the point.&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetY&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Y-offset position of the mini-model from the point.&lt;br /&gt;
|-&lt;br /&gt;
| PosOffsetZ&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Z-offset position of the mini-model from the point.&lt;br /&gt;
|-&lt;br /&gt;
| NamePlatePosY&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| X-offset position of the name plate from mini model.&lt;br /&gt;
|-&lt;br /&gt;
| NamePlatePosZ&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Z-offset position of the name plate from mini model.&lt;br /&gt;
|-&lt;br /&gt;
| IconOffsetX&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Icon X position in the world selection screen (Grand Galaxy Map)&lt;br /&gt;
|-&lt;br /&gt;
| IconOffsetY&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| Icon Y position in the world selection screen (Grand Galaxy Map)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PointParts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Field Name&lt;br /&gt;
! style=&amp;quot;font-size:100%;&amp;quot; | Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| PartsTypeName&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| Name of the object:&amp;lt;br /&amp;gt;&#039;&#039;&#039;StarPieceMine:&#039;&#039;&#039; Starbit Cluster&amp;lt;br /&amp;gt;&#039;&#039;&#039;StarCheckPoint:&#039;&#039;&#039; Star Gate&amp;lt;br /&amp;gt;&#039;&#039;&#039;TicoRouteCreator:&#039;&#039;&#039; Hungry Luma&amp;lt;br /&amp;gt;&#039;&#039;&#039;EarthenPipe:&#039;&#039;&#039; Warp Pipe&amp;lt;br /&amp;gt;&#039;&#039;&#039;WorldWarpPoint:&#039;&#039;&#039; World Portal&amp;lt;br /&amp;gt;&#039;&#039;&#039;StarRoadWarpPoint:&#039;&#039;&#039; Grand World Portal&lt;br /&gt;
|-&lt;br /&gt;
| PointIndex&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| ID of the point on which the object is located&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PartsIndex&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Index for Stargates.&amp;lt;br /&amp;gt;Each stargate within a world map requires a unique index.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Param00&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Parameter 1.&amp;lt;br /&amp;gt;Different usage for each object type.&lt;br /&gt;
|-&lt;br /&gt;
| Param01&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Parameter 2.&amp;lt;br /&amp;gt;Different usage for each object type.&lt;br /&gt;
|-&lt;br /&gt;
| Param02&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| Parameter 3.&amp;lt;br /&amp;gt;Unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Parameters====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! PartsTypeName&lt;br /&gt;
! Param00&lt;br /&gt;
! Param01&lt;br /&gt;
|-&lt;br /&gt;
| StarCheckPoint&lt;br /&gt;
| Required stars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TicoRouteCreator&lt;br /&gt;
| Required starbits&lt;br /&gt;
| Point ID destination&lt;br /&gt;
|-&lt;br /&gt;
| EarthenPipe&lt;br /&gt;
| Point ID destination&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WorldWarpPoint&lt;br /&gt;
| World ID destination&lt;br /&gt;
| Point ID destination&lt;br /&gt;
|-&lt;br /&gt;
| StarRoadWarpPoint&lt;br /&gt;
| World ID destination&lt;br /&gt;
| Point ID destination&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SpaceParts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Field Name&lt;br /&gt;
! style=&amp;quot;font-size:12px;&amp;quot; | Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| PartsTypeName&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [4D6DBDAE]&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [433A5DB7]&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Param00&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Param01&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [912C1F84]&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LayerNo&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TransX&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TransY&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TransZ&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RotateX&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RotateY&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RotateZ&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ScaleX&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ScaleY&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ScaleZ&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | FLOAT&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PointStream===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Field Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| StreamName&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | STRING_OFFSET&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| StreamIndex&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PointNum&lt;br /&gt;
| style=&amp;quot;font-size:12px;&amp;quot; | LONG&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
All cameras for the different views are in &#039;&#039;ObjectData/WorldMapCamera.arc/ActorInfo/CameraParam.bcam&#039;&#039;. A few tracking shots for specific sequences, such as when Mario travels to a galaxy, are controlled by the [[CAMN]] camera key animation files and can be found in &#039;&#039;ObjectData/MarioAnim.arc&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are more specific cameras, which are partly used to link different camera-usages with the cameras from WorldMapCamera.arc and can be found in the map archives of the individual WorldMap0XGalaxy stages in BCAM format, although some camera codes appear to be completely unused.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
There are two programs for editing world maps.&lt;br /&gt;
&lt;br /&gt;
===[https://github.com/RealTheSunCat/Whitehole/releases/tag/v1.7fix Whitehole]===&lt;br /&gt;
Version 1.5.1 and higher include a powerful world editor that displays the world map within the 3D view. However, the world map cannot be edited by clicking on the objects, but only by using the bar on the left side. In addition, various parameters such as mini-model positions, name plates and by marking the destination points of certain objects such as pipes can be edited very easily and quickly through the 3D display.&lt;br /&gt;
&lt;br /&gt;
This editor also features the very useful &#039;&#039;&#039;QuickActions&#039;&#039;&#039; tab, which displays time-saving options depending on what type of object is currently selected:&lt;br /&gt;
*&#039;&#039;&#039;Add Connected Point&#039;&#039;&#039; Adds a new point to a selected point, complete with connected link.&lt;br /&gt;
*&#039;&#039;&#039;Insert Point&#039;&#039;&#039; Halves a selected link and inserts a new point in the center&lt;br /&gt;
*&#039;&#039;&#039;Load Default Template&#039;&#039;&#039; Loads a template for creating a new world&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: If you experience any bugs in later versions, use the one from v.1.5.1. This one is known to have none of the glitches. You may only need to click on &amp;lt;small&amp;gt;Help -&amp;gt; Controls&amp;lt;/small&amp;gt; to fix a bug that prevents you from selecting the various settings and values.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[https://kuribo64.net/get.php?id=CcQpzf8GviY8rv9m World Map Editor]===&lt;br /&gt;
An old tool, which like Whitehole only has a bar for editing, but has little functionality for editing. For example, links and points must be added individually. Some text information are also partially wrong.&amp;lt;br/&amp;gt;&lt;br /&gt;
It has no 3D view, but a 2D view of the points and paths as well as the kind of paths.&lt;br /&gt;
&lt;br /&gt;
This tool can be useful for quick edits like exchanging galaxynames, since it only needs the WorldMap0X.arc file to edit.&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=Starship_Mario&amp;diff=67</id>
		<title>Starship Mario</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=Starship_Mario&amp;diff=67"/>
		<updated>2024-01-23T21:51:27Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: Created page with &amp;quot;{{WIP}} Category:Lists  Starship Mario is the Mario-head-shaped spaceship that is used to travel across the worldmaps in Super Mario Galaxy 2.  The galaxy&amp;#039;s stage files are located in &amp;#039;&amp;#039;StageData/MarioFaceShipGalaxy&amp;#039;&amp;#039;. The Galaxy also contains a zone that contains mainly all the Starship objects, called &amp;#039;&amp;#039;MarioFaceShipZone&amp;#039;&amp;#039;.  ==Scenarios== The galaxy uses 4 scenarios for different scenes:  {| class=&amp;quot;wikitable&amp;quot; |- ! Scenario Name !! Meaning !! Time of en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
Starship Mario is the Mario-head-shaped spaceship that is used to travel across the [[Worldmap|worldmaps]] in Super Mario Galaxy 2.&lt;br /&gt;
&lt;br /&gt;
The galaxy&#039;s stage files are located in &#039;&#039;StageData/MarioFaceShipGalaxy&#039;&#039;. The Galaxy also contains a zone that contains mainly all the Starship objects, called &#039;&#039;MarioFaceShipZone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Scenarios==&lt;br /&gt;
The galaxy uses 4 scenarios for different scenes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Scenario Name !! Meaning !! Time of entry&lt;br /&gt;
|-&lt;br /&gt;
| 変化前 || Lubba introduction and Ship tranformation scene || After collecting Star 1 in IslandFleetGalaxy*, When loading a save file with 1 star.&lt;br /&gt;
|-&lt;br /&gt;
| 変化後 || Normal state (After transformation) || Usually state. When more than 1 stars are collected.&lt;br /&gt;
|-&lt;br /&gt;
| クッパ最終戦突入デモ || Bowser&#039;s Galaxy Generator encounter scene || When being one point away from VsKoopa3Galaxy on the world map. &lt;br /&gt;
|-&lt;br /&gt;
| グランドスター帰還デモ || Grand Star return scene || After completing a Grand Star mission defined in [[GalaxyDataTable]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;*This only works if Mario has received his spin ability. If it has not yet been obtained, the game crashes. If the crash messages in Dolphin Emulator are ignored, it reveals that Scenario 2 is loaded instead of Scenario 1 and the Star Counter is incorrect (&amp;quot;-1 Star&amp;quot;).&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Layers===&lt;br /&gt;
Nintendo has neatly divided all their objects into layers. Each layer contains objects of a certain scenery or function in the original level. Interestingly, there are also many layers that are loaded for certain scenarios, but are completely empty.&lt;br /&gt;
&lt;br /&gt;
The following list shows all the layers and their type of objects used for them, from the original game:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Scenario&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | MarioFaceShipGalaxy&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | MarioFaceShipZone&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:normal;&amp;quot; | &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
| Layer&lt;br /&gt;
| Objects&lt;br /&gt;
| Layer&lt;br /&gt;
| Objects&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:26px;&amp;quot; | 1&lt;br /&gt;
| A&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | Starbits and Spawnpoints&lt;br /&gt;
| A&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | Objects for the introduction and transformation scene (including Demo objects)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | O&lt;br /&gt;
| Empty&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | E&lt;br /&gt;
| Objects for Power-Up room&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | O&lt;br /&gt;
| Empty&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:26px;&amp;quot; | 2&lt;br /&gt;
| B&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | Empty&lt;br /&gt;
| B&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | [[MarioFaceShipEventDataTable]] relevant objects such as appearing NPC&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | P&lt;br /&gt;
| Spawnpoints&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | E&lt;br /&gt;
| Objects for the Power-Up room&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | F&lt;br /&gt;
| Starship Mario Object&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | L&lt;br /&gt;
| Objects for the unlockable Casino room&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | P&lt;br /&gt;
| System relevant objects such as DebugMoves, Starship panel and Luigi Room&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0; color:#9b9b9b;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:26px;&amp;quot; | 3&lt;br /&gt;
| C&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | Empty&lt;br /&gt;
| C&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | Objects for the Bowser&#039;s Galaxy Generator encounter scene&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | P&lt;br /&gt;
| Empty&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | L&lt;br /&gt;
| &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | P&lt;br /&gt;
| &#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0; color:#9b9b9b;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:26px;&amp;quot; | 4&lt;br /&gt;
| D&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | Empty&lt;br /&gt;
| D&lt;br /&gt;
| style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | Objects for the Grand Star Return scene&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | P&lt;br /&gt;
| Empty&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | F&lt;br /&gt;
| &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | P&lt;br /&gt;
| &#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
For each event where the player arrives at the spaceship (from the title screen, world map, etc.), the game looks for a &#039;&#039;&#039;[[Cutscenes|cutscene object]]&#039;&#039;&#039; that controls camera movements and the objects to be used for the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
For certain events, the game waits until the cutscene is finished and then completes game-relevant tasks (eg. Saving). If the cutscene is not present, it can happen that the game waits forever for the completion of the non-existent cutscene and thus softlocks itself. Some missing cutscenes can also crash the game (e.g. the cutscene where the player returns to the ship from the world map).&lt;br /&gt;
&lt;br /&gt;
In a few cases, the cutscene requires a specific object, that assist the cutscene with more specific events. Sometimes the game loads another cutscene when another cutscene has been completed. Usually the cutscene objects themselves have no switches.&lt;br /&gt;
&lt;br /&gt;
The following list shows all cutscenes and the time at which these cutscenes were read by the game. For better clarity, the sheet names of the cutscenes are also shown here, which are only used by the cutscene objects themselves to load their settings from Demo.arc.&lt;br /&gt;
&lt;br /&gt;
===Cutscene Names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Layer&lt;br /&gt;
! When it occurs&lt;br /&gt;
! Cutscene name to load&lt;br /&gt;
! style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | Original Sheet Name of the cutscene&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| After collecting star 1 from IslandFleetGalaxy&lt;br /&gt;
| パワースター帰還[初回]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | PowerStarReturnFirst&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| After loading a Save File with only 1 star&lt;br /&gt;
| スター１個目直後のゲームスタート&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | StartFromJustGetFirstStar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| After the upper cutscene has played (?)&lt;br /&gt;
| マリオ顔惑星変化&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | MarioFaceMetamorphose&lt;br /&gt;
| Lubba talk scene with subsequent transformation of the ship.&amp;lt;br /&amp;gt;For some reason, this cutscene object has an SW_APPEAR switch of 20, which seems to be activated through TransformFaceTicoBabyDemoObj that doesn&#039;t use any switches however. MSBF related?&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| When activating MarioFacePlanetTakeOffDemoObj (via SW_APPEAR).&amp;lt;br /&amp;gt;It also needs to have the Cutscene Group ID for this cutscene.&lt;br /&gt;
| マリオ顔惑星発進デモ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | MarioFacePlanetTakeOff&lt;br /&gt;
| First Starship Mario Flight. Game warps the player to current world and point. By default, it loads World 1 point 0.&amp;lt;br /&amp;gt;SW_A switch of the Starship Panel activates this scene in the original game.&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After loading a Save File (with more than 1 star)&lt;br /&gt;
| ファイルセレクトからの開始&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | StartFromFileSelect&lt;br /&gt;
| Game waits for the cutscene to be completed.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After coming back from Worldmap&lt;br /&gt;
| ワールドマップからの開始&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | StartFromWorldMap&lt;br /&gt;
| Cutscene works in combination with Star Panel (ID 245) and the cutscene&#039;s GeneralPos (?)&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After completing a mission&lt;br /&gt;
| パワースター帰還&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | PowerStarReturn&lt;br /&gt;
| Game gives a save prompt after cutscene is completed.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After completing a mission with an fulfilled NPC criteria in [[MarioFaceShipEventDataTable]]&lt;br /&gt;
| パワースター帰還[NPC紹介]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | PowerStarReturnNPC&lt;br /&gt;
| Game gives a save prompt after cutscene is completed.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After completing a mission with an fulfilled Item criteria (?)&lt;br /&gt;
| パワースター帰還[アイテム惑星]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | PowerStarReturnItem&lt;br /&gt;
| Game gives a save prompt after cutscene is completed.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After getting a Game Over&lt;br /&gt;
| ゲームオーバー後のデモ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterGameOver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After completing a level with Luigi (before he is permanently unlocked).&lt;br /&gt;
| でしゃばりルイージ終了&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | LuigiReturn&lt;br /&gt;
| Talking sequence between Luigi and Mario.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After a Gourmet Luma is brought on board from the world map&lt;br /&gt;
| ハラペコスターピースチコ紹介&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | TicoFatIntroduce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After going into the Character Changing Room&lt;br /&gt;
| チェンジルームからスタート&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | StartChangeRoom&lt;br /&gt;
| Scene, where the player jumps out of the Character Change Room.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After unlocking Toad postman.&lt;br /&gt;
| 郵便屋さんイベント[タスク]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | PostmanTaskEvent&lt;br /&gt;
| Scene, where Lubba talks about the new appeared Toad Postman.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| ???&lt;br /&gt;
| 郵便屋さんイベント[ロゼッタ]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | PostmanRosettaEvent&lt;br /&gt;
| Shows the cutscene with Master Luma where he gets a letter from Rosalina from Postman Toad.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After completing a task defined in MarioFaceShipEventDataTable&lt;br /&gt;
| 顔惑星注目会話イベント100&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | MarioFaceShipNoticeEvent100&lt;br /&gt;
| Scene used several times for Lubba&#039;s speech sequence about the newly appeared NPCs and objects.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After unlocking Luigi for helping out (?)&lt;br /&gt;
| 顔惑星注目会話イベント301&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | MarioFaceShipNoticeEvent301&lt;br /&gt;
| This is the first talking sequence between Luigi and Mario, where Luigi says that he waits on several galaxies to help out.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| After re-completing an already completed Grand Star Mission defined in [[GalaxyDataTable]].&lt;br /&gt;
| グランドスター帰還[２回目以降]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | GrandStarReturn2nd&lt;br /&gt;
| Game gives a save prompt after cutscene is completed.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Only once after loading a Save File where the credits where played for the first time.&lt;br /&gt;
| ノーマルエンディング後デモ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterNormalEnding&lt;br /&gt;
| Talk sequence with Lubba where he says that you are back after the princess was saved.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Only once after loading a Save File where the green stars were unlocked&amp;lt;br /&amp;gt;via collecting 120 stars and playing the credits a second time.&lt;br /&gt;
| スター120個エンディング後デモ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterStar120Ending&lt;br /&gt;
| Talk sequence with Lubba where he says that green stars have now appeared.&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| When being one point away from VsKoopa3Galaxy on the world map&lt;br /&gt;
| クッパ最終戦突入&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | KoopaCastle&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Scene loaded after one of the AfterGrandStarReturnWorldX scenes have been completed.&lt;br /&gt;
| グランドスター後発進デモ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterGrandStarTakeOffDemo&lt;br /&gt;
| Flying sequence to the next world.&amp;lt;br /&amp;gt;After cutscene is completed, the game will send the player to the next worldmap.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Loaded after GrandStarReturn only if the completed galaxy is named &amp;quot;VsKoopaJrLv1Galaxy&amp;quot;&lt;br /&gt;
| グランドスター帰還後（ワールド１）&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterGrandStarReturnWorld1&lt;br /&gt;
| Speech sequence with Lubba before heading to the next world.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Loaded after GrandStarReturnShort only if the completed galaxy is named &amp;quot;VsKoopaLv1Galaxy&amp;quot;&lt;br /&gt;
| グランドスター帰還後（ワールド２）&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterGrandStarReturnWorld2&lt;br /&gt;
| Speech sequence with Lubba before heading to the next world.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Loaded after GrandStarReturnShort only if the completed galaxy is named &amp;quot;KoopaJrLv2Galaxy&amp;quot;&lt;br /&gt;
| グランドスター帰還後（ワールド３）&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterGrandStarReturnWorld3&lt;br /&gt;
| Speech sequence with Lubba before heading to the next world.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Loaded after GrandStarReturnShort only if the completed galaxy is named &amp;quot;VsKoopaGravityGalaxy&amp;quot;&lt;br /&gt;
| グランドスター帰還後（ワールド４）&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterGrandStarReturnWorld4&lt;br /&gt;
| Speech sequence with Lubba before heading to the next world.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Loaded after GrandStarReturnShort only if the completed galaxy is named &amp;quot;VsKoopaJrLv3Galaxy&amp;quot;&lt;br /&gt;
| グランドスター帰還後（ワールド５）&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | AfterGrandStarReturnWorld5&lt;br /&gt;
| Speech sequence with Lubba before heading to the next world.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| After completing a Grand Star mission defined in [[GalaxyDataTable]] at World 2.&lt;br /&gt;
| グランドスター帰還[ワールド２以降]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | GrandStarReturnShort&lt;br /&gt;
| Variant of the below cutscene, but with shorter flying sequence.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| After completing a Grand Star mission defined in [[GalaxyDataTable]] for the first time.&lt;br /&gt;
| グランドスター帰還&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | GrandStarReturn&lt;br /&gt;
| Short flying cutscene with the Grand Star which transforms into a world gate.&amp;lt;br /&amp;gt;In a specific Part of the cutscene, the star counter is shown. (more investigation: at which frame or PartsName of the cutscene?)&lt;br /&gt;
|- style=&amp;quot;background-color:#efefef;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| When going into the Item Room door.&lt;br /&gt;
| アイテム部屋への入室&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | IntoItemRoom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| When leaving the Item Room.&lt;br /&gt;
| アイテム部屋からの退室&lt;br /&gt;
| style=&amp;quot;text-align:center; font-weight:bold;&amp;quot; | FromItemRoom&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
	<entry>
		<id>https://www.lumasworkshop.com/w/index.php?title=SMR.szs&amp;diff=66</id>
		<title>SMR.szs</title>
		<link rel="alternate" type="text/html" href="https://www.lumasworkshop.com/w/index.php?title=SMR.szs&amp;diff=66"/>
		<updated>2024-01-23T21:49:17Z</updated>

		<summary type="html">&lt;p&gt;MTLenz: Created page with &amp;quot;Category:Files Category:Lists {{WIP}}  SMR.szs is a compressed BAA-file which defines the game&amp;#039;s sound system. It contains strings relating to music, as well as information about various sequenced music and sound effects. Among other things, the file paths of AST stream files and the names of BGM, MBGM and STM tracks are specified within this file.  The tool [http://www.xayr.ga/tools/SoundModdingToolkit/ SoundModdingToolkit] can convert this file into a clear...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Files]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
SMR.szs is a compressed BAA-file which defines the game&#039;s sound system. It contains strings relating to music, as well as information about various sequenced music and sound effects. Among other things, the file paths of [[AST]] stream files and the names of BGM, MBGM and STM tracks are specified within this file.&lt;br /&gt;
&lt;br /&gt;
The tool [http://www.xayr.ga/tools/SoundModdingToolkit/ SoundModdingToolkit] can convert this file into a clear and readable file structure, so the structure of the file is shown on this page using the tool&#039;s converted structure.&lt;br /&gt;
&lt;br /&gt;
==BGM==&lt;br /&gt;
===MAIN_BGM===&lt;br /&gt;
Found in &#039;&#039;SoundTable/BGM/libraries/MAIN_BGM.json&#039;&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
Defines the sequenced music. The music sequence files can be found in bms format in &#039;&#039;AudioRes/Seqs/JaiSeq.arc&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| unk1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| unk2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| unk3&lt;br /&gt;
| File ID of the bms file in JaiSeq.arc to use&lt;br /&gt;
|-&lt;br /&gt;
| unk4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| unk5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| type&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mOffset&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NameOffset&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| name&lt;br /&gt;
| Internal mapping name for this sequence (e.g. &amp;quot;BGM_MISS&amp;quot;).&amp;lt;/br&amp;gt; This name can then be used in musiclists like [[ScenarioBgmInfo]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MULTI_BGM===&lt;br /&gt;
Found in &#039;&#039;SoundTable/BGM/libraries/MULTI_BGM.json&#039;&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
Defines settings about Multi BGM such as its name. Multi BGM combines Stream (STM) and sequential Music (BGM). Which Music is set for each Multi BGM is defined in [[MultiBgmInfo]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| unk1&lt;br /&gt;
| ? always 112&lt;br /&gt;
|-&lt;br /&gt;
| unk2&lt;br /&gt;
| ? always 120&lt;br /&gt;
|-&lt;br /&gt;
| unk3&lt;br /&gt;
| ? always 0&lt;br /&gt;
|-&lt;br /&gt;
| unk4&lt;br /&gt;
| ? always -1&lt;br /&gt;
|-&lt;br /&gt;
| unk5&lt;br /&gt;
| ? always 0&lt;br /&gt;
|-&lt;br /&gt;
| type&lt;br /&gt;
| ? always 96&lt;br /&gt;
|-&lt;br /&gt;
| mOffset&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NameOffset&lt;br /&gt;
| ? always 0&lt;br /&gt;
|-&lt;br /&gt;
| name&lt;br /&gt;
| Internal mapping name for this entry (e.g. &amp;quot;MBGM_STAR_CHANCE&amp;quot;) &amp;lt;/br&amp;gt; This name can then be used in musiclists like [[ScenarioBgmInfo]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==STREAM==&lt;br /&gt;
Found in &#039;&#039;SoundTable/STREAM/0.json&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Defines the streamed ast audio files including its internal STM name as well as its filepath.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| unk1&lt;br /&gt;
| ? always 128&lt;br /&gt;
|-&lt;br /&gt;
| unk2&lt;br /&gt;
| ? always 80&lt;br /&gt;
|-&lt;br /&gt;
| streamType&lt;br /&gt;
| Stream Type&amp;lt;br /&amp;gt;14: Standard Stream (2 Channels)&amp;lt;br /&amp;gt;238: Multi Stream (4 Channels)&lt;br /&gt;
|-&lt;br /&gt;
| streamPath&lt;br /&gt;
| Filepath of the AST file to use (e.g. &amp;quot;/AudioRes/Stream/smg2_ev_starchance_strm.ast&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| type&lt;br /&gt;
| ? always 112&lt;br /&gt;
|-&lt;br /&gt;
| mOffset&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NameOffset&lt;br /&gt;
| ? always 0&lt;br /&gt;
|-&lt;br /&gt;
| name&lt;br /&gt;
| Internal mapping name for this song (e.g. &amp;quot;STM_STAR_CHANCE&amp;quot;) &amp;lt;/br&amp;gt; This name can then be used in musiclists like [[ScenarioBgmInfo]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SE==&lt;br /&gt;
===AW===&lt;br /&gt;
Each aw. file is converted by the tool into a folder that has the ID of the aw file in its name, and besides the sound files converted in wav format, contains the following settings for each sound:&lt;br /&gt;
*&#039;&#039;&#039;manifest.json&#039;&#039;&#039; Contains the ID and name of the aw file&lt;br /&gt;
*&#039;&#039;&#039;wavetable.json&#039;&#039;&#039; Contains settings for each sound of the aw. file&lt;br /&gt;
&lt;br /&gt;
====wavetable====&lt;br /&gt;
Each entry starts with the name of the Wav file (e.g. &amp;quot;31&amp;quot;) followed by its settings:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| format&lt;br /&gt;
| ? always 0&lt;br /&gt;
|-&lt;br /&gt;
| key&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sampleRate&lt;br /&gt;
| The sample rate at which the sound should be played. (e.g. &amp;quot;22050.0&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| sampleCount&lt;br /&gt;
| Length of the sound in samples&lt;br /&gt;
|-&lt;br /&gt;
| loop&lt;br /&gt;
| Whether it should be looped or not&amp;lt;br /&amp;gt;&#039;&#039;&#039;true:&#039;&#039;&#039; loop&amp;lt;br /&amp;gt;&#039;&#039;&#039;false:&#039;&#039;&#039; do not loop&lt;br /&gt;
|-&lt;br /&gt;
| loop_start&lt;br /&gt;
| Loop Start position in samples.&lt;br /&gt;
|-&lt;br /&gt;
| loop_end&lt;br /&gt;
| Loop End position in samples.&lt;br /&gt;
|-&lt;br /&gt;
| last&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| penult&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Libraries===&lt;br /&gt;
In &#039;&#039;SoundTable\SE\libraries\&#039;&#039; there are several libraries which contain settings for sounds with their internal assigned names.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| unk1&lt;br /&gt;
| ? always 128&lt;br /&gt;
|-&lt;br /&gt;
| unk2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| unk3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| unk4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| unk5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| unk6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| type&lt;br /&gt;
| Always 80&lt;br /&gt;
|-&lt;br /&gt;
| mOffset&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NameOffset&lt;br /&gt;
| ? Always 0&lt;br /&gt;
|-&lt;br /&gt;
| name&lt;br /&gt;
| Internal Name of the soundeffect (e.g. &amp;quot;SE_SV_LV_YOSHI_FLUTTER&amp;quot;)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MTLenz</name></author>
	</entry>
</feed>